Makarion
05-12-2010, 05:51 AM
Hello :),
I'm planning a barbarian for my sister. She's dead set on a dwarf with axes, which sounds fine by me for a barbarian, so that wasn't an issue. Question is, which way to go?
1. barbarian 14 / ranger 6 (tempest I). Mithril full plate with dwarven armour enhancements to max out AC when not raging. You never know when you need to tank. Is Intimidate worthwhile?
2. barbarian 12 / ranger 6 (tempest I) / rogue 2. Full UMD, full traps (I checked, Int 12 seems enough although search suffers a little towards the end). Evasion. But chain shirts, and AC is likely less than the above build. Also lacks Critical Rage II.
[3. barbarian 13 and ranger 7 don't seem to offer anything worthwhile]
The question boils down to: how feasible is it to maintain a valid AC on a barbarian, and how worthwhile is it if it requires 12 AP? Mind, that I am a UMD junkie; My sis doesn't seem overly worried by the inclusion or exclusion.
Sketch:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Dwarf Female
(12 Barbarian \ 2 Rogue \ 6 Ranger)
Hit Points: 396
Spell Points: 10
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 16
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 22
Dexterity 16 19
Constitution 15 20
Intelligence 12 12
Wisdom 8 8
Charisma 6 6
Tomes Used
+1 Tome of Dexterity used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 19
Bluff -2 -2
Concentration 2 5
Diplomacy -2 -2
Disable Device 5 24
Haggle 2 2
Heal -1 -1
Hide 3 4
Intimidate 2 2
Jump 7 15
Listen -1 -1
Move Silently 3 4
Open Lock 7 8
Perform n/a n/a
Repair 1 1
Search 5 21
Spot 3 10
Swim 3 6
Tumble n/a n/a
Use Magic Device 2 21
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 3 (Barbarian)
Feat: (Selected) Dodge
Level 4 (Ranger)
Level 5 (Barbarian)
Level 6 (Ranger)
Feat: (Selected) Mobility
Level 7 (Ranger)
Level 8 (Barbarian)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Ranger)
Level 12 (Barbarian)
Feat: (Selected) Spring Attack
Enhancement: Ranger Skill Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Barbarian Constitution I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Level 13 (Barbarian)
Enhancement: Ranger Skill Boost II
Enhancement: Barbarian Extend Rage II
Level 14 (Barbarian)
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Power Rage II
Level 15 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Barbarian Constitution II
Level 16 (Barbarian)
Enhancement: Barbarian Extend Rage III
Level 17 (Barbarian)
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Rage III
Level 18 (Barbarian)
Feat: (Selected) Power Attack
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Constitution III
Level 19 (Barbarian)
Enhancement: Barbarian Power Attack II
Level 20 (Barbarian)
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Willpower I
I'm planning a barbarian for my sister. She's dead set on a dwarf with axes, which sounds fine by me for a barbarian, so that wasn't an issue. Question is, which way to go?
1. barbarian 14 / ranger 6 (tempest I). Mithril full plate with dwarven armour enhancements to max out AC when not raging. You never know when you need to tank. Is Intimidate worthwhile?
2. barbarian 12 / ranger 6 (tempest I) / rogue 2. Full UMD, full traps (I checked, Int 12 seems enough although search suffers a little towards the end). Evasion. But chain shirts, and AC is likely less than the above build. Also lacks Critical Rage II.
[3. barbarian 13 and ranger 7 don't seem to offer anything worthwhile]
The question boils down to: how feasible is it to maintain a valid AC on a barbarian, and how worthwhile is it if it requires 12 AP? Mind, that I am a UMD junkie; My sis doesn't seem overly worried by the inclusion or exclusion.
Sketch:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Dwarf Female
(12 Barbarian \ 2 Rogue \ 6 Ranger)
Hit Points: 396
Spell Points: 10
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 16
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 22
Dexterity 16 19
Constitution 15 20
Intelligence 12 12
Wisdom 8 8
Charisma 6 6
Tomes Used
+1 Tome of Dexterity used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 19
Bluff -2 -2
Concentration 2 5
Diplomacy -2 -2
Disable Device 5 24
Haggle 2 2
Heal -1 -1
Hide 3 4
Intimidate 2 2
Jump 7 15
Listen -1 -1
Move Silently 3 4
Open Lock 7 8
Perform n/a n/a
Repair 1 1
Search 5 21
Spot 3 10
Swim 3 6
Tumble n/a n/a
Use Magic Device 2 21
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 3 (Barbarian)
Feat: (Selected) Dodge
Level 4 (Ranger)
Level 5 (Barbarian)
Level 6 (Ranger)
Feat: (Selected) Mobility
Level 7 (Ranger)
Level 8 (Barbarian)
Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Ranger)
Level 12 (Barbarian)
Feat: (Selected) Spring Attack
Enhancement: Ranger Skill Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Tempest I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Barbarian Constitution I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Level 13 (Barbarian)
Enhancement: Ranger Skill Boost II
Enhancement: Barbarian Extend Rage II
Level 14 (Barbarian)
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Power Rage II
Level 15 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Barbarian Constitution II
Level 16 (Barbarian)
Enhancement: Barbarian Extend Rage III
Level 17 (Barbarian)
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Rage III
Level 18 (Barbarian)
Feat: (Selected) Power Attack
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Constitution III
Level 19 (Barbarian)
Enhancement: Barbarian Power Attack II
Level 20 (Barbarian)
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Willpower I