View Full Version : Eladrin's Next Puzzle (runoff)
Eladrin
05-12-2010, 09:40 AM
In this thread (http://forums.ddo.com/showthread.php?t=248240&page=8) I asked people to vote for which of five topics they'd like to see me do a puzzle on next.
"New Feats" surged ahead of "New Spells" overnight with 31.23% of the vote over 27.88% for spells, but since none achieved an outright majority of the vote, here's a runoff poll that will run for 24 hours to determine the final victor.
BLAKROC
05-12-2010, 09:41 AM
:) feets mmmmm
Daehawk
05-12-2010, 09:43 AM
Mmm spells.
Heh right now it's 50% / 50% with 4 4. This is going to be an interesting one.
xEthreal
05-12-2010, 09:43 AM
Go go Feats
Garix
05-12-2010, 09:44 AM
Wonder if this would of been a good idea for the recent UK election?!
Anyway, spells please :)
You know you could get critical feedback from the player base faster and allow you make minor course corrections if warranted if you didn't play these games and just gave us the information straight out?
Raiderone
05-12-2010, 09:46 AM
Darn it! And here I was hoping for a puzzle today.
Daehawk
05-12-2010, 09:47 AM
You know you could get critical feedback from the player base faster and allow you make minor course corrections if warranted if you didn't play these games and just gave us the information straight out?
I was actually hoping that since they were so close that we'd get the info for both of them. Or maybe Info for one and a puzzle for the other. As it shows that a lot of the players are interested in both of these topics strongly.
xEthreal
05-12-2010, 09:49 AM
You know you could get critical feedback from the player base faster and allow you make minor course corrections if warranted if you didn't play these games and just gave us the information straight out?
Truth.
r3dl4nce
05-12-2010, 09:49 AM
new feats for me.... new spells are usually useless spells
JustWinBaby
05-12-2010, 09:50 AM
New feats apply to every class. New spells don't.
And everyone can use some new feets too.
Shade
05-12-2010, 09:50 AM
bah. Feats won, should just tell us what the feats are. Then tell us about spells tomorow.
Or better yet tell us everything in the lamannia release notes and toss up a beta release of update5.
Raiderone
05-12-2010, 09:53 AM
bah. Feats won, should just tell us what the feats are. Then tell us about spells tomorow.
Or better yet tell us everything in the lamannia release notes and toss up a beta release of update5.
my guess that'll happen by next week..
sephiroth1084
05-12-2010, 09:55 AM
Spells.
New feats would be nice, but I can't imagine any feats being introduced that would push some of the staples out of their spots. New feats will be great for monks and fighters, and perhaps wizards, but for the classes with only 7 or 8 feats? As it is barbarians and rangers have almost 0 flexibility on what feats they take.
rossiza
05-12-2010, 09:58 AM
what about an example of each ?
Whatever we vote for we could get dissapointed...
Example of dissapointment for feat.
Flash Gordon - your base run speed is increased 5%
Example of dissapoint with spell
Power word tickle - your enemy gets tickled and can do nothing but laugh for 5 seconds
actually... VOTE SPELL!
Zaodan
05-12-2010, 10:03 AM
- Spells can be swapped out for in-game gold.
- Feats take Syb Shards which, realistically, have to be bought from the DDO Store, and also feat swaps affect entire builds.
Therefore, Feats wins by a mile.
Borror0
05-12-2010, 10:06 AM
You know you could get critical feedback from the player base faster and allow you make minor course corrections if warranted if you didn't play these games and just gave us the information straight out?
I doubt they are all that interested in feedback about these.
Angelus_dead
05-12-2010, 10:11 AM
You know you could get critical feedback from the player base faster and allow you make minor course corrections if warranted if you didn't play these games and just gave us the information straight out?
At this point it's much too late for that. By the time he's thinking about puzzles, the design and implementation are nailed down and changes will only happen if a truly major error is noticed.
sephiroth1084
05-12-2010, 10:14 AM
You know you could get critical feedback from the player base faster and allow you make minor course corrections if warranted if you didn't play these games and just gave us the information straight out?
