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yuerong89
05-07-2010, 04:11 PM
Hi, I've done some editing to my previous build and here it is, main objective is to get good survival rate in most situation and still dealing average damage.

Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Name of Build: Survival Instinct 2.0

Level 20 Lawful Good Drow Male
(17 Paladin \ 2 Monk \ 1 Rogue)
Hit Points: 326
Spell Points: 282
BAB: 18\18\23\28\28
Fortitude: 21
Reflex: 22
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 16 20
Constitution 10 12
Intelligence 12 13
Wisdom 12 14
Charisma 16 18

Tomes Used
+1 Tome of Dexterity used at level 5
+1 Tome of Intelligence used at level 5
+1 Tome of Wisdom used at level 5
+1 Tome of Strength used at level 19
+2 Tome of Dexterity used at level 19
+2 Tome of Constitution used at level 19
+2 Tome of Charisma used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 11
Bluff 3 4
Concentration 0 1
Diplomacy 7 8
Disable Device n/a n/a
Haggle 7 17.5
Heal 1 2
Hide 3 5
Intimidate 7 8
Jump 6 11
Listen 5 8
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 5 8
Swim 5 8
Tumble 4 6
Use Magic Device 7 27

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Dodge


Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Combat Expertise


Level 7 (Paladin)


Level 8 (Paladin)
Ability Raise: STR


Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: STR


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Toughness


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Paladin Armor Class Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III




Armor Class:
10 Base
8 Dex
5 Wis
8 Armoured brace
4 insight
5 paladin aura
3 bark skin (potion)
5 deflection
3 chattering ring
4 icy raiment
4 shield (wand)
1 dodge
1 centered
1 exceptional dex
1 alchemical
2 pal armor class boost

Total 65 AC (Combat mode)
Activating CE(+5) into AC mode = 70 AC (self buffed)

+2 bark
+2 recitation
+1 haste

Party buffed = 70 AC (combat mode)
Party buffed = 75 AC (defensive mode)

Self buff(wand/scroll):
Blur +20% concealment bonus
Displacement +50% concealment bonus
Shield +4 shield AC



Saves:
21 (Fort) 22 (Reflex) 17 (Will) at lv 20 including enhancement.

+4 Resistance gear
+4 Greater heroism
+3 stats gears

Total Saves = 32 33 28



Use Magic Device (UMD)
27 skill
+3 cha stat gear
+4 Greater heroism
Total 34 UMD

Hit Points
306 at lv 20 including enhancement
+60 con gear
+20 Mino
+45 Greensteel hp item.
+30 HP item
Total HP 481

Note:

1 Dex Tome used to enable ITWF and GTWF if one cant afford 2 dex tome at that level.
UMD can be further increased with UMD gear.
2 monk levels for evasion and class feat.
1 rogue level for UMD.
Very heavy dependent on stats gears

Special thanks to creeper for constructive suggestions!

SolarDawning
05-07-2010, 04:18 PM
My first thoughts:
This just looks like a typical evasion TWF paladin, with the following differences:

1: 10 constitution? Are you kidding me? ...If survival is what you're going for, you're going to be disappointed. Start with at least 14 constitution.

2: Why are you raising dexterity past 17? If you're starting with 16, all you ever need in it is a +1 tome to qualify for all the TWF feats.

3: On the subject of armor class: 61 does not cut it for endgame content except on Casual difficulty, and if you have CE on, you'll be ruining your DPS by not using Power Attack.

Also, if I understood you correctly, you're not planning on taking a prestige enhancement? Hands-down, the prestige enhancements are by far the most "bang for your buck" that you can get for your enhancement points.

You'd probably be best off dropping either the two monk, and taking a second rogue level and paladin 18, and not bothering with armor class at all.

yuerong89
05-07-2010, 04:52 PM
2words

My first thoughts:
This just looks like a typical evasion TWF paladin, with the following differences:

1: 10 constitution? Are you kidding me? ...If survival is what you're going for, you're going to be disappointed. Start with at least 14 constitution.
10 con vs 14 con is 40 hp difference, i took an additional toughness feat to cover as much as i can so still losing by 17 hp.

2: Why are you raising dexterity past 17? If you're starting with 16, all you ever need in it is a +1 tome to qualify for all the TWF feats.
AC

3: On the subject of armor class: 61 does not cut it for endgame content except on Casual difficulty, and if you have CE on, you'll be ruining your DPS by not using Power Attack.
61 AC here doesnt include party buff and endgame gears so and 63+AC are good enough for normal mobs except bosses at endgame, this build isnt a tank build.

