PDA

View Full Version : Rarity of Menechtarun drops?



Warlawk
05-12-2010, 10:19 PM
So I decided to try out a little farming in the desert of the first time. After spending a couple hours tooling around (only level 10, so capable but not speedy) I had only gotten two of the "named" drops from the rare mob chests (of course they were both mummy wraps... trash).

I was just curious what kinda rarity I should be expecting on these drops? I was specifically looking for the combustion staff actually for the wiz I am working on, but obviously haven't had any luck despite 5 or so loots of that specific chest.

Frodo_Lives
05-12-2010, 10:21 PM
Some people are pretty lucky and pull some pretty good named loot fairly often, others can loot the same chest 100s of times and not see a Bloodstone or Firestorm Greaves.

It basically comes down to blind dumb luck. I am pretty sure that drop rate for the sought after named items is 1% or less.

You could get lucky pretty quick or ransack for months and not see what you want.

Rumbaar
05-12-2010, 10:39 PM
They are as rare as the loot table gods make them, weighted random is still random.

I've never pulled a Spell Storing ring, but I've pulled 4 Bloodstones. So go figure. But two possible chest versus one, seems to weight more to Bloodstone options.

zztophat
05-12-2010, 10:44 PM
Bloodstones are a myth for me, sometimes I see people with them, or see them in the auction for ungodly prices but I've never pulled one myself.

I've hit those chests at least twice a day for a year now.

phillymiket
05-12-2010, 10:49 PM
It's weird I pull a Muckbane every other time I go in that quest it seems but have never seen a Doom. Pulled a Bloodstone and Spell Storing Ring on my first few runs but have seen nothing since.
I guess what Connery said in 'The Untouchables".
"Don't wait for it to happen. Don't even want it to happen. Just watch what does happen. "

Matuse
05-12-2010, 10:57 PM
Some items are a lot more common than others.

From the mephit chest you can get the Coronation Shield, Dusk Heart, or Bloodstone. I've pulled 1 Coronation Shield, 3 Dusk Hearts, 1 Bloodstone out of dozens and dozens of lootings. Check with the brokers and the AH, and note how many coronation shields are listed there...it's a pretty common drop.

Fomori
05-13-2010, 02:19 PM
Loot rarity seems to usually be inversely proportional to the level of how much you care about it on that toon.

Kahuna68
05-13-2010, 02:44 PM
It's weird I pull a Muckbane every other time I go in that quest it seems but have never seen a Doom.

If you're referring to the chest in 'Durk's got a Secret', you won't ever see a Muckdoom in that chest. Why? It's because it's not in that quest! :D You can find Muckdoom in 'The Pit', in House D. A long drop to the bottom of pit and you will randomly find a named ooze. Even more random will be your odds of getting 'Doom from the chest there.

Rumbaar
05-13-2010, 07:00 PM
Loot rarity seems to usually be inversely proportional to the level of how much you care about it on that toon.hahHA, so true.

dameron
05-13-2010, 08:31 PM
I tell this story with some regularity, but I was Bloodstone farming, just myself and a couple of my guild mates.

One pulled a bloodstone on the first available chest, the first time he ever looted it. He does a little dance, drops out and brings in an alt and pulls a second bloodstone out of the second chest.

Adalita
05-13-2010, 08:53 PM
It's weird I pull a Muckbane every other time I go in that quest it seems but have never seen a Doom. Pulled a Bloodstone and Spell Storing Ring on my first few runs but have seen nothing since.
I guess what Connery said in 'The Untouchables".
"Don't wait for it to happen. Don't even want it to happen. Just watch what does happen. "

On the other hand out of maybe 20 times through the Pit I've pulled Muckdooms twice, both times on my ranger 2 runs apart.

But it wasn't until a few days ago that I pulled my first ever tome (+1 Wis) as a Lvl13 on Ghola-Fan.

Random is random.

Although it makes me wonder how hard would it be for someone to throw up a webform where you can log occurences of rares spawns / loot? If you made it just a couple of clicks to submit your runs then it wouldn't take long to get an idea of drop rates. Of course you would have to log unsuccessful runs as well as your successful ones.

