View Full Version : My place in a raid...
Aleran
05-04-2010, 10:00 PM
Hey guys, I just have a quick question. My friend and I decided to roll toons that benefited each other, so I made a warforged sorcerer that is primarily specced to heal warforged (my friend made a warforged tank-like character). We can 2 man many dungeons pretty easily with this combo, but what exactly would I say when I am joining a raid group (we are lvl 8, and are getting closer to Tempest Spine). Would I consider myself to be a healer, and tell the leader that I can only heal warforged? And would people even accept such toons in their groups? Thanks in advance for all your helpful advice.
MeliCat
05-04-2010, 10:08 PM
your character comes up with a sorc sign - people will expect sorc like things from you.
i can't remember level 8 but i'm guessing blur, fire resist, elemental damage, and the ever wanted junkie need in this game, haste. (vet correction required?)
(and whenever you get fw, fw. And fw, fw,fw,fw,fw)
it is a major bonus when you can heal toasters - and i like your mindset. a toaster healer and a player who is prepared to do so is good. i'm looking forward to the time i can use my loaded mass repairs but i've never been in a raid yet where it's been required. a VOD on hard got kind of nasty yesterday and i played toaster healer to the monk who took over tanking for a bit when everything went to chaos and the main tank and a cleric went down.
but for the most part, way too many squishies.
but yeah... meet you at level 16 for some all toaster raid goodness :) (i keep getting told that Tempest Spine doesn't count - but i love it for it's large feel and first 'raid-like' experience. so that will be a lowbie Reavers or Shroud i guess)
we need more all toaster raids...
Noctus
05-04-2010, 10:09 PM
It goes naturally that a Wiz/Sorc can (and will) heal warforged, and you will be expected to help the healers with the warforgeds, even so far as when the Hero-method is used that you play the complete healer-role for the warforged Maintank.
To your idea as applying as a healer: This slot is not for you.
Play like a "normal" arcane, and keep an eye out for those few WF characters and toss them a Reconstruct when they need it. Especially in situations where healing is done via mass healing, and warforged fall behind there due to their healing malus. This is where a good arcane helps out and brings them back to equal.
P.S.
there are some arcanes around who refuse to heal the maintank. Those dont get invited a 2nd time to raids. And such names spread fast in the raid-organizing community....:eek:
Jendrak
05-04-2010, 10:12 PM
Considering your a WF sorc the are gonna expect self healing, buffs (resist, blur, haste, etc...), and maybe some croud control (firewall, cloudkill, etc...). If your and yoru friend have been 2- manning you proably have all of these and dont really need to say anything. The leader (if hes worth a ****) will know what can (or should be able to) do.
Aleran
05-04-2010, 10:37 PM
Thanks everyone for your quick responses! So to sum up all of what you guys said, I should tell the leader that I can buff, and heal warforged (yes I do have most of the buffs that you guys mentioned, and am planning on getting firewall, which I heard is overpowered). If I came to the wrong conclusion from your responses by all means correct me xD. Thanks again guys.
Pwesiela
05-04-2010, 11:25 PM
Thanks everyone for your quick responses! So to sum up all of what you guys said, I should tell the leader that I can buff, and heal warforged (yes I do have most of the buffs that you guys mentioned, and am planning on getting firewall, which I heard is overpowered). If I came to the wrong conclusion from your responses by all means correct me xD. Thanks again guys.
Quick question: Have you taken, and if so, do you still have, repair light, repair moderate, repair serious, and repair critical?
If you continue to have all four, drop the first three and keep critical. Once you have access to Reconstruct, drop repair critical for something else. Damage spell perhaps.
There's no need to have all levels of the spell, especially once you get reconstruct, which will repair more damage for less spell points.
Aleran
05-05-2010, 12:05 AM
Quick question: Have you taken, and if so, do you still have, repair light, repair moderate, repair serious, and repair critical?
If you continue to have all four, drop the first three and keep critical. Once you have access to Reconstruct, drop repair critical for something else. Damage spell perhaps.
There's no need to have all levels of the spell, especially once you get reconstruct, which will repair more damage for less spell points.
Thanks for clarifying this for me. Currently I am using both Repair Serious, and light. Wasn't really sure if I should remove light repair, but now that you mention it, I think it is a good idea to. Thanks
Mister_Peace
05-05-2010, 12:10 AM
Repair Moderate is great when you don't want to spend 35 mana on Reconstruct. Of course, late game Reconstruct is the only healing spell you'll need.
Pwesiela
05-05-2010, 12:13 AM
Repair Moderate is great when you don't want to spend 35 mana on Reconstruct. Of course, late game Reconstruct is the only healing spell you'll need.
The greater issue is that as a sorc, you'll most likely be running with maximize and/or empower at all times (psst....*and*). Both of which affect repairs, but not reconstruct. So you'll actually end up spending more for less unless you have an uncanny ability to toggle the meta's during combat. You'll end up using 60 sp for 80 hp, when you could just use 35 to get 110+
Matuse
05-05-2010, 12:42 AM
Heal as much as you want, only part of your time is spent in raids. A dedicated warforged healer is actually extremely desirably in the VoD raid, since Suulu's curse makes the main tank unhealable by normal cure spells (or you have to spam remove curse at him, which is not hugely practical).
