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BurningDownTheHouse
05-06-2010, 09:11 AM
I am torn between three guars for my barb:
Enervation - huge HP decrease to a mob that beats on you.
Earth grab - Auto crit beating mobs.
Trap the soul - I undertand that it works on epic mobs (bypassing death effect immunity).

Assume that I ither have or don't want the other guards.

Thoughts?

Crazyfruit
05-06-2010, 09:24 AM
Trap the Soul doesn't work well on epic as a guard - very low DC (30).

You'll be getting a save message every 100 times something hits you.

My barb has one. It's a waste of larges even in non-epics, many of the other effects which go off more often would've killed whatever by the time it triggers.

ArloOne
05-06-2010, 09:34 AM
Enervation Guard is cool, kind of like an old school w/p set. Makes mobs go down much quicker. IMHO

Belwaar
05-06-2010, 09:35 AM
Get both Enervation and Earth Grab guards...both are very nice. Also look into Corrosive Salt guard and Crushing Wave guard. The more guards, the better :D:p:D

BurningDownTheHouse
05-06-2010, 10:12 AM
Get both Enervation and Earth Grab guards...both are very nice.

Got room for only one, which will you choose?


The more guards, the better :D:p:D

No kidding... :)

Shade
05-06-2010, 12:16 PM
Got room for only one, which will you choose?


Should be true for most barbs. But having an equipment slot only for one doesn't mean you can't make both.

Personally I made both on cloaks. I swap them in depending on the situation.

Enervate works best on very high hp/high fort save mobs, to knock down there save and hit them with a stun.
Earthgrab works best on lower reflex save mobs, to get them auto crit more often.

Also since the elementals are different you will get different side effects.. personally got:
Blind/Disease immunity +15 exceptional fire resist on the enervate vs
45 acid resist on the earthgrab
So if the extra resist or immunties come into play, I swap for that reason too.

BurningDownTheHouse
05-06-2010, 01:46 PM
Should be true for most barbs. But having an equipment slot only for one doesn't mean you can't make both.

Personally I made both on cloaks. I swap them in depending on the situation.

Enervate works best on very high hp/high fort save mobs, to knock down there save and hit them with a stun.
Earthgrab works best on lower reflex save mobs, to get them auto crit more often.

Also since the elementals are different you will get different side effects.. personally got:
Blind/Disease immunity +15 exceptional fire resist on the enervate vs
45 acid resist on the earthgrab
So if the extra resist or immunties come into play, I swap for that reason too.

Good points.
Thanks for the advice all.