When have they ever made changes to something in development based upon our feedback?
Hambo
05-12-2010, 10:23 AM
When have they ever made changes to something in development based upon our feedback?
Uh, Offer Wall, killed in beta? :D
Borror0
05-12-2010, 10:23 AM
When have they ever made changes to something in development based upon our feedback?
A few times. Frenzied Berserker comes to mind.
Drfirewater79
05-12-2010, 10:24 AM
feats for the win ....
really we already know there are a bunch (5 stated by eladrin in previous posts) of new necromancy spells ... what they are is of no real care .. we know at least two will heal undead and pale masters one of which is an aoe ... nuff said ...
unless the puzzle reveals 10 non necromancy spells of acid and lightning type nothing they add is gonna be game changing (notice i didnt say breaking) and fire wall will still be the #1 spell in the game .....
feats on the other hand are a big deal ...
monkey grip would rock ... especially with half orc in the near future ( keep in mind monkey grip does NOT allow dual weilding of great ___ weapons ... only allows ONE dual handed weapon to be used with one hand)
so many cool feats not in the game already that would be cool to have a heads up on so you can plan your fixes and feat swaps now.
spells especially if you need to find the scrolls are of little use ... you cannot plan around them until you get the scroll ...
only good spell news would be that they are adding a lvl required vendor to the porthole with bound to account scrolls for all the spells that you currently cannot buy (making the vendor only talk to lvl 20 characters who can make it to the portable hole and making the scrolls bound to account to prevent AH selling and keeping things balanced)
and really since the scroll thing is unlikely .... .feats hold way more sway in importance of knowing in advance.
Gercho
05-12-2010, 10:26 AM
Do both! :D
voted for feats though
FoggyKnight
05-12-2010, 10:29 AM
Excuse me if I'm asking about something in another post that I might have missed, but Eladrin, what do you mean by "creating a puzzle", as in "what do you want me to create another puzzle around"? Do you mean something like a forum puzzle, or something in game?
WeaselKing
05-12-2010, 10:31 AM
http://farm4.static.flickr.com/3041/2312573354_bb132333c3.jpg
Calebro
05-12-2010, 10:31 AM
http://farm4.static.flickr.com/3041/2312573354_bb132333c3.jpg
lol
rossiza
05-12-2010, 10:37 AM
Excuse me if I'm asking about something in another post that I might have missed, but Eladrin, what do you mean by "creating a puzzle", as in "what do you want me to create another puzzle around"? Do you mean something like a forum puzzle, or something in game?
I am assuming his next personal puzzle. If I am right he spends time maintaining and doing the boring stuff then gets time to do something interesting inbetween.
Solmage
05-12-2010, 10:49 AM
new feats for me.... new spells are usually useless spells
Spells, because for a change I think these are supposed to be GOOD spells! Err.. possibly bad spells really (necro) but in a good way! :cool:
Edit: Besides, you guys are just going to be disappointed with your new feat: Smelly Feet, enemies get -2 to saves against stinking cloud in your presence.
Dark-Gulrak
05-12-2010, 10:50 AM
A few times. Frenzied Berserker comes to mind.
Sorry off topic here, but was greatly curious about this. What got changed in development for FB by player feedback?
On topic ... Feats :) Enough said.
sephiroth1084
05-12-2010, 10:50 AM
Uh, Offer Wall, killed in beta? :D
A few times. Frenzied Berserker comes to mind.
That was a nerf, not a change. :rolleyes:
sephiroth1084
05-12-2010, 11:02 AM
Sorry off topic here, but was greatly curious about this. What got changed in development for FB by player feedback?
On topic ... Feats :) Enough said.
The multiplier originally applied to any crit, but got changed to only applying on 19-20.
omastar444
05-12-2010, 11:17 AM
Spells! My pale master I'm working on must know what to expect!
BurnerD
05-12-2010, 11:23 AM
Feats don't fail me now :)
Borror0
05-12-2010, 11:25 AM
That was a nerf, not a change. :rolleyes:
What the hell are you talking about? Clearly a bug.
Gratch
05-12-2010, 11:31 AM
Changing to a new spell takes a few minutes.
