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Dags2171
05-10-2010, 08:02 AM
After playing for a while, I have come to realize a few things:

1) There is no such thing as a bad character, only bad players.
i.e. even the most 'gimped' builds can shine in the right hands, while even the best planned toon can get parties wiped without fail

2) Most quests succeed or fail when mistakes snowball to the point where the party either pulls together or gives up.
This make or break point happens most often with inexperience; either in the particular quest, or with your role in the party.

3) '1s' happen.
Even with the best gear and intentions, Murphy steps in and ruins the fun. What happens next is what really matters.

Which leads me to the real point of this post. Builds with "battle" in the title seem to cause most of the bad stuff in the above 3 items to happen when I am around. Namely the Battle Cleric and the Warchanter Bard. What causes this?
In my own view of the game, there is a much better battle cleric build out there. (Light red already has a name...pink) namely Paladins. If you are looking for a divine spellcaster that can raise the dead, heal your (self) friends, and buff the party that can really mix it up in melee, choose PALADIN. They are everything a battle cleric tries to be and more. Battle clerics, please stop confusing things by showing up to fill the 'healer' role and not healing. You built that character to be self-reliant, right?

And as for the oh so popular warchanter bard...figure it out already and stop doing what your build is not meant to do: tanking. DR/- 5 does not a tank make. Also, DR/-5 is not all that great anymore by the time you get it. The classes that really need DR get it themselves, and as for the ones that don't, they won't be taking too many hits that will be mitigated by a puny 5 DR. As far as I can tell, the best thing a warchanter can do is sing his (not usually) enhanced like crazy inspire courage song and stand in the back to give the casters something to hide behind long enough to AoE what gets by the actual tanks to death. I only need you to get anywhere near the main combat line once every 4-5 minutes to refresh the melee buff. (yes, if it is done right it is a pretty buff)

For some reason though, the battle clerics forget how to be clerics, and the warchanters forget how to chant, leaving the party without heals because a)you don't do that, or b)you took so much damage that you used up what we had. And when a party is without heals, observation 2 from above gets dropped on the party when it could have been an otherwise smooth run through even the most feared quests.

So, can somebody either explain to me what the point of a battle cleric is, or why warchanter is so awesome? Or if you are thinking about rolling one of them, bear this in mind before you do so that you might avoid the mistakes that all too many of your peers make around me.

dkyle
05-10-2010, 08:45 AM
After playing for a while, I have come to realize a few things:

1) There is no such thing as a bad character, only bad players.
i.e. even the most 'gimped' builds can shine in the right hands, while even the best planned toon can get parties wiped without fail

2) Most quests succeed or fail when mistakes snowball to the point where the party either pulls together or gives up.
This make or break point happens most often with inexperience; either in the particular quest, or with your role in the party.

3) '1s' happen.
Even with the best gear and intentions, Murphy steps in and ruins the fun. What happens next is what really matters.

Which leads me to the real point of this post. Builds with "battle" in the title seem to cause most of the bad stuff in the above 3 items to happen when I am around. Namely the Battle Cleric and the Warchanter Bard. What causes this?


So there are no bad builds therefore Battle Cleric and Warchanter are bad builds? I don't see what the above 3 points has to do with the rest of your post; in fact, number one seems to contradict the entire rest of your post.



In my own view of the game, there is a much better battle cleric build out there. (Light red already has a name...pink) namely Paladins. If you are looking for a divine spellcaster that can raise the dead, heal your (self) friends, and buff the party that can really mix it up in melee, choose PALADIN. They are everything a battle cleric tries to be and more. Battle clerics, please stop confusing things by showing up to fill the 'healer' role and not healing. You built that character to be self-reliant, right?


Palis make awful clerics/healers. They don't have the SP or spells for it (no Heal or mass Cures). If you want a good healer that can also knock some heads around, Pali is not the right choice. Cleric/FvS is. I will say that a cleric/FvS that doesn't make their refusal/incapability to heal others known from the start is irresponsible and self-centered. Player problem, not build problem.



And as for the oh so popular warchanter bard...figure it out already and stop doing what your build is not meant to do: tanking. DR/- 5 does not a tank make. Also, DR/-5 is not all that great anymore by the time you get it. The classes that really need DR get it themselves, and as for the ones that don't, they won't be taking too many hits that will be mitigated by a puny 5 DR. As far as I can tell, the best thing a warchanter can do is sing his (not usually) enhanced like crazy inspire courage song and stand in the back to give the casters something to hide behind long enough to AoE what gets by the actual tanks to death. I only need you to get anywhere near the main combat line once every 4-5 minutes to refresh the melee buff. (yes, if it is done right it is a pretty buff)


Warchanter is not about the DR 5/. It's the +1 att/+2 damage on Inspire Courage Warchanter. And no, a Bard is not a "tank", but it can be just a survivable, or more so, as a typical rogue (assuming the popular 15brd/3rog/2ftr build). Said build is -1 att/-1 dmg on Inspire Courage compared to a pure bard Warchanter; hardly a big loss. Better than a pure Spellsinger, the alternative you would seem to advocate. A Bard that hangs back and does nothing but buff is a waste.



For some reason though, the battle clerics forget how to be clerics, and the warchanters forget how to chant, leaving the party without heals because a)you don't do that, or b)you took so much damage that you used up what we had. And when a party is without heals, observation 2 from above gets dropped on the party when it could have been an otherwise smooth run through even the most feared quests.

Can't speak to clerics, but a Bard that doesn't sing is pretty worthless. If you're running into them, then that's a player problem, not a build problem (see you point number 1 above). I can assure you, in addition to beating on portals, and Harry and trash mobs and so forth, my bard keeps her songs on the party.

I'm curious what level range you're referring to, because at end game, pretty much everyone takes a bunch of damage, seeing as most dump AC; in fact, a self Displacing melee like a Warchanter is going to take a lot less damage than most vs non-purple-names.

taurean430
05-10-2010, 09:00 AM
After playing for a while, I have come to realize a few things:

1) There is no such thing as a bad character, only bad players.
i.e. even the most 'gimped' builds can shine in the right hands, while even the best planned toon can get parties wiped without fail

2) Most quests succeed or fail when mistakes snowball to the point where the party either pulls together or gives up.
This make or break point happens most often with inexperience; either in the particular quest, or with your role in the party.

3) '1s' happen.
Even with the best gear and intentions, Murphy steps in and ruins the fun. What happens next is what really matters.