Also, if I understood you correctly, you're not planning on taking a prestige enhancement? Hands-down, the prestige enhancements are by far the most "bang for your buck" that you can get for your enhancement points.
PrE enhancement here needs 15 AP, and sacrificing exalted smite III and divine might III and some aura boost and the highest PrE avail for this build is max tier 2, in KOC its +2 atk, 2d6 dmg and 3+ saves against evil outsider opposed to Exalted smite III and Divine might III which works for all mobs, my pick will be the latter

SolarDawning
05-07-2010, 05:00 PM
So, you're aiming for mediocre damage in all content, and survivability in only normal difficulty content? Have fun.

yuerong89
05-07-2010, 05:59 PM
Sort of...

Added some stuff to AC
Swapped Templar I and II for pal Armor Class boost I and II, forgot to remove templar I,II when i remove the PrE.. jaja

Tom_Hunters
05-07-2010, 10:31 PM
I understand some purpose of the stat, like if we have a really decent ac, and evasion and some other stuff, probably we get seldom hit with melee and some magic

but 10 con is really pain... possibly poison can never save, or more some stunning effects and DISINTEGRATION will always take effect

I have an elven pally with 12 con, she took TWO toughness and with 3 loh and unyielding, she still need to struggle through some soloing quests

I am just afraid when there are more mobs just slightly over 300 is not enough for a melee
not to mention sth like disintegrate, which hits so much with a failed save.


imo, if i am to look for survivability, i'll put much more to CON, dump WIS, and get a WF
also i will take defenders of syberis, and grab a bastard sword, going S&B most of the time
I can't really count on the action boost much, it's only 20sec each, I can't afford clicking so many things...

Creeper
05-07-2010, 10:40 PM
Divine Might III and Exalted Smite III are selected instead of Prestige Enhancement i.e. Knight Of Chalice.


This is a bad idea. Drop some other enhancements, like the charisma. Don't give up a PRE. DoS and KotC are game changers. You also really outta pick up divine sacrifice.

yuerong89
05-08-2010, 12:13 AM
I am just afraid when there are more mobs just slightly over 300 is not enough for a melee
not to mention sth like disintegrate, which hits so much with a failed save.


eh its 460 hp, and save wise got 33 for fortitude. the con (17hp) isnt really a big thing and poison there is poison immune gear.




This is a bad idea. Drop some other enhancements, like the charisma. Don't give up a PRE. DoS and KotC are game changers. You also really outta pick up divine sacrifice.
got you on divine sacrifice, DoS uses B&S not the type and for KotC its quite a pick..

KOC its +2 atk, 2d6 dmg and 3+ saves against evil outsider (Tier 2) 40 sp, 2 save against fear
vs
exalted smite III, Divine might III, and even divine sacrifice III, and 3 saves

for that 2 atk and 2d6 dmg 3 saves against evil outside.. really ..

Creeper
05-08-2010, 12:26 AM
KOC its +2 atk, 2d6 dmg and 3+ saves against evil outsider (Tier 2) 40 sp, 2 save against fear
vs
exalted smite III, Divine might III, and even divine sacrifice III, and 3 saves

for that 2 atk and 2d6 dmg 3 saves against evil outside.. really ..

Ok, your build, take the two charisma enhancements instead. *shrug*

SolarDawning
05-08-2010, 01:11 AM
Ok, your build, take the two charisma enhancements instead. *shrug*

I tried too. Just can't help someone who doesn't want the help. Sometimes you just have to let them make their own mistakes. Experience is the best teacher, as they say.

yuerong89
05-08-2010, 09:13 AM
Ok, your build, take the two charisma enhancements instead. *shrug*

the 2 cha enhancement is only going to give 6 free AP ...

Im open up for constructive feedback on the build really but the Prestige enhancement line (tier 2) is just not worth the AP when weighted with other options in matter of dmg or saves.

Ty for everyone's comment its all helping

Creeper
05-08-2010, 02:02 PM
the 2 cha enhancement is only going to give 6 free AP ...


Ok, I’m going to try this one more time. Notice I will not use any triple periods.

