Aerendil
05-05-2010, 09:33 AM
Hey guys, just running a bunch of ideas through my head and wanted to put it down, so please feel free to comment as I'm not sure how Rangers are at end-game (i.e. epic) these days.
Essentially I wanted to re-create one of my original characters (dwarven TWF axe meleer) for a while now, but was put off by the need to wear pajamas to achieve a reasonable AC (no self-respecting dwarf wears pajamas).
However, after crunching some numbers, it looks as though he can still achieve a reasonable AC with a non-monk splash - but I'm still not convinced it's enough.
So essentially I'm torn between 2 builds, which I'll briefly list:
Build 1: (balanced dps/AC)
Lawful good dwarf ranger 18 / fighter 2.
S: 16 (+5 lvls +2 tome +1 ftr +7 item +1 exceptional = 32, not including madstone/rage, etc.)
D: 14 (+2 class enh. + 2 tome + 6 item = 24 dex, enough to max out mith bp with DAM2)
C: 18
I: 12 (+1 tome = CE)
W: 10
C: 6
Feats = toughness, dodge, mobility, spring attack, PA, CE, I:Crit, maximize. OTWF.
Self-buffed AC theoretical breakdown could be:
10 base
10 mith bp+5
7 dex (DAM2)
5 deflection
4 tempest 3
5 CE
5 barkskin
1 dodge
1 ritual
2 chaosgardes
4 insight (shroud)
3 chattering ring
==
57 AC TWF (vs. FE = 61 AC. vs. giants with dodger3 = 68 AC). Could equip a shield as well I'd imagine if I was soloing or something and wanted a titch more AC, but it wouldn't be a huge increase. 2-3 more AC at the loss of TWF dps.
In raids:
6 DoS aura
4 bard AC
2 recitation
1 haste
==
70 AC (vs. FE = 73. vs giants = 80)
Granted, that may not be a realistic equipment list, but it's possible I suppose with some work.
If at endgame I found myself not needing AC due to spending most of my time in epic scenerios, I could swap out CE for another feat of my choice (2nd toughness perhaps?), so it has a bit of flexibility here.
Plus it has maximize for heals; evasion; and a buttload of hps.
Build 2: (more dps-focused)
Chaotic good Ranger 18 / Fighter 1 / Barbarian 1
Stats same as above unless I decide beforehand to ditch CE (see thoughts below), in which case it would be:
S: 18 (as above, so 34ish endgame (lose ftr str1, but a +3 tome will fix that); boostable to 38 with barb rage)
D: 14
C: 18
I: 8
W: 10
Ch: 6
I lose 1 feat over build 1, so it's a tossup between ditching Maximize or CE.
If CE - AC will be noteably worse I'd imagine. No chaosgardes due to CG alignment too, which lowers the original AC by... 7. However, retains maximize for heals when not raged, and will do slightly better dps due to a stronger PA + ability to rage.
'Course, if I ditch maximize and keep CE on this guy for some versatility his AC is only 2 less than the above build.
Dunno. Thoughts?
I realize I'm splitting hairs here over a possible mere 2 AC, but there will be some fundamental differences in gameplay between the 2 builds that aren't easily accounted for on paper.
Essentially I wanted to re-create one of my original characters (dwarven TWF axe meleer) for a while now, but was put off by the need to wear pajamas to achieve a reasonable AC (no self-respecting dwarf wears pajamas).
However, after crunching some numbers, it looks as though he can still achieve a reasonable AC with a non-monk splash - but I'm still not convinced it's enough.
So essentially I'm torn between 2 builds, which I'll briefly list:
Build 1: (balanced dps/AC)
Lawful good dwarf ranger 18 / fighter 2.
S: 16 (+5 lvls +2 tome +1 ftr +7 item +1 exceptional = 32, not including madstone/rage, etc.)
D: 14 (+2 class enh. + 2 tome + 6 item = 24 dex, enough to max out mith bp with DAM2)
C: 18
I: 12 (+1 tome = CE)
W: 10
C: 6
Feats = toughness, dodge, mobility, spring attack, PA, CE, I:Crit, maximize. OTWF.
Self-buffed AC theoretical breakdown could be:
10 base
10 mith bp+5
7 dex (DAM2)
5 deflection
4 tempest 3
5 CE
5 barkskin
1 dodge
1 ritual
2 chaosgardes
4 insight (shroud)
3 chattering ring
==
57 AC TWF (vs. FE = 61 AC. vs. giants with dodger3 = 68 AC). Could equip a shield as well I'd imagine if I was soloing or something and wanted a titch more AC, but it wouldn't be a huge increase. 2-3 more AC at the loss of TWF dps.
In raids:
6 DoS aura
4 bard AC
2 recitation
1 haste
==
70 AC (vs. FE = 73. vs giants = 80)
Granted, that may not be a realistic equipment list, but it's possible I suppose with some work.
If at endgame I found myself not needing AC due to spending most of my time in epic scenerios, I could swap out CE for another feat of my choice (2nd toughness perhaps?), so it has a bit of flexibility here.
Plus it has maximize for heals; evasion; and a buttload of hps.
Build 2: (more dps-focused)
Chaotic good Ranger 18 / Fighter 1 / Barbarian 1
Stats same as above unless I decide beforehand to ditch CE (see thoughts below), in which case it would be:
S: 18 (as above, so 34ish endgame (lose ftr str1, but a +3 tome will fix that); boostable to 38 with barb rage)
D: 14
C: 18
I: 8
W: 10
Ch: 6
I lose 1 feat over build 1, so it's a tossup between ditching Maximize or CE.
If CE - AC will be noteably worse I'd imagine. No chaosgardes due to CG alignment too, which lowers the original AC by... 7. However, retains maximize for heals when not raged, and will do slightly better dps due to a stronger PA + ability to rage.
'Course, if I ditch maximize and keep CE on this guy for some versatility his AC is only 2 less than the above build.
Dunno. Thoughts?
I realize I'm splitting hairs here over a possible mere 2 AC, but there will be some fundamental differences in gameplay between the 2 builds that aren't easily accounted for on paper.