Which leads me to the real point of this post. Builds with "battle" in the title seem to cause most of the bad stuff in the above 3 items to happen when I am around. Namely the Battle Cleric and the Warchanter Bard. What causes this?
In my own view of the game, there is a much better battle cleric build out there. (Light red already has a name...pink) namely Paladins. If you are looking for a divine spellcaster that can raise the dead, heal your (self) friends, and buff the party that can really mix it up in melee, choose PALADIN. They are everything a battle cleric tries to be and more. Battle clerics, please stop confusing things by showing up to fill the 'healer' role and not healing. You built that character to be self-reliant, right?

And as for the oh so popular warchanter bard...figure it out already and stop doing what your build is not meant to do: tanking. DR/- 5 does not a tank make. Also, DR/-5 is not all that great anymore by the time you get it. The classes that really need DR get it themselves, and as for the ones that don't, they won't be taking too many hits that will be mitigated by a puny 5 DR. As far as I can tell, the best thing a warchanter can do is sing his (not usually) enhanced like crazy inspire courage song and stand in the back to give the casters something to hide behind long enough to AoE what gets by the actual tanks to death. I only need you to get anywhere near the main combat line once every 4-5 minutes to refresh the melee buff. (yes, if it is done right it is a pretty buff)

For some reason though, the battle clerics forget how to be clerics, and the warchanters forget how to chant, leaving the party without heals because a)you don't do that, or b)you took so much damage that you used up what we had. And when a party is without heals, observation 2 from above gets dropped on the party when it could have been an otherwise smooth run through even the most feared quests.

So, can somebody either explain to me what the point of a battle cleric is, or why warchanter is so awesome? Or if you are thinking about rolling one of them, bear this in mind before you do so that you might avoid the mistakes that all too many of your peers make around me.

What I find to be most interesting about your bias is your implied lack of self sufficiency. I'll add as well that there seem to be some strong undertones of bad leadership at work. I say this because, you can simply ask someone joining your lfm if they are a healing build or not. It would likely save you a lot of frustrations I would presuppose.

I'm curious really as to why it is that you need someone following your toon around with the sole job of spamming heals at you? I have yet to experience this outside of a raid.

You really shouldn't need a healbot to follow you around. That seems to be the source of your issue, judging by what you've said here.

Krag
05-10-2010, 09:12 AM
And as for the oh so popular warchanter bard...figure it out already and stop doing what your build is not meant to do: tanking. DR/- 5 does not a tank make. Also, DR/-5 is not all that great anymore by the time you get it. The classes that really need DR get it themselves, and as for the ones that don't, they won't be taking too many hits that will be mitigated by a puny 5 DR. As far as I can tell, the best thing a warchanter can do is sing his (not usually) enhanced like crazy inspire courage song and stand in the back to give the casters something to hide behind long enough to AoE what gets by the actual tanks to death. I only need you to get anywhere near the main combat line once every 4-5 minutes to refresh the melee buff. (yes, if it is done right it is a pretty buff)

I find your lack of competence disturbing.
Please, do not embarass yourself any further and stop posting nonsense.

vVAnjilaVv
05-10-2010, 09:19 AM
While I agree with your position on battle clerics somewhat...I completely disagree with what you saying about Warchanters. Most warchanters are melee focused and do quite a fine job at it if they know what they are doing......to say that a bards only job is to sing their songs is pretty narrow IMO....they are capable of quite a bit....be it a Warchanter, Spellsinger, or Virtuoso....and I really haven't partied with too many bards that do not give their Inspire songs....and those songs at high levels make a huge difference in a groups DPS.

A well played battle cleric is very effective.......but I am talking about someone who can hold their own in melee and heal and maybe offensively cast effectively, depending on how much they put into thier melee stats. Really, except against maybe the toughest enemies....even a low STR cleric can do fine against trash mobs.

I think how u mentioned there are no bad builds only bad players and then went on to persecute the battle cleric and warchanter is quite contradictory.

Battle Clerics and Warchanters do just fine if they in fact are played......by a good player.

Impaqt
05-10-2010, 09:20 AM
After playing for a while, I have come to realize a few things:

1) There is no such thing as a bad character, only bad players.


Wait, Hold on...

How can you start your Thread out with this line, then go into a rant about "Battle Clerics"?

It wasnt a bad "Battle Cleric" It was a bad player. get over it an move on.

Kintro
05-10-2010, 09:25 AM
Battle Clerics and Warchanters do just fine if they in fact are played......by a good player.

That's the key. I played a healing/casting Cleric before attempting to play a battle version.

Phidius
05-10-2010, 09:30 AM
Considering that my non-battle-builds were all deleted long ago, I'd have to say that "battle" != fail.

Your observations (1-3) look pretty good, but your conclusions don't seem to have much to do with them.

The best thing about being a "battle" build is that when there's a slacker in your party, they only slow you down if you're feeling generous enough to wait for them. I'll bet that the baddle clerics really hamstring the parties with the "know your role" mentality, though.

Dags2171
05-10-2010, 10:43 AM
Of course, when you make it to end game content you pretty much have it figured out. The level range between 5-10 for free to play (like I am) is where the quests become hard enough to require a party (assuming you are planning on doing them on higher than normal difficulty) and that is where my trouble with these 2 builds comes from.
Yes, a good player can make a pure int/cha fighter stomp everything in their way, but even an average player should be successful with most builds as long as they realize what it is supposed to do. So yes, I agree with your sentiment Anjila, what matters most is the player behind the toon. As far as the warchanter goes (in the low-mid level ranges) you NEED to know what you are doing or things will go south quickly. Self buffing is about all you can handle with a warchanter at those levels (outside of song) and the warchanters I have come across put all too much reliance on the /-5. If the point of the warchanter is to sing, displace, and DPS, then that sounds good. I am just not seeing that happen in the level ranges indicated.

And taurean, it is not that i need a healbot to follow me around, I just need there to be a little bit of health there for when the '1s' start showing up. (failed saves mostly) Yes, any build could soak all the Heal SP, but the 2 I am talking about here seem to cause most of it to dissapear at the level ranges stated. Both of the builds could contribute positively to the heals available in the party, but what I have seen (and maybe I just never come across a battle cleric or warchanter worth their salt) instills the desire to say what I said as a wake up call, and to get some intellegent discourse going on the topic.

Dkyle: My understanding of what a battle cleric is supposed to do is pretty much a description of paladin. Yes, paladins make lousy healers, but so do battle clerics. If I am wrong, let me know; but what I have read seems to indicate that battle clerics will be doing almost nil for healing also. Thats fine, I just think that if you want melee go melee, and if you want to do it the hard way, you are going to have to seriously evaluate your own abilities and figure out if you can really make the build do what it is designed to do (or not do).