Putting a new feat into a new build or current character... that's a lot more interesting and needs more lead time.
We might be better at voting if we new quantities: 2 New Feats vs. 15 New Spells?
No no nevermind. Fighters need more love - show us dem feats.
Though... long ago (using memory) our Kate (does she still love us - never posts anymore) talked about implementing crazy powerful level 9 spells like Wish, Time Stop, etc. Those could be huge. Though I might take monkey grip news over ANY spell.
Angelus_dead
05-12-2010, 11:34 AM
Putting a new feat into a new build or current character... that's a lot more interesting and needs more lead time.
Wins the thread.
Some people have characters parked at 11th or 17th level waiting to know what those feats are!
Pardish
05-12-2010, 11:35 AM
Looks like the feats are going to win, so why don't you just give us the feat puzzle now and then if by some off chance the spells win by tomorrow you can just give us that puzzle then? :p
bradleyforrest
05-12-2010, 11:40 AM
How about you stop playing such annoying little games and jus give us all of the information? Some of us don't have time to figure out your little puzzles, nor do we wish to wait around forever until you've revealed all.
Just tell us what in the patch and be done with it.
Calebro
05-12-2010, 11:45 AM
How about you stop playing such annoying little games and jus give us all of the information? Some of us don't have time to figure out your little puzzles, nor do we wish to wait around forever until you've revealed all.
Just tell us what in the patch and be done with it.
You sir, are no fun at all.
You'll hear about it from Lama before it ever goes live, so you'll have time to prep. These are simply for morale.
Smile already! :)
Bradik_Losdar
05-12-2010, 11:46 AM
In this thread (http://forums.ddo.com/showthread.php?t=248240&page=8) I asked people to vote for which of five topics they'd like to see me do a puzzle on next.
"New Feats" surged ahead of "New Spells" overnight with 31.23% of the vote over 27.88% for spells, but since none achieved an outright majority of the vote, here's a runoff poll that will run for 24 hours to determine the final victor.
Since it's so close - how about both! :D
Gratch
05-12-2010, 11:49 AM
How about you stop playing such annoying little games and jus give us all of the information? Some of us don't have time to figure out your little puzzles, nor do we wish to wait around forever until you've revealed all.
I would guess the games and puzzles are to slowly whet our appetites instead of the normal "Read About It All on Lama" given update 5 is gonna take slightly longer than their Updates 1-4 pace; due to content plus new game system stuff (which they were already planning) and throw into the mix the airships (which even in a recent askTheDevs sounded like they're still undergoing lots of design/implementation choices). HUGE changes to guilds probably taking a while to implement/debug... remember when they accidentally leaked some guild changes... and then everyone on Khyber had their officer titles renamed to "Chief Smurf Whipper" and couldn't change them back?
Is complicated - enjoy their info release puzzle answers if you don't like the puzzles - go grind some epic - go TR grind some characters and sit back for a bit of a wait for the next Update.
TiranBlade
05-12-2010, 12:43 PM
I once again am voting for feats,
Even thought I want Steadfast Determination, the fact that feats are on the agenda with all the planned changes going on, brought two sets of feats to mind as possibilities.
Whirling Steel Strike
MWP(Ls), WF(Ls), FoB
Treat Ls as monk weapon.
And,
Least Dragonmark of Finding
Lesser Dragonmark of Finding
Greater Dragonmark of Finding
But this is just a thought.
At this point it's much too late for that. By the time he's thinking about puzzles, the design and implementation are nailed down and changes will only happen if a truly major error is noticed.
That is a decision on his part to not preview these in an earlier stage of development for commentary. Instead he is dragging out the previews even longer to make it even harder for any of our input to be considered. This is not always the case and is what I am commenting on.
Belwaar
05-12-2010, 01:00 PM
Wins the thread.
Some people have characters parked at 11th or 17th level waiting to know what those feats are!
Doubt it :p
Rinnoan
05-12-2010, 01:03 PM
Release Date!
Oh wait.. that's not an option. :(
Spells!