Does the DDO client create a chat log? If so it wouldn't be to hard to create something that scans the chat log file and automatically collects such info.

phillymiket
05-13-2010, 08:59 PM
If you're referring to the chest in 'Durk's got a Secret', you won't ever see a Muckdoom in that chest. Why? It's because it's not in that quest! :D You can find Muckdoom in 'The Pit', in House D. A long drop to the bottom of pit and you will randomly find a named ooze. Even more random will be your odds of getting 'Doom from the chest there.

Thanks Kahuna. I was aware of that, I meant in the Pit. But I if I wasn't you would have saved me big efforts :)
Its just odd that some things that I hear complaints about I'm tripping over every 5 feet and, for example, I've never seen one lightning split sourwood.
It's like its random or something ;)
I wish the guild could have a big pot you throw all your collectibles into.
Or there was some NCP who (for a fee or a hand in) could allow a trade of bound items.
my mojo + your mojo = full mojo. (probably be exploited I guess?)
I try to not expect anything so I don't feel let down. We'll see if I keep same attitude after crafting GS and armor.

freelove
05-20-2010, 04:35 PM
It would be nice if the difficulty to get an item (ie chest it drops in) was harder like DAoC were you had to spend a an hour or longer completing a task depending on the value of the item (often with fellow players) to get the item (always awarded)

or

if DDO loves their mechanic then make it more like real rares and you only get it to drop after x amount of times completing the task or getting to the area, then the rare actually shows and you get the item when you defeat it - I mean if the creature is there he should have the item he is famous for having as he is either hording it or using it (more like real D&D)

It is nice that the game has different types of farming, raid completion, quest chest items, quest chain completion to get items BUT the grind for certain items to advance your character in game play is a broken mechanic in DDO (like ToD boot parts and certian items like Bloodstones, etc). Just make the grind a little more interesting or actually thought out (you found the spot were the known skeleton thirsty is but he is not here, all though you see his tracks heading to the north ... you know like D&D really is with moderation and an "adventure").

It is pretty appearant that they have built one style of system upon another as the game has been designed in pieces over the years probably by different designers without a very solid overall strategy (especially for character developement). I am sure they thought they might not last long enough to go past level 12 end cap, then level 14, etc. - alot of the loot systems and game play appear this way. Make the gaming experience more evolved and with more interaction it is time or else someone is going to come along and do it for you like TOR or Blizzards new projects like StarCraft, etc. Games can die if they do not make some bold changes and adding F2P feature was just one move of many Turbine must make to this game.

There are enough games past and present for this one to have a better strategy facturing in endgame boredom, casual players, etc. Now is the time to develop a solid overall strategy for players to achieve items and character development. The games piecemeal design keeps content from being run as it does not apply and the grind makes the game less enjoyable.

They have done that pretty well in the newer quests like Mind Sunder and Sentinenals - especially Sentinenals were the items can actually evolve with your player as you level (thinking of the monk bracers in particular). This is a good trend and would make the game far more enjoyable if we grinded for an item we knew we could use through out our characteres life instead of many items that sit in the bank till we level a new character and they use if for 3 levels. The quest chain loot completion system is pretty good as well and I wish they would use that in the Necro series so those quests would get run. If people knew they would get devote handwraps or scourge choker within 1-4 complete run throughs they would run those quests alot more.

Anyway lots of talk - Turbine is under pressure to put out new content with LOTRO and DDO as both communities are asking for more vs WoW which puts out lots of content but it is the same old thing.

You have a game that is poor to excellent depending on which content, what level, what loot you need and class you are playing and that shows a lack of overall game planing. Here is to hoping the game gets an over all revamp instead of continued pieces added to a puzzle that does not fit together well or DDO2. I hate to see DDO go back to 2 years ago when I logged on to my old account for a 7 day free trial and there were 4 groups up for all levels for 2 hours.

Or else there will be even more WF 18wiz/2 rogues then there already are - farming away to put more stuff on the AH at high prices.

sirdanile
05-20-2010, 05:02 PM
Loot rarity seems to usually be inversely proportional to the level of how much you care about it on that toon.

I will use this somewhere, maybe not here but in a sig somewhere this deserves to be used.