So far, thank you for the input. I did not realise that most warchanter builds are 'supposed to' add DPS. I just usually see them rely on ironskin and sword-n-board til they splat. And for some reason, about half of the battle clerics I see can't even keep themselves healed, much less contribute to the cause.
I will hold out hope that someday I can see one of these builds played right so that I can glory in the awesome that they should(?) be.

Steveohio
05-10-2010, 10:56 AM
So sorry that people aren't your dedicated heal and buff bots, while your o-so uber melee build isn't self sufficient enough to do its role.

As the above poster stated, your points 1-3 are right on.

However you have no concept of how the builds are supposed to play, because your doing F2P content, and most people that know what they are doing arn't. Also, most good battle clerics are probably soloing that content that your groups seem to have trouble with.

Apaprently us 550+hp, 30+ str, fully maxxed out TWF and healing feated battle healers should roll up paladins. Because holding a mouse button down, and pressing a healing hotkey is just too hard for us.

Impaqt
05-10-2010, 10:59 AM
Of course, when you make it to end game content you pretty much have it figured out. The level range between 5-10 for free to play (like I am) is where the quests become hard enough to require a party (assuming you are planning on doing them on higher than normal difficulty) and that is where my trouble with these 2 builds comes from.
So you believe the player makes a different or you dont. WHat is it? How can you even pretend to believe the first line of your OP and then go into this rant?


Yes, a good player can make a pure int/cha fighter stomp everything in their way, but even an average player should be successful with most builds as long as they realize what it is supposed to do. So yes, I agree with your sentiment Anjila, what matters most is the player behind the toon. As far as the warchanter goes (in the low-mid level ranges) you NEED to know what you are doing or things will go south quickly.

Wrong. "Going SOuth" is rarely, If ever, the faut of ONE player. You wanna blame a Warchanter, I guess thats your perogative, but come on. How exactly does that ONE out of 6 (Or 12) force the party to fail?


Self buffing is about all you can handle with a warchanter at those levels (outside of song) and the warchanters I have come across put all too much reliance on the /-5. If the point of the warchanter is to sing, displace, and DPS, then that sounds good. I am just not seeing that happen in the level ranges indicated.

Are you kidding me? "Its all about the player! But if you Play this class, your worthless?" FIgure out what you actually believe before you bother respoonding further tho this thread.



And taurean, it is not that i need a healbot to follow me around, I just need there to be a little bit of health there for when the '1s' start showing up. (failed saves mostly) Yes, any build could soak all the Heal SP, but the 2 I am talking about here seem to cause most of it to dissapear at the level ranges stated. Both of the builds could contribute positively to the heals available in the party, but what I have seen (and maybe I just never come across a battle cleric or warchanter worth their salt) instills the desire to say what I said as a wake up call, and to get some intellegent discourse going on the topic.

Here we go againw ith the HJEAL ME!!!!.... What are you actually Playing? Class? do you consider yourself a "Good Player"?



Dkyle: My understanding of what a battle cleric is supposed to do is pretty much a description of paladin. Yes, paladins make lousy healers, but so do battle clerics. If I am wrong, let me know; but what I have read seems to indicate that battle clerics will be doing almost nil for healing also. Thats fine, I just think that if you want melee go melee, and if you want to do it the hard way, you are going to have to seriously evaluate your own abilities and figure out if you can really make the build do what it is designed to do (or not do).

Your understanding fails. you are wrong. a "Bad"le Cleric cares nothing about anyone else inthe party. "Battle" Clerics heal and fight. Its what they were designed to do back inthe 70's when D&D was create. The awesome thing about a well played "Battle Cleric" is that you will rarely even notice that the cleric is indeed meleeing.



So far, thank you for the input. I did not realise that most warchanter builds are 'supposed to' add DPS. I just usually see them rely on ironskin and sword-n-board til they splat. And for some reason, about half of the battle clerics I see can't even keep themselves healed, much less contribute to the cause.
I will hold out hope that someday I can see one of these builds played right so that I can glory in the awesome that they should(?) be.

weak.

Missing_Minds
05-10-2010, 11:08 AM
Wrong. "Going SOuth" is rarely, If ever, the faut of ONE player. You wanna blame a Warchanter, I guess thats your perogative, but come on. How exactly does that ONE out of 6 (Or 12) force the party to fail?

When a bad player runs ahead, agros everything, then comes running back (screaming "heal me" is optional) to the party with 20+ mobs in tow.

Or when that one player kills an mob that was monlogueing so the script can't continue properly and the quest becomes incomplete. (granted, this one is more Turbine's fault.)

Dying in lava in Von 5 while holding the Voice still fubar the party?

Rough Monday though? I expected you, A_D, or Borror0 in here an hour ago.

Carlll
05-10-2010, 11:10 AM
Clerics lose very little healing ability when speccing for melee. It's mostly a question of play style, if the player pays enough attention to be able to fight while still keeping an eye on the party's health.

The time spent for casting healing spells is low so might as well fight in between healing. Instead of just standing around.

A Battle Cleric will have a bit less mana than a healbot gimp. That's it. Not exactly a "lousy healer".
A FvS built for melee combat can even outheal any healbot Cleric.

Paladins and Battle Clerics have nothing in common. The Paladin has the potential for higher DPS while the Battle Cleric is far far better at healing.

Battle Clerics might have less tolerance for gimp melee than healbots i'd imagine... Afterall, they can kill the monsters themselves.
Since they kill stuff while not healing, they will also be less prone to keep ppl at 100% all the time and rely more on the bigger heals to spend less time casting. Typically, this is also more mana efficient healing; But often, healbots will keep players at 100% with wands etc, which might have many players spoiled to expect an unrealistic pampering.

So, it's not that they cant heal you. They either dont want to heal you, or dont pay attention. Take your pick.

But yes, Battle Clerics should heal the party.

justagame
05-10-2010, 11:14 AM
Is it me, or did we once upon a time spend a great deal of angst over the BC question, coming to the conclusion that it IS the player, not the build, and that battle clerics can be very effective, only to go back to square one when DDO: EU launched?

IMO, it's a combination of a few things:

1. An influx of players coming from a game where dedicated healers were presumably the norm. Never before have I encountered so many players that have insisted that quest "x" could not not be run without a dedicated healer. It seems like we've taken a giant step backwards -- there's a new, sizeable population segment that once again views clerics as nothing but nanny's. You don't even hear the term "cleric" anymore, just "healer".

2. There ARE some bad clerics out there. I've seen some odd multiclass combos to be sure, but many more pure clerics who are just plain inattentive. IMO, that's the problem -- clerics who are woefully inattentive, or in some cases, just in the early part of the learning curve. I have met very very few clerics who did not WANT to heal when required -- they were just slow on the trigger, or had attention lapses. It's not the level of fighter, or monk, or paladin, whatever, that makes a cleric a bad cleric -- it's the player.