Seliana
05-12-2010, 01:55 PM
Eladrin, Any news on if Touch of death will resume working again with Kamas or the new Shortswords? Did the dual hit bug ever get fixed?
Creeper
05-12-2010, 02:03 PM
What the hell are you talking about? Clearly a bug.
The new monk PREs are only bug fixes too. nOTHING cHANJED! :cool:
Drfirewater79
05-12-2010, 02:19 PM
How about you stop playing such annoying little games and jus give us all of the information? Some of us don't have time to figure out your little puzzles, nor do we wish to wait around forever until you've revealed all.
Just tell us what in the patch and be done with it.
while i like the slow leak meathod ... your right i am more interested in release notes at this point then playing puzzle games i don't understand (as i am not a cypher guy and if i was i wouldnt be cheating it by using online solvers either)
at least toleros hangman style thingy was more interesting ... every day adding letters and launch date shortly after it was solved with release notes.
either or .... keep puzzles coming or put out release notes ... but one thing i am noticing delays on puzzles mean delays on lama launch which means delays on live ... and at this point ... quit with the stalling.
knightgf
05-12-2010, 02:22 PM
Spells! Spells! Come on spells!
(/Repeatedly says "Spells!" in the hopes that spells wins. I mean seriously, new feats? What a joke, the voting system is being rigged for this.)
Lorien_the_First_One
05-12-2010, 03:31 PM
Wonder if this would of been a good idea for the recent UK election?!
Anyway, spells please :)
Naw, they should have just gone with a Minority Puzzle (Wait, that's a "Hung Puzzle" for you brits) here that contained the two answers with the largest vote.
Coldin
05-12-2010, 07:08 PM
Anyone else suspicious that all these polls are merely Eladrin stalling? :)
Borror0
05-12-2010, 07:31 PM
Wonder if this would of been a good idea for the recent UK election?!
Whatever it is, I wish you the reform we couldn't have here. Tired of 7-10% of the population having no voice and 38% of votes having 46% of the power....
Spells.
New feats would be nice, but I can't imagine any feats being introduced that would push some of the staples out of their spots. New feats will be great for monks and fighters, and perhaps wizards, but for the classes with only 7 or 8 feats? As it is barbarians and rangers have almost 0 flexibility on what feats they take.
Of cause, new feats can also mean changes to PrE requirements to incorporate said new feats.
OldAquarian
05-12-2010, 07:55 PM
STR - does not contribute to a save
DEX - Reflex - Int Feat
CON - Fort - no feat can replace
INT - Feat for Reflex
WIS - Will - CHA feat
CHA - Feat for Will
If you are obsessed, you will see what feat must be included
Ranmaru2
05-12-2010, 08:03 PM
When have they ever made changes to something in development based upon our feedback?
Heroic Surge was killed off and not implemented
Lorien_the_First_One
05-12-2010, 08:09 PM
When have they ever made changes to something in development based upon our feedback?
Most significant thing that comes to mind... substantial changes to how the new death penalty would work.
I believe there were also some changes around LR/GR/TR
Creeper
05-12-2010, 11:24 PM
STR - does not contribute to a save
That's true but there are str checks.
MarcusCole
05-12-2010, 11:36 PM
http://katemiddletonblog.files.wordpress.com/2008/03/feet.jpg
Visty
05-13-2010, 03:45 AM
Heroic Surge was killed off and not implemented
heroic surge IS in game just in a lower version
Greydeath
05-13-2010, 05:15 AM
You know you could get critical feedback from the player base faster and allow you make minor course corrections if warranted if you didn't play these games and just gave us the information straight out?
lack of WDA ftl :mad:
Greydeath
05-13-2010, 05:18 AM
Most significant thing that comes to mind... substantial changes to how the new death penalty would work.
I believe there were also some changes around LR/GR/TR
Totally incorrect - the DP changes had nothing to do with in development comments, and everything to do with whinny **** poor players.
LR & GR were merely delayed not substantially changed.
Drfirewater79
05-13-2010, 09:32 AM
Heroic Surge was killed off and not implemented
I dont think that was as much a players comments issue as it was a gamebreaking increase of lag issue ... have you seen shroud since the last update ... half the time i dont know if everyone has just stopped swinging or if i am dead and dont know it .. and i have a pretty good computer I mean ts not worth 10 million but it cost me in excess of 1.5 grand with no accessories.