YOU are taking
Extra Smite 4 which costs 4 AP—this will give you ONE EXTRA SMITE
Exalted Smite 3 which costs 3 AP—this will give you a x1 multiplier on your critical smites.
Charisma 1 and 2 which costs 6 AP—this gives you +1 saves and a small bonus to lay on hands.
13 AP

INSTEAD of taking:
Courage of Good 1 and 2 which cost 3 AP—KotC pre-req
Energy of the Templar 1 and 2 which cost 3 AP—40 SP
Knight of the Chalice 1 and 2 which costs 6 AP—you get TWO EXTRA SMITES 2d6 on both main and offhand and and +3 attack vs. evil outsiders.
12 AP

and this is your reason:



but the Prestige enhancement line (tier 2) is just not worth the AP when weighted with other options in matter of dmg or saves.


So, as far as damage, with your reasoning, you only gain x1 multiplier when you crit on a smite and you also LOSE a smite. Agreed? You also get +1 saves from having an extra +2 charisma.

Now, with my option you gain +1 additional smite than if you had taken extra smite 4. That's a total of +2 smites from KotC. So you get an EXTRA smite evil but no x1 multiplier. More damage.
You get 40 spellpoints.
You get 2d6 to every single attack against evil/chaotic outsiders as well as +3 attack and saves and the ability to censure those outsiders.
And you will also have an extra ap left over to spend on whatever you might like.

So

YOU: +1 saves and x1 multiplier to smite crits and -1 (negative one) smites

VS.

ME: +1 smite, 40 sp, 2d6 vs. outsiders, +3 attack and saves vs. outsiders, censure demon, +4 to anti-fear aura, and +1 extra AP to spend on a saves boost, or extra turning, or whatever it is you might like.

yuerong89
05-08-2010, 02:27 PM
Ok, I’m going to try this one more time. Notice I will not use any triple periods.

YOU are taking
Extra Smite 4 which costs 4 AP—this will give you ONE EXTRA SMITE
Exalted Smite 3 which costs 3 AP—this will give you a x1 multiplier on your critical smites.
Charisma 1 and 2 which costs 6 AP—this gives you +1 saves and a small bonus to lay on hands.
13 AP

INSTEAD of taking:
Courage of Good 1 and 2 which cost 3 AP—KotC pre-req
Energy of the Templar 1 and 2 which cost 3 AP—40 SP
Knight of the Chalice 1 and 2 which costs 6 AP—you get TWO EXTRA SMITES 2d6 on both main and offhand and and +3 attack vs. evil outsiders.
12 AP


Some correction, taking KotC not only requries 12 but 16,
Faith - 2 ap
Advance faith -4 ap



So

YOU: +1 saves and x1 multiplier to smite crits and -1 (negative one) smites

VS.

ME: +1 smite, 40 sp, 2d6 vs. outsiders, +3 attack and saves vs. outsiders, censure demon, +4 to anti-fear aura, and +1 extra AP to spend on a saves boost, or extra turning, or whatever it is you might like.

You have clearly made the comparison, ty so i just need to dig out 15 AP for this PrE.
btw it came to my attention that the evil outsider are as below:
Flesh Render, Fire Reaver, Ice Flenser, Tharaak Hound, Quori Stalker, Hell Hound, Marilith, Jarilith, Rakshasa, Bezekira, Barbazu, Orthon, Pit Fiend.
yea they are always the ones tearing up group.

sidenote: it isnt that i refuse to take this PrE but some people ingame reason that it only benefits a type of creature, and i 1st started the build with the Tier 2 KotC and swap here and there for that little bit.

I''ll see what i can swap out for this PrE and update it.

updated.

Creeper
05-08-2010, 02:38 PM
Some correction, taking KotC not only requries 12 but 16,
Faith - 2 ap
Advance faith -4 ap


Yeah that is something I didn't notice about your build. You didn't take a faith line. I also notice you didn't take any of the extra lay on hands. Unyielding Sov is probaly the single best enhancement in the game BTW. You won't regret taking it.

It would be worth it to drop some of your aura enhancements and maybe even a tier of divine might (which will also allow you to drop some cha for con) to pick up US and some LOHs.

Creeper
05-08-2010, 02:41 PM
sidenote: it isnt that i refuse to take this PrE but some people ingame reason that it only benefits a type of creature, and i 1st started the build with the Tier 2 KotC and swap here and there for that little bit.


KotC currently works on all undead and all chaotic and evil outsiders which nearly every end game raid is comprised of.

splinterx
05-08-2010, 02:59 PM
I don't actually see how it requires 16 AP to take KOTC.