Unfortunately, #1 and #2 have combined to re-produce the once widely held and now discredited view that "battle cleric = bad cleric". I might expand that definition to read "cleric who isn't my own personal nannybot = bad cleric". I sincerely urge players, especially newer ones, and the OP, to view builds (of all classes) with a more open mind. There's a lot more flavor to DDO than tank-dps-healer.

Having said, that I also urge new clerics to make sure they've mastered the basics of healing BEFORE trying some of the more complicated multiclass options. It is very very easy to get caught up in a battle and forget to see that 2 of your fellow party members are taking heavy damage, and could use a quick heal to stay alive. Keeping track when you're a pure cleric is hard enough -- so it's doubly hard to handle switching between fighting & healing (in terms of both attention and item loadouts) if you haven't even learned how to heal effectively when needed. This will help give folks less fodder for the "battle clerics stink" complaints.

sirgog
05-10-2010, 11:15 AM
Why do clueless people keep posting 'play a paladin, they are better than battleclerics and can heal?'

Paladins can not even heal themselves, let alone a party, except for three to five medium-sized emergency heals (or at the lowest levels where wands don't work). No mass cures. No access to the Heal spell, much less Mass Heal. Paladins are melee DPS (and can be pretty good at it), or tanks, or a hybrid of both.

Rogues are better healers than Paladins, as they usually have the UMD to use Heal scrolls, which few paladins have.


As for your comments about warchanters - I'll treat them with the contempt they deserve. They are the most sought-after bard subtype in raids and Epic content for a good reason.



After playing for a while, I have come to realize a few things:

1) There is no such thing as a bad character, only bad players.
i.e. even the most 'gimped' builds can shine in the right hands, while even the best planned toon can get parties wiped without fail

2) Most quests succeed or fail when mistakes snowball to the point where the party either pulls together or gives up.
This make or break point happens most often with inexperience; either in the particular quest, or with your role in the party.

3) '1s' happen.
Even with the best gear and intentions, Murphy steps in and ruins the fun. What happens next is what really matters.

Which leads me to the real point of this post. Builds with "battle" in the title seem to cause most of the bad stuff in the above 3 items to happen when I am around. Namely the Battle Cleric and the Warchanter Bard. What causes this?
In my own view of the game, there is a much better battle cleric build out there. (Light red already has a name...pink) namely Paladins. If you are looking for a divine spellcaster that can raise the dead, heal your (self) friends, and buff the party that can really mix it up in melee, choose PALADIN. They are everything a battle cleric tries to be and more. Battle clerics, please stop confusing things by showing up to fill the 'healer' role and not healing. You built that character to be self-reliant, right?

And as for the oh so popular warchanter bard...figure it out already and stop doing what your build is not meant to do: tanking. DR/- 5 does not a tank make. Also, DR/-5 is not all that great anymore by the time you get it. The classes that really need DR get it themselves, and as for the ones that don't, they won't be taking too many hits that will be mitigated by a puny 5 DR. As far as I can tell, the best thing a warchanter can do is sing his (not usually) enhanced like crazy inspire courage song and stand in the back to give the casters something to hide behind long enough to AoE what gets by the actual tanks to death. I only need you to get anywhere near the main combat line once every 4-5 minutes to refresh the melee buff. (yes, if it is done right it is a pretty buff)

For some reason though, the battle clerics forget how to be clerics, and the warchanters forget how to chant, leaving the party without heals because a)you don't do that, or b)you took so much damage that you used up what we had. And when a party is without heals, observation 2 from above gets dropped on the party when it could have been an otherwise smooth run through even the most feared quests.

So, can somebody either explain to me what the point of a battle cleric is, or why warchanter is so awesome? Or if you are thinking about rolling one of them, bear this in mind before you do so that you might avoid the mistakes that all too many of your peers make around me.

sirgog
05-10-2010, 11:20 AM
Apaprently us 550+hp, 30+ str, fully maxxed out TWF and healing feated battle healers should roll up paladins. Because holding a mouse button down, and pressing a healing hotkey is just too hard for us.

Not to mention, throwing Quickened Mass Heal every time it's needed, something no Paladin has ever found a way to do* - usually keeping alive the 360hp, 27 Str, 25% Fort fighter that's complaining about the 'battle cleric'.


(That's not an attack on the decent fighters out there, I know plenty of you are past the 360hp, 27 Str, 25% Fort days by level 11).




*except Clerics with one to three levels of Paladin, or some weird FvS multiclasses

Impaqt
05-10-2010, 11:23 AM
When a bad player runs ahead, agros everything, then comes running back (screaming "heal me" is optional) to the party with 20+ mobs in tow.

THats just a Catalyst. Its happened to me lots of times without a Party Wipe. WHen 1 Bad Player pull smobs back to 5 more bad players, yes, that sa bad situation.



Or when that one player kills an mob that was monlogueing so the script can't continue properly and the quest becomes incomplete. (granted, this one is more Turbine's fault.)

Dying in lava in Von 5 while holding the Voice still fubar the party?

nope. Plenty of ways around that


Rough Monday though? I expected you, A_D, or Borror0 in here an hour ago.

nicro
05-10-2010, 11:39 AM
nope. Plenty of ways around that
It's a bit off topic, but I'm interested in how a party can recover in VoN 5 after someone swan dives into the lava with the voice.

twix
05-10-2010, 11:47 AM
You had the first part right about theres no bad toons just bad players but the bashing of battle clerics and warchanters? LOL. Let me see your melee fight the pit fiend in shroud elite while helping keep the party up and spamming mass protect.Or let me see a paladin do that lol.Ive done it multiple times with my battle cleric.I keep the party up while adding melee dps to it.How is this bad?

A warchanter bard played well can bring more to a group then just about any other class in the game.Not sure what your hate is on what bards do.Maybe the bard is zerging and your no where near them when they play songs?
Maybe everyone you've played with sucks ?Sounds to me like you expect constant nanny attention via heals and songs while you kill things.In this game our characters are versatile.A healer does not just "heal" and a bard does not just "sing".

Aashrym
05-10-2010, 11:55 AM
The level range between 5-10 for free to play (like I am) is where the quests become hard enough to require a party (assuming you are planning on doing them on higher than normal difficulty) and that is where my trouble with these 2 builds comes from.
Classes can still solo these levels on higher than normal difficulty. Perhaps you need to check for some build advice?