I think they realized the f2p numbers where high and since they dont force non paying subs to go to the lowest populated servers only the highly populated servers have all sorts of issues like sarlonas major lag and vets not being able to log on due to ques
I know They didnt listen to us about DA .. Personally i think the lag was better when we didnt have DA because the computer wasn't trying not only to generate mob paths but not its also got to calculate numbers of agro'd mobs vs killed mobs add graphic when characters are struck and apply debuff when harried ....
they took a simple calculation and made the system work 10 times as hard to get the solution and now when there is no red alert in a raid we get worse lag then ever?
then when we mention its an issue rather then developers being understanding they blame the players for there play style and say its never going to be changed and tough.
very rarely has turbine admitted a mistake and actually fixed it ... only things they FIX are things they new where broken other wise all they do is nurf the game to make it more difficult for the people with no life and no job playing 24 hours a day hopped up on caffiene and anti depressents or uppers or make it too easy for the people who dont want to put in the effort to complete a mission and have fun with it.
before DA there was hundereds of options that where discussed as options to stop people from zerging without killing anything. like PUT DOORS EVERYWHERE ... it worked in CO6 so rather then go with something that works they developed a whole system that doesn't
they only listen to the players when its an issue of making more money .. they dont actually care about the game or the people who play it .. and they can tell me all they want about how they play and how they love this game .. .but anyone who tells me green steel handwraps are over powered so shouldnt be included in the game and then develops epic sos ... that is someone who doesnt listen to the people.
Kadran
05-13-2010, 09:38 AM
Feats. Planning fighter for my next TR project. :-)
MalakRevan
05-13-2010, 09:42 AM
Feats, Feats, Feats, Feats!!
Lorien_the_First_One
05-13-2010, 09:47 AM
Totally incorrect - the DP changes had nothing to do with in development comments, and everything to do with whinny **** poor players.
LR & GR were merely delayed not substantially changed.
You have no idea what you are talking about Grey. I'm not talking about the change from xp penalty to item damage, I'm talking about the substantial changes made to the new death penalty based on feedback from Risia testing. For example, no perm damage to items due to the death penalty and a reduction of item damage on death based on item hardness.
And there were changes made to LR/GR based on Lama feedback. For example, Wizards got to keep their spell books (yes, I know, that introduced a new bug, but a change was made
Dreamforge
05-13-2010, 10:05 AM
Feats, of course.
ezgoezit
05-13-2010, 10:10 AM
Feats please.
Thanks,
Ez
AZgreentea
05-13-2010, 10:19 AM
Since it's so close - how about both! :D
Close? I guess its kinda close, depending on how you look at it. "Feats" won 3:2 with 75+ more votes after 403 voters.
ArkoHighStar
05-13-2010, 12:18 PM
Totally incorrect - the DP changes had nothing to do with in development comments, and everything to do with whinny **** poor players.
LR & GR were merely delayed not substantially changed.
Actually the death penalty that we have now is directly tied to player feedback, especially in relation to permanent equipment damage.
The fact that it was changed at all, was in response to player exit surveys which indicated the penalty was too harsh while we levelled and meant nothing at end game.
Personally I think the old system made for better players as people avoided dying more and became better players for it. Now we have a similiar thing with the no death bonus, although its the loss of a bonus and instead of a personal penalty its a team penalty
LunaCee
05-13-2010, 12:37 PM
Close? I guess its kinda close, depending on how you look at it. "Feats" won 3:2 with 75+ more votes after 403 voters.