Tier 1 requires one of: Paladin Divine Sacrifice I, Paladin Divine Might I
Both at 1 AP
and all of: Paladin Extra Smite Evil II, Paladin Energy of the Templar I, Paladin Courage of Good I
total of(3 for Ex SmiteII, 1 for TemplarI, 1 for CourageI) 6

This means that at the minimum 10 AP for Tier 1.

And for Tier 2,
It requires all of Paladin Energy of the Templar II, Paladin Courage of Good II, Paladin Knight of the Chalice I

Well that is just another 2 for Templar and 2 for courage.
so that is 4 for required AP and than another 2 for Tier 2 itself.

Now this means that total for this enhancement you need to spend 16 AP.

Well looking at your build, you all ready have taken extra smite II and divine might I. this means that for you to add this to your build you only need to free up 13 AP.

Hope this helps.

axebender
05-08-2010, 04:58 PM
KotC currently works on all undead and all chaotic and evil outsiders which nearly every end game raid is comprised of.

i wouldnt make a build surrounding the ability to give undead extra damage that will get fixed eventually

Creeper
05-08-2010, 05:13 PM
i wouldnt make a build surrounding the ability to give undead extra damage that will get fixed eventually

I'm sorry? How do you figure that this build is made surrounding giving undead extra damage?

elraido
05-10-2010, 09:27 AM
I'm sorry? How do you figure that this build is made surrounding giving undead extra damage?

He was talking about how there is a bug with KotC giving the extra damage to undead. It will be fixed eventually.

Dartanyn
05-10-2010, 10:18 AM
Beg pardon, but can you even TAKE the toughness feat without meeting the prereq of 13 constitution? I don't know if that requirement is in DDO or not.

-d

Gercho
05-10-2010, 10:25 AM
you dont have con requirement for toughness in DDO.

Gunga
05-10-2010, 10:37 AM
If I were you, I would change the name of this build to Eym Rhong.

There is some credence to the idea that dps is a partial measure of survivability, and this build is really hurting in that department.

Creeper
05-10-2010, 11:36 AM
you dont have con requirement for toughness in DDO.

hmmm, I am learning all kinds of things from this thread. I never even knew there WAS a con requirement for toughness in DDO.

Learn learn learn. Absorbing all this knowledge.

Gercho
05-10-2010, 01:07 PM
Maybe i didnt expressed myself right, what i meant is that in DDO there is NOT a constitution requirement to take the toughness feat, ie, you can take it with con 6.
In P&P you need 13 con to take the feat, and someone asked about that requirement for ddo, that was why i answered.

Creeper
05-10-2010, 01:18 PM
Maybe i didnt expressed myself right, what i meant is that in DDO there is NOT a constitution requirement to take the toughness feat, ie, you can take it with con 6.
In P&P you need 13 con to take the feat, and someone asked about that requirement for ddo, that was why i answered.

Ah gotcha. I read it as you were telling the OP that he didn't meet the con requirement.

sgt.pendragon
05-10-2010, 01:20 PM
Bah i have a pal with over over 730 hp good damage too.. dont have to be two wepon fighting ..

But im still mod1 28 points not going to tr till half -orc come out then ...





myddo veteran on G server :)









www. kiss-clan.com

yuerong89
05-11-2010, 09:39 AM
Update: Added self buffing.
like blur , tenser transformation

KoobTheProud
05-27-2010, 08:51 AM
This is what I'm running right now. It has real DPS problems against bosses with high regen, good DR and high AC. It solos everything else easily but I'm jammed up on several instances unable to solo the endboss at this point, including The Cult of the Church and Whisperdoom's Spawn. I don't see a way around the DPS problem unless a set of very strong handwraps drop in my lap and even them I'm thinking it's a problem.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Flirr
Level 10 Lawful Good Drow Female
(7 Paladin \ 2 Monk \ 1 Rogue)
Hit Points: 154
Spell Points: 108
BAB: 8\8\13
Fortitude: 15
Reflex: 18
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 10)
Strength 14 15
Dexterity 15 20
Constitution 11 12
Intelligence 11 12
Wisdom 14 17
Charisma 15 17

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Dexterity used at level 7
+2 Tome of Wisdom used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 10)
Balance 6 10
Bluff 2 3
Concentration 0 10
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 2 3
Hide 6 9
Intimidate 2 3
Jump 5 5
Listen 2 5
Move Silently 6 9
Open Lock 6 9
Perform n/a n/a
Repair 0 1
Search 4 7
Spot 6 10
Swim 2 2
Tumble 3 6
Use Magic Device 6 16