Gol
05-10-2010, 12:00 PM
There is no such thing as a bad character, only bad players.
...
Builds with "battle" in the title seem to cause most of the bad stuff in the above 3 items to happen when I am around. Namely the Battle Cleric and the Warchanter Bard.
The combination of those 2 lines negates any valid points you could have possible made.

/fail

scampb
05-10-2010, 12:09 PM
After playing for a while, I have come to realize a few things:

1) There is no such thing as a bad character, only bad players.
i.e. even the most 'gimped' builds can shine in the right hands, while even the best planned toon can get parties wiped without fail

2) Most quests succeed or fail when mistakes snowball to the point where the party either pulls together or gives up.
This make or break point happens most often with inexperience; either in the particular quest, or with your role in the party.

3) '1s' happen.
Even with the best gear and intentions, Murphy steps in and ruins the fun. What happens next is what really matters.

Which leads me to the real point of this post. Builds with "battle" in the title seem to cause most of the bad stuff in the above 3 items to happen when I am around. Namely the Battle Cleric and the Warchanter Bard. What causes this?
In my own view of the game, there is a much better battle cleric build out there. (Light red already has a name...pink) namely Paladins. If you are looking for a divine spellcaster that can raise the dead, heal your (self) friends, and buff the party that can really mix it up in melee, choose PALADIN. They are everything a battle cleric tries to be and more. Battle clerics, please stop confusing things by showing up to fill the 'healer' role and not healing. You built that character to be self-reliant, right?

And as for the oh so popular warchanter bard...figure it out already and stop doing what your build is not meant to do: tanking. DR/- 5 does not a tank make. Also, DR/-5 is not all that great anymore by the time you get it. The classes that really need DR get it themselves, and as for the ones that don't, they won't be taking too many hits that will be mitigated by a puny 5 DR. As far as I can tell, the best thing a warchanter can do is sing his (not usually) enhanced like crazy inspire courage song and stand in the back to give the casters something to hide behind long enough to AoE what gets by the actual tanks to death. I only need you to get anywhere near the main combat line once every 4-5 minutes to refresh the melee buff. (yes, if it is done right it is a pretty buff)

For some reason though, the battle clerics forget how to be clerics, and the warchanters forget how to chant, leaving the party without heals because a)you don't do that, or b)you took so much damage that you used up what we had. And when a party is without heals, observation 2 from above gets dropped on the party when it could have been an otherwise smooth run through even the most feared quests.

So, can somebody either explain to me what the point of a battle cleric is, or why warchanter is so awesome? Or if you are thinking about rolling one of them, bear this in mind before you do so that you might avoid the mistakes that all too many of your peers make around me.

Seriously Dags, you haven't been playing long enough to make broad statements like these. I don't even make statements like these. Although my characters are getting better and better with each build, it is only because I learn from those around me. You have a lot to learn about battle clerics and warchanters. Gee, I wonder also if the rogue should sit back and only do traps in your eyes? The problem is you get spoiled by those that play healbot and enjoy it. You can stand in a fight and melee without concern cuz your getting healed constantly. I suggest you learn how to play your melee more effectively.

Impaqt
05-10-2010, 12:12 PM
It's a bit off topic, but I'm interested in how a party can recover in VoN 5 after someone swan dives into the lava with the voice.

Havent tried it myself yet, but I would be DIvine Intervention would alow the cleric to swim down to get it.

ASside from that, a High HP tank with FIresheild, Fire Protect and decent Resist can swim down and get it as well. (I've done it without FIreshield as well)

cdemeritt
05-10-2010, 12:50 PM
After playing for a while, I have come to realize a few things:

1) There is no such thing as a bad character, only bad players.
i.e. even the most 'gimped' builds can shine in the right hands, while even the best planned toon can get parties wiped without fail



While I agree with this to a point, there are some builds even the best players would have trouble making sing.... (the 6 con elf barbarian, or the Sorc 10/rogue 6/cleric 4 comes to mind). However, Impaqt could take my worst gimp, and make him look like the best creation ever, and most likely I could take his best build and make it look a gimp. Yes player skill trumps 95% of build flaws, but not all of them.

However:
Battlecleric != Bad cleric
Healbot != good cleric

taurean430
05-10-2010, 01:12 PM
It's a bit off topic, but I'm interested in how a party can recover in VoN 5 after someone swan dives into the lava with the voice.

I've only had to do this once since I started playing, but this is how it happened.

The party leader who; was a bit deep in his cups, and debating with a rogue in the party, ran into the lava in the control room section. My wizzy got the stone, voice, and ring back by:

1. Fire Resist
2. Protection From Elements
3. False Life
4. Target Object
5. Dive while spamming the 'e' button, which autograbs what you have targeted.
6. jumped out of lava, healed self

Rinsed, repeated until I had everything. And I kept the ring and voice for the rest of part 5, lol...

sigtrent
05-10-2010, 01:15 PM
The OP starts well and then trips on its own feet.

Paladins are not party healers: You can build one as a healer, but its not a good plan. They have some "emergency countermeasures" and they can self heal somewhat and that is it. They are a high defense or situational DPS class.

Battle Clerics are a diverse lot: They range from self healing fighters, to clerics that have 14 str. The only ones that truly fail in my opinion are those who think they can get better DPS with cleric buffs than with a combat class. That just doesn't work. What does work is making a cleric that isn't a pushover in melee. A cleric that can and does fight is far better than one that simply follows around throwing heals.

Warchanters are awesome: They not only support the party but they fight really well. At low levels they do need to exercise some caution as thier HP will often be a little low. I'd wager the problem those groups had is the warchanter was better DPS than anyone else in the group and they pulled more agro than they could handle. More a sign the combat characters were not so hot than the warchanter was a bad build.

I'd say that if you haven't played the builds, try not to opine on them too much.

taurean430
05-10-2010, 01:52 PM
Of course, when you make it to end game content you pretty much have it figured out. The level range between 5-10 for free to play (like I am) is where the quests become hard enough to require a party (assuming you are planning on doing them on higher than normal difficulty) and that is where my trouble with these 2 builds comes from.
Yes, a good player can make a pure int/cha fighter stomp everything in their way, but even an average player should be successful with most builds as long as they realize what it is supposed to do. So yes, I agree with your sentiment Anjila, what matters most is the player behind the toon. As far as the warchanter goes (in the low-mid level ranges) you NEED to know what you are doing or things will go south quickly. Self buffing is about all you can handle with a warchanter at those levels (outside of song) and the warchanters I have come across put all too much reliance on the /-5. If the point of the warchanter is to sing, displace, and DPS, then that sounds good. I am just not seeing that happen in the level ranges indicated.