But for people to want to have you a second time, you need to be able to do the following: Jump, Haste, Greater Heroism, Firewall, Finger of Death, Energy Drain, Wail Of The Banshee, Polar Ray, Blur, Displacement.
It's also super helpful to have Mass Protection From Elements, Knock, and Ooze Puppet.
It's also super helpful to have Mass Protection From Elements, Knock, and Ooze Puppet.
Erm... what's the ooze puppet for?
DoctorWhofan
05-05-2010, 01:07 AM
Erm... what's the ooze puppet for?
entertainment..throw in a solid fog, and a dancing ball and you have a party.
sirgog
05-05-2010, 01:42 AM
Quick question: Have you taken, and if so, do you still have, repair light, repair moderate, repair serious, and repair critical?
If you continue to have all four, drop the first three and keep critical. Once you have access to Reconstruct, drop repair critical for something else. Damage spell perhaps.
There's no need to have all levels of the spell, especially once you get reconstruct, which will repair more damage for less spell points.
Do keep at least two Repair spells - they have cooldowns that (even on a Sorc) can be problematically long at times.
FuzzyDuck81
05-05-2010, 01:55 AM
Erm... what's the ooze puppet for?
living spells have ooze as their racial type, meaning ooze puppet can charm them :) it's useful for reducing damage in the subterranne on the way to VoD & HoX, as well as making Enter the Kobold quest in Reavers Refuge (for SoS flagging to get dragontouched armour) considerably easier
Matuse
05-05-2010, 09:04 AM
Erm... what's the ooze puppet for?
Gelds living spells, who are some of the most damaging monsters in the entire game, and are immune to conventional charming (and being oozes have tremorsense so they "see" invis as well).
Eladiun
05-05-2010, 09:35 AM
Hey guys, I just have a quick question. My friend and I decided to roll toons that benefited each other, so I made a warforged sorcerer that is primarily specced to heal warforged (my friend made a warforged tank-like character). We can 2 man many dungeons pretty easily with this combo, but what exactly would I say when I am joining a raid group (we are lvl 8, and are getting closer to Tempest Spine). Would I consider myself to be a healer, and tell the leader that I can only heal warforged? And would people even accept such toons in their groups? Thanks in advance for all your helpful advice.
As the others have said don't sweat it, right now you may feel like you are your buddies pocket healer but things will start to change for you after 9. Arcanes are fairly weak prior to 9 but after they really start to shine...at 9 alone you get PK, FW, and Stoneskin. Besides on a TS run, you can get away with 4 to 6 pikers.
AdahnX
05-05-2010, 10:45 AM
Just out of curiosity, what server is this on? I'm on Orien and I, too, decided to build my WF Wiz/Rog as basically a Cleric for Warforged after reading a lot about the animosity between Healers and WF. But thus far I have not found a group of WF Melees to run with. Probably more due to my sporadic schedule than a lack of demand. I'm only around level 5 or 6 though, also due to my sporadic schedule and newbishness of wanting to fully explore a dungeon the first time I run it.
I always preferred to play my wizards in a supportive role of buffing and CC rather than center stage nuke/DPS. The repair spells, I figured, would take this to another level, and at the same time fill a niche due to the WF healing penalty. But anyway, the prevailing theme seems to be to have fun, and that is the type of playstyle that I enjoy and that's why we're all here, right?
Aleran
05-05-2010, 09:22 PM
Just out of curiosity, what server is this on? I'm on Orien and I, too, decided to build my WF Wiz/Rog as basically a Cleric for Warforged after reading a lot about the animosity between Healers and WF. But thus far I have not found a group of WF Melees to run with. Probably more due to my sporadic schedule than a lack of demand. I'm only around level 5 or 6 though, also due to my sporadic schedule and newbishness of wanting to fully explore a dungeon the first time I run it.
I always preferred to play my wizards in a supportive role of buffing and CC rather than center stage nuke/DPS. The repair spells, I figured, would take this to another level, and at the same time fill a niche due to the WF healing penalty. But anyway, the prevailing theme seems to be to have fun, and that is the type of playstyle that I enjoy and that's why we're all here, right?
I play on Argonossen. I don't know if I have just been lucky, but when I created groups to run Deleras and Shan To Kor hard, I ended up with a full warforged group (which completely dominated btw :D). I actually enjoy playing the healing role, but the reason I rolled a warforged sorc was so I didn't have to be pressured as a "primary healer." Instead, I can heal warforged when necessary and buff/dps.
Schmoe
05-07-2010, 08:25 AM
There's nothing wrong with wanting to be able to heal warforged party members. That's a good thing. But anyone who plans to do so needs to keep in mind that you will almost never be in an all-warforged party, which means that you won't be able to act as the primary healer for the group, which means that you'd better bring something else to the table. My advice: make sure you can be valuable and productive in a group without any warforged characters at all (it happens a lot). Not mediocre and passable, but valuable and productive. Just think of those times when you have warforged with you as a chance to really excel.
ArloOne
05-07-2010, 08:29 AM
On my WF wiz/rog...I love healing the WF tank in VOD runs. Its easy and not much to it. I reccommend getting a few stacks of reconstruct scrolls and then just toggling(for cool down) between them for excellent healing(recon) on all us toaster types!
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