Shame! Its a lead of 71 votes, certainly not a number greater than 75. I thought it was agreed in several threads already that the majority of DDO players are good at number crunching math. :)
http://www.giantitp.com/comics/oots0034.html
Drfirewater79
05-13-2010, 01:36 PM
FEATS WON !!
now hurry up with the puzzle already ... long it takes to post it the longer it takes some one else to decode it the longer it takes me to be disappointed that monkey grip didnt make the cut again and i can go on with my life and continue to build my utter hate for development team ...
or alternatively find out monkey grip is in the game update 5 and change my view of Turbine all together and go on a big LOVE FOR TURBINE campain where i tell everyone i know how great the game is and how the developers listen to players conserns and wants and while at times it may seem like 4 years between community screams and in game implementation at least you know when they can do something they do it ....
wow that would be some change ... so what news you got for us Big E ...
bring back the love ...
Creeper
05-13-2010, 01:44 PM
Starting a fight (aka trolling) doesn't help people find a solution to there problem ... if your not a part of the solution then....
YOU ARE THE PROBLEM.
Asking for Monkey Grip is for nubs :D
Bradik_Losdar
05-13-2010, 02:46 PM
Close? I guess its kinda close, depending on how you look at it. "Feats" won 3:2 with 75+ more votes after 403 voters.
Haha! When I posted, it WAS close.
Too bad we just couldn't have both anyway (because it was so close in the orignal poll). Ah well, for some reason people only wanted ONE....
knightgf
05-13-2010, 03:18 PM
Fuuuuuuuu.......
Feats won. I cant believe it. Now if they're epic feats, I 'may' support it, but otherwise, ill be sure to exercise my right not to use the products offered in game in order to show Turbine that it was the wrong move to make.
akla_thornfist
05-13-2010, 03:38 PM
what the heck looks like feats won, make up the rules as you go im not voting again.
Drfirewater79
05-13-2010, 05:15 PM
Fuuuuuuuu.......
Feats won. I cant believe it. Now if they're epic feats, I 'may' support it, but otherwise, ill be sure to exercise my right not to use the products offered in game in order to show Turbine that it was the wrong move to make.
Dont think epic feats would make any sense with DDO cause we dont have epic levels .... there are a ton of great feats that are not in the game currently but that are in PnP ... I like many others dont expect the best from turbine but monkey grip would be a pretty epic feat if used right ...
what the heck looks like feats won, make up the rules as you go im not voting again.
who makes up the rules as you go? it was a vote ... again spells can be changed on the fly (even sorcs and fvs can change out spells with a little cost ...) feats require spending money deep planning and alot of thought ...
it makes more sense to get feat info early spell info at release notes time is more then enough time to figure out what spells you actually care about ... besides its like 5 spells and all necromancy .... unless there are a couple alternate healer spells too to go along with the pre .... i wouldnt hold your breath for cool exciting FW killing spells ...
spells added are to fix the pale master pre ... that much has already been said by eladrin ... that is why more people are conserned about feats.
havent had new feats since god knows when .... think last new feats added to the game where the sub int for reflex and sub cha for will feats
spyyder976
05-13-2010, 05:18 PM
spellzez!!!
WeaselKing
05-13-2010, 06:04 PM
spells added are to fix the pale master pre ... that much has already been said by eladrin ... that is why more people are conserned about feats.
Byup.
TiranBlade
05-13-2010, 08:59 PM
Here's to adding Brutal Throw and Power Throw in for us Str Users!
sephiroth1084
05-13-2010, 09:14 PM
Here's to adding Brutal Throw and Power Throw in for us Str Users!
Would you actually ever take either of these?
Calebro
05-13-2010, 09:18 PM
I'm hoping for Kung-Fu Genius and Shadow Blade more then anything else.
And I do realize that I'm probably in the vast minority on both of those, but a guy can hope, right? ;)
Symar-FangofLloth
05-13-2010, 10:17 PM
I'm hoping for Kung-Fu Genius and Shadow Blade more then anything else.
And I do realize that I'm probably in the vast minority on both of those, but a guy can hope, right? ;)
Any feats that move what stats are used around are good in my book. Opens up the door for more build options.
Daehawk
05-13-2010, 10:39 PM
The feats will probably be either Dragonmark of Finding which might just be slanted for later in the year with the Half-Orc release.
Another thing it could be is the tactical feats for melee that were announced around Mod 8, but never added. Along with the Combat Expertise fix.
Pyromaniac
05-14-2010, 06:08 AM
Write in vote again for prestige
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.