And taurean, it is not that i need a healbot to follow me around, I just need there to be a little bit of health there for when the '1s' start showing up. (failed saves mostly) Yes, any build could soak all the Heal SP, but the 2 I am talking about here seem to cause most of it to dissapear at the level ranges stated. Both of the builds could contribute positively to the heals available in the party, but what I have seen (and maybe I just never come across a battle cleric or warchanter worth their salt) instills the desire to say what I said as a wake up call, and to get some intellegent discourse going on the topic.

Dkyle: My understanding of what a battle cleric is supposed to do is pretty much a description of paladin. Yes, paladins make lousy healers, but so do battle clerics. If I am wrong, let me know; but what I have read seems to indicate that battle clerics will be doing almost nil for healing also. Thats fine, I just think that if you want melee go melee, and if you want to do it the hard way, you are going to have to seriously evaluate your own abilities and figure out if you can really make the build do what it is designed to do (or not do).

So far, thank you for the input. I did not realise that most warchanter builds are 'supposed to' add DPS. I just usually see them rely on ironskin and sword-n-board til they splat. And for some reason, about half of the battle clerics I see can't even keep themselves healed, much less contribute to the cause.
I will hold out hope that someday I can see one of these builds played right so that I can glory in the awesome that they should(?) be.


On any of the toons that I make in this game, the primary goal is to be as self sufficient as is possible. This eliminates any frustration when a person who has ability to heal you chooses not to. Because really, whether imo the decision to heal is wrong/right/something entirely different, it doesn't matter. They are going to play the way they want to. I've found myself feeling badly for another player who chose to have no options to heal their damage when they aren't getting heals. And I've seen more than a few people playing clerics or favored souls that choose not to heal others. It never effects me because I find ways to keep myself healed on any toon I play. This has been true since my first badly built fighter/wizard all the way to the bard I started up a few days ago.

I'm assuming that you are a newer player like myself. And there is nothing wrong with that. Self healing only goes so far, and as the content gets harder (enemies doing much more damage per attack on you), it becomes that much more important to have someone that is able to bail you out if you bite off too big a mouthful. You must keep in mind however, that there are two sides to that coin. How you play becomes as much as of contributing factor as your choice of class.

The F2P quests can be rather chaotic at times. It's because that's where the majority of the new players are. Anyone experimenting with what their choice in a toon can do is definitely going to make some errors. I've made some nice ones myself, and laugh about it often when trying to explain something to another new player. I've taken my favored soul through all of that content a total of 4 times now. I still have plenty of 'noob' moments. I'm just fortunate that the guild that lets me hang out clarifies those things for me. And it's a melee build that party heals as well. I think one of the biggest parts of the learning curve in this game is coming to the realization that an icon is not equal to what a character does. It's just better to ask tactfully if they can meet the expectation you had in mind.

Also, at the levels you are playing at... hell, even in end game content I've seen to date, bard songs are a HUGE multiplier in party dps. Some can heal some too, and just about all of them can pick up a weapon and be very effective. It's not the class you should be bashing. Perhaps taking a closer look at what choices the player is making with that class is key. Even on the subject of battle clerics, I'd rather have one in my party than a healbot any day. Or an evoking cleric who nukes things before my melee guy can respond to the threat.

My suggestion to limit your frustration is to try a little harder at making you the primary factor in whether you live or die in a quest. Not placing that squarely on the shoulders of someone learning the ropes of party healing. I think you'll have a lot more fun playing...

Dags2171
05-10-2010, 01:55 PM
The OP starts well and then trips on its own feet.

Paladins are not party healers: You can build one as a healer, but its not a good plan. They have some "emergency countermeasures" and they can self heal somewhat and that is it. They are a high defense or situational DPS class.

Battle Clerics are a diverse lot: They range from self healing fighters, to clerics that have 14 str. The only ones that truly fail in my opinion are those who think they can get better DPS with cleric buffs than with a combat class. That just doesn't work. What does work is making a cleric that isn't a pushover in melee. A cleric that can and does fight is far better than one that simply follows around throwing heals.

Warchanters are awesome: They not only support the party but they fight really well. At low levels they do need to exercise some caution as thier HP will often be a little low. I'd wager the problem those groups had is the warchanter was better DPS than anyone else in the group and they pulled more agro than they could handle. More a sign the combat characters were not so hot than the warchanter was a bad build.

I'd say that if you haven't played the builds, try not to opine on them too much.

Finally someone who can make sense of the opposing points in the first post.

Yes, if you have not figured it out yet, the battle cleric - paladin comparison is based on a decent wis/cha paladin vs a cleric who only thinks of melee; the one you say (and I agree) that does not work. I did not mean to say that any paladin can heal just as well as any non-healbot cleric, just that for what most people I have had the (mis)fortune of grouping with's definition of battle cleric does not have much more to offer in the way of heals than a reasonable paladin build.

For some reason, almost all of you seem to think that all I want to see are healbot clerics, that is not the case at all. While they are a boon on TS, they are not the be-all-end-all of what a divine caster should be. Let me restate this as clearly as possible: I not wants only teh healz clerics, me likey all workey cleric.

Yes, you probably also hit the nail on the head with your summary of the warchanters I have dealt with. Perhaps watching too many inexperienced players not grasp the concept of aggro control/survivablilty has left me with a bad taste in my mouth as far as warchanters are concerned. When I said all they should do was be a buff machine, that is the bare minimum. Yes, everybody should be able to contribute to combat somehow. The reason I have such a problem with the warchanter build is that the learning curve with their PrE limitations seems to hit the pass/fail point in my key level ranges. Monks have a similar mortality rate around level 5-7 when they find out the hard way that they are not bulletproof anymore.

Honestly, I have played most of the classes up through PrE I or its equivalent with as many different lines as I can stand, exception being FvS(the whole free to play thing). Most of them can bring something worthwhile to a party that is hard to cope with if you don't have it. I have learned a great deal about what warchanters can do from all of your responses, but I still have yet to see very many players below level 12 pull off the build, and thats a shame.
And to touch back on the cleric thing to wrap up, I would like to see more of the in-between builds. The clerics that cannot move without a party (pure heal) and the cleric that thinks it is a barbarian (pure melee) get old, I just have a bigger problem with the latter than the former.

Gunga
05-10-2010, 02:01 PM
Other people in this thread have way more gumption than I to point out your inconsistencies and logic failures.

So, I'll just say:

No.

Torilin
05-10-2010, 02:57 PM
"Battle Cleric" is viable if the player can play it, I suspect most people build "battle clerics" because they feel they need a way to solo quest. Honestly though you want to learn to play this game from the ground floor build a healing based cleric and make sure party members hook you up with a wand or 2 or maybe even a scroll.