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Enhancement: Elven Enchantment Resistance I


Level 2 (Paladin)
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Devotion I


Level 3 (Paladin)
Feat: (Selected) Weapon Finesse
Enhancement: Paladin Charisma I


Level 4 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I


Level 5 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Monk Wisdom I


Level 6 (Paladin)
Feat: (Selected) Dodge
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I


Level 7 (Paladin)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Extra Turning I


Level 8 (Paladin)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning I


Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Hunter of the Dead I


Level 10 (Paladin)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Smite Evil III

LawstCawz
05-27-2010, 02:51 PM
I am all for playing to have fun, but sucking is never fun.

P.S., I wouldn't link this build in your sig.

lord_of_rage
05-27-2010, 07:04 PM
Hi, I've done some editing to my previous build and here it is, main objective is to get good survival rate in most situation and still dealing average damage.

Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Name of Build: Survival Instinct 2.0

Level 20 Lawful Good Drow Male
(17 Paladin \ 2 Monk \ 1 Rogue)
Hit Points: 326
Spell Points: 282
BAB: 18\18\23\28\28
Fortitude: 21
Reflex: 22
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 16 20
Constitution 10 12
Intelligence 12 13
Wisdom 12 14
Charisma 16 18

Tomes Used
+1 Tome of Dexterity used at level 5
+1 Tome of Intelligence used at level 5
+1 Tome of Wisdom used at level 5
+1 Tome of Strength used at level 19
+2 Tome of Dexterity used at level 19
+2 Tome of Constitution used at level 19
+2 Tome of Charisma used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 11
Bluff 3 4
Concentration 0 1
Diplomacy 7 8
Disable Device n/a n/a
Haggle 7 17.5
Heal 1 2
Hide 3 5
Intimidate 7 8
Jump 6 11
Listen 5 8
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 5 8
Swim 5 8
Tumble 4 6
Use Magic Device 7 27

Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Dodge


Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Combat Expertise


Level 7 (Paladin)


Level 8 (Paladin)
Ability Raise: STR


Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: STR


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Toughness


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Paladin Armor Class Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III




Armor Class:
10 Base
8 Dex
5 Wis
8 Armoured brace
4 insight
5 paladin aura
3 bark skin (potion)
5 deflection
3 chattering ring
4 icy raiment
4 shield (wand)
1 dodge
1 centered
1 exceptional dex
1 alchemical
2 pal armor class boost

Total 65 AC (Combat mode)
Activating CE(+5) into AC mode = 70 AC (self buffed)

+2 bark
+2 recitation
+1 haste

Party buffed = 70 AC (combat mode)
Party buffed = 75 AC (defensive mode)

Self buff(wand/scroll):
Blur +20% concealment bonus
Displacement +50% concealment bonus
Shield +4 shield AC



Saves:
21 (Fort) 22 (Reflex) 17 (Will) at lv 20 including enhancement.

+4 Resistance gear
+4 Greater heroism
+3 stats gears

Total Saves = 32 33 28



Use Magic Device (UMD)
27 skill
+3 cha stat gear
+4 Greater heroism
Total 34 UMD

Hit Points
306 at lv 20 including enhancement
+60 con gear
+20 Mino
+45 Greensteel hp item.
Total HP 451

Note:

1 Dex Tome used to enable ITWF and GTWF if one cant afford 2 dex tome at that level.
UMD can be further increased with UMD gear.
2 monk levels for evasion and class feat.
1 rogue level for UMD.
Very heavy dependent on stats gears

Special thanks to creeper for constructive suggestions!


I have avoided commenting on this build but I have to now. This isnt an optimal build. Your dps is lacking. You have no tier 3 enhancements. Your str and con are really low. Tier3 pre's in KOTC and DOS are game changers. Youll have less dps than a 18/2 or 18/1/1 dos build as well as less ac. You only get the centered bonus using monk weapons. You arent centered using rapiers. -1. AC boosts arnt sustianable -2. That drops you to a 67. thats the same as my dos. self buffed twf non dos stanced. It might be fun but its not optimal. Evasion will help but you are still abit squishy and arnt hitting hard. Your hp calc is wrong youll be at 431 not 451. I just cant see any reason not to take 18 paladin.

dj.kickz
05-28-2010, 02:28 PM
this is pretty much the worst paly build ive ever seen.