Angelus_dead
05-09-2010, 04:07 PM
It has been once again pointed out that communication from the developers (http://forums.ddo.com/showthread.php?t=247813) would encourage the players in many ways. However, it's understandable that the devs would be nervous to talk about controversial subjects or serious problems where they might not have any good answers available. So they may want to avoid things like raid lag, S&B, ranged DPS, AC, Pale Master, epic loot, and even Earth Stance.
However, there's still a lot of safer topics that won't get players upset even if the developer answers do come down against what some customer prefers. Below I will list a bunch of subjects that are either of low importance or barely disputable, meaning that developers who choose to discuss them will have minimal risk of saying something regrettable. In most cases, the implied question regarding the topic is "Are you satisified with how it works, and do you think that's good for the game?"
Rage and potions of Remove Curse. Several important encounters have tactical choices driven by which melee characters can or can't remove their own curses.
The Black Abbot raid has only one treasure chest.
Reflagging around Necropolis 1-3 and Threnal.
Three Barrel Cove and Devil Assault are the only adventure packs without named loot.
Dreamspitter from Reaver's Fate: Suppressed Power, eh?
Drow racial SR/Shuriken enhancements.
Barbarian capstone: Is it missing a listed benefit, and has another instead?
Bluff skill: It has an animation delay, but Intimidate and Diplomacy had theirs removed. Is Bluff meaningful in combat?
Assassin poisons.
Tumbling or opening a door while sneaking.
Kensei Longbow: the damage bonus as if one-handed, not two-handed.
Cleave and Slicing Blow feats: Meaningful melee AOE and DOT?
Master's Touch: How about the lag when that spell activates or expires?
Meteor Swarm: How many orbs do we get?
Phantasmal Killer: how does a mental spell vaporize the victim's corpse?
Summon Monster: Do they have to run out of spellpoints? They're no smarter about targeting than enemy monsters.
Mordenkainen's Disjunction: Ruin a boss's day?
Fire Shield: the web immunity has less duration than the flames.
Spells with HD limits (Sleep, Undeath to Death)
Grasp the Earth Dragon: no protection against Thunder Punch Stun.
Clicky spell items: The DC is lower than allowed in the D&D rulebooks.
Harm scrolls: Not sold at vendors.
Arrows in random treasure: why stacks of 20 instead of 100?
Caster loot: scepters vs staves.
The stack size of Siberys fragments is 1000, which is less than two typical drops, and less than 1% of the amount we're trying to collect.
Light Hammer: a Martial weapon strictly inferior to the most-similar Simple weapon.
Leather/Padded armor + Rogue/Ranger PC.
Air Elementals: What if they had knockdown as an occasional special attack, but not 5 times per second?
Monsters that move despite a condition restricting them to stand still (especially eg upon getting blinded)
Dungeon Scaling + Wildman Slave.
Gamecard to get Turbine Points.
Half Orc Druids: Awesome, or awesomest?
If developers decided to once per week touch on one subject such as from the list above, they could demonstrate concern and understanding to the customers.
However, there's still a lot of safer topics that won't get players upset even if the developer answers do come down against what some customer prefers. Below I will list a bunch of subjects that are either of low importance or barely disputable, meaning that developers who choose to discuss them will have minimal risk of saying something regrettable. In most cases, the implied question regarding the topic is "Are you satisified with how it works, and do you think that's good for the game?"
Rage and potions of Remove Curse. Several important encounters have tactical choices driven by which melee characters can or can't remove their own curses.
The Black Abbot raid has only one treasure chest.
Reflagging around Necropolis 1-3 and Threnal.
Three Barrel Cove and Devil Assault are the only adventure packs without named loot.
Dreamspitter from Reaver's Fate: Suppressed Power, eh?
Drow racial SR/Shuriken enhancements.
Barbarian capstone: Is it missing a listed benefit, and has another instead?
Bluff skill: It has an animation delay, but Intimidate and Diplomacy had theirs removed. Is Bluff meaningful in combat?
Assassin poisons.
Tumbling or opening a door while sneaking.
Kensei Longbow: the damage bonus as if one-handed, not two-handed.
Cleave and Slicing Blow feats: Meaningful melee AOE and DOT?
Master's Touch: How about the lag when that spell activates or expires?
Meteor Swarm: How many orbs do we get?
Phantasmal Killer: how does a mental spell vaporize the victim's corpse?
Summon Monster: Do they have to run out of spellpoints? They're no smarter about targeting than enemy monsters.
Mordenkainen's Disjunction: Ruin a boss's day?
Fire Shield: the web immunity has less duration than the flames.
Spells with HD limits (Sleep, Undeath to Death)
Grasp the Earth Dragon: no protection against Thunder Punch Stun.
Clicky spell items: The DC is lower than allowed in the D&D rulebooks.
Harm scrolls: Not sold at vendors.
Arrows in random treasure: why stacks of 20 instead of 100?
Caster loot: scepters vs staves.
The stack size of Siberys fragments is 1000, which is less than two typical drops, and less than 1% of the amount we're trying to collect.
Light Hammer: a Martial weapon strictly inferior to the most-similar Simple weapon.
Leather/Padded armor + Rogue/Ranger PC.
Air Elementals: What if they had knockdown as an occasional special attack, but not 5 times per second?
Monsters that move despite a condition restricting them to stand still (especially eg upon getting blinded)
Dungeon Scaling + Wildman Slave.
Gamecard to get Turbine Points.
Half Orc Druids: Awesome, or awesomest?
If developers decided to once per week touch on one subject such as from the list above, they could demonstrate concern and understanding to the customers.