It is always the player behind the character, but my stance has always been be self reliant, and if u want to build a melee build a melee.

OldAquarian
05-10-2010, 03:20 PM
1) Yes, there are bad builds
- BattleCleric and Warchanter are just not in that category
- a build that leaves CON at 6 is hard to play well
- mixing Wiz and Sorc is bad
- mixing Pally and Barb is very bad - especially if you think you can
- most builds are average - thats okay - thats what average means
- many people seem to not have a build as much as just choosing what to do when the game says it's time to level, those that actually play a build seem to be way ahead of the curve

2) Bad players tend to flock together

3) A PuG stops being fun when people start expecting anything from it

vVAnjilaVv
05-10-2010, 09:43 PM
Of course, when you make it to end game content you pretty much have it figured out. The level range between 5-10 for free to play (like I am) is where the quests become hard enough to require a party (assuming you are planning on doing them on higher than normal difficulty) and that is where my trouble with these 2 builds comes from.
Yes, a good player can make a pure int/cha fighter stomp everything in their way, but even an average player should be successful with most builds as long as they realize what it is supposed to do. So yes, I agree with your sentiment Anjila, what matters most is the player behind the toon. As far as the warchanter goes (in the low-mid level ranges) you NEED to know what you are doing or things will go south quickly. Self buffing is about all you can handle with a warchanter at those levels (outside of song) and the warchanters I have come across put all too much reliance on the /-5. If the point of the warchanter is to sing, displace, and DPS, then that sounds good. I am just not seeing that happen in the level ranges indicated.

And taurean, it is not that i need a healbot to follow me around, I just need there to be a little bit of health there for when the '1s' start showing up. (failed saves mostly) Yes, any build could soak all the Heal SP, but the 2 I am talking about here seem to cause most of it to dissapear at the level ranges stated. Both of the builds could contribute positively to the heals available in the party, but what I have seen (and maybe I just never come across a battle cleric or warchanter worth their salt) instills the desire to say what I said as a wake up call, and to get some intellegent discourse going on the topic.

Dkyle: My understanding of what a battle cleric is supposed to do is pretty much a description of paladin. Yes, paladins make lousy healers, but so do battle clerics. If I am wrong, let me know; but what I have read seems to indicate that battle clerics will be doing almost nil for healing also. Thats fine, I just think that if you want melee go melee, and if you want to do it the hard way, you are going to have to seriously evaluate your own abilities and figure out if you can really make the build do what it is designed to do (or not do).

So far, thank you for the input. I did not realise that most warchanter builds are 'supposed to' add DPS. I just usually see them rely on ironskin and sword-n-board til they splat. And for some reason, about half of the battle clerics I see can't even keep themselves healed, much less contribute to the cause.
I will hold out hope that someday I can see one of these builds played right so that I can glory in the awesome that they should(?) be.

OMG...seriously your reply to me is a complete and utter insult. You are F2P and have been playing for how long........I have been playing for well over three years......and while I agree I do not know everything......you clearly do not know much at all. Please don't talk down to me like I don't know what I am talking about....it is really insulting.

Just as I am sure you have probably insulted all kinds of people who read these forums with this whole thread.

This is a primary example of why so many f2p's are shunned by vets.

Also BTW what you have to say about a WARCHANTER between level 5-10 is completely erroneous. Self buff....LOL....by level 8 they can cast Good Hope..aoe party buff....haste, blur, and displacement. By that time because of the enhancement of the prestige line to their songs they are also adding a lot of dps to the whole party with just their songs. And BTW, dr 5/- is pretty big in low to mid levels.......things do not hit that hard yet and that mitigates a lot of damage.

Honestly.....you are not a victim of bad battle clerics and warchanters......you are a victim of the low-mid level range population which at this point is flooded with f2p players who just simply do not know the game well enough yet. You can call that an elitist vet remark all you want...but the truth is the truth. I guarantee you before EU went live, a warchanter or battle cleric that was playing the way you suggest was not getting in groups.

Your taking a specific type of build and bashing it because u ran with a couple bad ones....if you have even run with any at all.....so far ur whole thread has been off for the most part....I wouldn't doubt your in-game experiences are too.

What this whole thing boils down too....is you playing with not necessarily bad....but probably often inexperienced players......if u want things to get better....pony up and get into the higher levels.........that's where you will start to meet more players who "know their roles"...and I use that term loosely.

The low to mid level grind is a nightmare right now if ur pugging......and it hardly has anything to do with "battle builds"

Inexperienced people bashing viable builds on the forums = fail.

Shaftronics
05-10-2010, 11:11 PM
God. More people to smear the good name beginners like me try to build.

I have a Battle Cleric up to level 13-ish, somewhat capped after doing all the f2p quests on an f2p account (not my main that has Gianthold) and I'll tell you this; The journey to making one up to that level has been an AMAZING experience. The lessons, the mistakes you make and how you fix them, how the lives of 5 other party members are in YOUR hands while you are potentially out-DPS-ing the nab Fighter who has his stats built wrongly.

There are a very few rare cases where the healer has done a phenomenal job and we thank him/her for it. But USUALLY in most Pugs, its pretty much as expect as to what the Cleric has to do. But eh...

Trust me. I very much enjoy proving the people who go "we need another cleric" for Tempest Spine or the "kick cuz he can't heal" while I lead on the kill counts AND keep everyone's ass alive. Its a total boost for me, as well as having more options to grief certain people who get the party in a risk of a wipe if they're alive. (Not healing, not ressurecting).

I have a Paladin up to level 15. He gets treated like any Fighter, just that he has 4-5 "extra heals" when I feel like being a daredevil and rushing in or keeping the poor healer alive when a noob fails up. More options to heal and I save the cleric's mana, as well as the ability to cast resists and stuff. But the point is, I barely have enough SP to keep MYSELF up to buffs, much less everyone else in the party.

I have a warchanter up to level 8. Wonderful little daredevil with healing wands, blur and heroism with his own songs and rage. Much more fun than the builds above since you don't have much responsibility, if at all. =p

hecate355
05-10-2010, 11:45 PM
Everything is already said out, original post is nonsense, nothing essentially wrong with warchanters at midlevels. Mine was easiest thing to play next to my dps paladin. You think extended rage, displacement, haste, some +6 per damage song, enough to hit to swing at anything with power attack on is some sort of weird and funny decoration? Do us a favor and actually try playing builds you comment about. If they still suck, go back, reroll and find out what you did wrong, instead of bashing builds.

At mid levels, decent warchanter is way above any pure melee, they have awesome buffs, and best selfheal among dps chars in that range. Your somewhat lower hps only pay you back when you do something idiotic and even then you can probably patch it all up by yourself.

