Laeelin
05-12-2010, 01:18 AM
This character will never play outside the static group. We always run quests on the hardest setting available to us. We do not use the auction house.
I could be wrong but with an intimitank that NEVER (not rarely, but truly never) plays outside of a static group personal DPS is unimportant. My reasoning for this is that the loss in my personal dps is made up by the additional SA damage from our rogue and will also allow our cleric to focus more on DPS when we are running anywhere that doesn't actually need an intimitank.
I went with 18 Paladin/2 Fighter because it brings paladin buffs to the group with the 2 fighter levels for maxing intimidate and 2 additional feats. I'm willing to change the classes as needed though if something else would be better. I'd prefer to be a halfling because I like the idea of a halfing tank. If another race would make a large difference I'd be interested in hearing the reasoning.
Below is my current plan. I went with 14 int to give me enough skill points to keep UMD, Intimidate, and Balance all maxed. If I pick up a +2 int tome at some time I can lesser reincarnate removing 2 int and add another point to strength. I do assume that I can pick up a +2 cha tome sooner or later even with our "no auction house rule" so that I can finish out Paladin Divine Might III.
I am still thinking about dropping a feat (extend?) for force of personality to improve my will save.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Halfling Female
(2 Fighter \ 18 Paladin)
Hit Points: 322
Spell Points: 178
BAB: 20\20\25\30\30
Fortitude: 26
Reflex: 20
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 18
Dexterity 14 16
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 16 20
Tomes Used
+2 Tome of Charisma used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 3 5
Concentration 2 5
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 -1
Hide 2 5
Intimidate 7 28
Jump 5 11
Listen -1 1
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot -1 -1
Swim 1 4
Tumble n/a 3.5
Use Magic Device 5 16
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Shield Mastery
Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Will) I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Suggestions are welcome.
Thank you
I could be wrong but with an intimitank that NEVER (not rarely, but truly never) plays outside of a static group personal DPS is unimportant. My reasoning for this is that the loss in my personal dps is made up by the additional SA damage from our rogue and will also allow our cleric to focus more on DPS when we are running anywhere that doesn't actually need an intimitank.
I went with 18 Paladin/2 Fighter because it brings paladin buffs to the group with the 2 fighter levels for maxing intimidate and 2 additional feats. I'm willing to change the classes as needed though if something else would be better. I'd prefer to be a halfling because I like the idea of a halfing tank. If another race would make a large difference I'd be interested in hearing the reasoning.
Below is my current plan. I went with 14 int to give me enough skill points to keep UMD, Intimidate, and Balance all maxed. If I pick up a +2 int tome at some time I can lesser reincarnate removing 2 int and add another point to strength. I do assume that I can pick up a +2 cha tome sooner or later even with our "no auction house rule" so that I can finish out Paladin Divine Might III.
I am still thinking about dropping a feat (extend?) for force of personality to improve my will save.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Halfling Female
(2 Fighter \ 18 Paladin)
Hit Points: 322
Spell Points: 178
BAB: 20\20\25\30\30
Fortitude: 26
Reflex: 20
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 18
Dexterity 14 16
Constitution 14 14
Intelligence 14 14
Wisdom 8 8
Charisma 16 20
Tomes Used
+2 Tome of Charisma used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14
Bluff 3 5
Concentration 2 5
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 -1
Hide 2 5
Intimidate 7 28
Jump 5 11
Listen -1 1
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot -1 -1
Swim 1 4
Tumble n/a 3.5
Use Magic Device 5 16
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Mastery
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Shield Mastery
Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Will) I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Suggestions are welcome.
Thank you