Kyrn
05-11-2010, 12:08 AM
When a bad player runs ahead, agros everything, then comes running back (screaming "heal me" is optional) to the party with 20+ mobs in tow.
Crowd control.


Dying in lava in Von 5 while holding the Voice still fubar the party?
High HP character, fire protection, fire resistance, throw heals. (unless said person fell in that other lava area, which I would find it unlikely)

GhoulsTouch
05-11-2010, 12:14 AM
After playing for a while, I have come to realize a few things:

1) There is no such thing as a bad character, only bad players.
i.e. even the most 'gimped' builds can shine in the right hands, while even the best planned toon can get parties wiped without fail

2) Most quests succeed or fail when mistakes snowball to the point where the party either pulls together or gives up.
This make or break point happens most often with inexperience; either in the particular quest, or with your role in the party.

3) '1s' happen.
Even with the best gear and intentions, Murphy steps in and ruins the fun. What happens next is what really matters.

Which leads me to the real point of this post. Builds with "battle" in the title seem to cause most of the bad stuff in the above 3 items to happen when I am around. Namely the Battle Cleric and the Warchanter Bard. What causes this?
In my own view of the game, there is a much better battle cleric build out there. (Light red already has a name...pink) namely Paladins. If you are looking for a divine spellcaster that can raise the dead, heal your (self) friends, and buff the party that can really mix it up in melee, choose PALADIN. They are everything a battle cleric tries to be and more. Battle clerics, please stop confusing things by showing up to fill the 'healer' role and not healing. You built that character to be self-reliant, right?

And as for the oh so popular warchanter bard...figure it out already and stop doing what your build is not meant to do: tanking. DR/- 5 does not a tank make. Also, DR/-5 is not all that great anymore by the time you get it. The classes that really need DR get it themselves, and as for the ones that don't, they won't be taking too many hits that will be mitigated by a puny 5 DR. As far as I can tell, the best thing a warchanter can do is sing his (not usually) enhanced like crazy inspire courage song and stand in the back to give the casters something to hide behind long enough to AoE what gets by the actual tanks to death. I only need you to get anywhere near the main combat line once every 4-5 minutes to refresh the melee buff. (yes, if it is done right it is a pretty buff)

For some reason though, the battle clerics forget how to be clerics, and the warchanters forget how to chant, leaving the party without heals because a)you don't do that, or b)you took so much damage that you used up what we had. And when a party is without heals, observation 2 from above gets dropped on the party when it could have been an otherwise smooth run through even the most feared quests.

So, can somebody either explain to me what the point of a battle cleric is, or why warchanter is so awesome? Or if you are thinking about rolling one of them, bear this in mind before you do so that you might avoid the mistakes that all too many of your peers make around me.

A battle cleric is one that can take some abuse so he can be on the frontlines to mass heal because its cheaper on mana, and also swing a weapon since he is up there anyway. His blade barrier centers around him after all. Should your tanks need to step out or other critters want to step in the safest place either of you could be is by each other's side...

Now let me ask you something, if you arent being healed why aren't you getting the heck out of dodge? Too often I see warriors that dont think a healer sees combat, gets held, needs to defend themselves etc. Like they are somewhere else in another world and made just to heal them in a soft and fluffy cloud. There are more stupid non divine casters that dont do any type of self healing at all out there then there are incompetent clerics...trust me.

Mellow...
Elvis used to get mad and shoot his Television, do you want to be like Elvis?

If you have the same attitude in game as here, I would think twice about healing you too.

voodoogroves
05-12-2010, 07:52 PM
DISCLAIMERS

Started playing when EU happened and was F2P for a few months. Now VIP.

Also, played plenty of Diablo X and other multiplayer games, but really none of the popular MMOs (WOW, EQ, whatever). For some reason, avoided them.

Long time, steady PNP D&D player and COer.

==============================

I had some misconceptions coming into DDO. Some had to do with mechanics of the system (what is different between DDO/etc. ... case in point, Quicken Spell). Some had to do with the mechanics. What's worse is that some of the things that my gut wanted me to play a certain way were shaped differently when I started playing DDO. How roles work in a party in DDO as opposed to PNP, for instance. I had one expectation, but as I started playing as a F2P those assumptions were altered.

It seemed that folks were highly specialized but narrowly focused.

Now this goes against how I've always built characters (except TO exercises that weren't going to be actually played). I have this mental list I run through in PNP ... can I heal myself at least a little, can I get rid of conditions, do I have some sort of ranged capability, do I have some sort of melee capability, do I have some capacity to increase speed if needed, do I have some capacity to amp up damage if needed, do I have a non-lethal option for protect or capture missions, etc.

Those were all in my head and I slowly beat them out as I started playing F2P.

Then one day I spent some time stepping outside my comfort zone. I had found a few TRs that were about the same level as one of my characters that were XP grinding and noted their names. I spun up a few characters and when I saw them on the social panel, I joined.

There I discovered that all those assumptions I had about self-sufficiency, etc. I'd be un-learning were all of a sudden very, very relevant. My one-sided characters have all been deleted.

So, what do I play?

Battle-clerics, warchanters and fighting arcanists.

Seriously. When I saw this thread I chuckled. Now don't get me wrong, my "battle cleric" isn't going to compete in kill-count with dedicated TR'd body-count generating rangers, barbs, etc. Neither is my warchater. Neither is my wizard. They all, however, can self heal. They are all highly self-sufficient. They can all fill multiple roles in group that is weak in one area. The wizards can trap/lock, sneak and (god forbid) smack things when they aren't charming, holding, wall of fire-ing, buffing, transporting or basically making the adventure run smoother and quicker for the party. The clerics have decent BAB and easy access to DP w/o clickies, so they carry around a number of condition-spewing weapons as well as holy/pg for those times when you don't want to spend the spell points and instead just beat something into submission. The warchanters carry DPS weapons and specials to help out (at 14 i'm more likely to be swinging a vorp, paralyzer, smiter, banisher, disrupter, etc. than pure DPS - I'll pull the best match out of my golf bag and go to town).

Now that isn't saying I'm going to run off all crazy and aggro a bunch of monsters ... but I like to think I know when to beat on things and when to cast the spells.


I think you honestly have seen too many people claiming to have great battle cleric or warchanter builds but just not knowing what they are doing. A good battle cleric won't pidgeon-hole himself as such - there's no need. A good cleric is a good cleric, and should be healing, commanding/holding, buffing and swinging wood when appropriate. I consider my STR 10 cleric to be capable of meleeing when necessary and I'm not shy about it.