PDA

View Full Version : 20 WF Barbarian Massive THF Damage and Very High Hit Points 34pt build



DethTrip
05-04-2010, 02:38 PM
This build has all the con and toughness enhancements as well as critical rage, extend rage, extra rage, barbarian and WF power attack, and the WF great weapon aptitude. Also the feats are of course Toughness, Power Attack, THF, ITHF, GTHF, Cleave and Great Cleave. My only concern is with a -10 to attack is this guy going to be able to hit anything? I know the big strength bonus will help while raged but will it be enough? If he does hit something it's going to be big damage. I'm sure someone has run something similar to this. Please give me your opinions. Thanks.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

20 Barbarian THF Axe
Level 20 Neutral Good Warforged Male
(20 Barbarian)
Hit Points: 522
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 6
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 24
Dexterity 10 10
Constitution 20 26
Intelligence 8 8
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff -2 -2
Concentration 5 8
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -2
Hide 0 0
Intimidate -2 -2
Jump 8 30
Listen 0 20
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -2 -2
Swim 4 7
Tumble 1 1
Use Magic Device n/a n/a

Level 1 (Barbarian)
Skill: Balance (+2)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Tumble (+1)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Toughness
Enhancement: Barbarian Toughness I
Enhancement: Warforged Healer's Friend I


Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Constitution I


Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Power Attack
Enhancement: Barbarian Power Attack I
Enhancement: Racial Toughness I
Enhancement: Warforged Constitution I


Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Toughness II
Enhancement: Warforged Power Attack I


Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Power Attack II


Level 6 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Two Handed Fighting
Enhancement: Barbarian Extra Rage II
Enhancement: Racial Toughness II
Enhancement: Warforged Great Weapon Aptitude I


Level 7 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Toughness III


Level 8 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Constitution II


Level 9 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Warforged Constitution II


Level 10 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extra Rage III


Level 11 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Critical Rage I


Level 12 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Racial Toughness III


Level 13 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Constitution III


Level 14 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Critical Rage II


Level 15 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Cleave
Enhancement: Barbarian Extend Rage IV


Level 16 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III


Level 17 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Barbarian Toughness IV


Level 18 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Selected) Great Cleave
Enhancement: Racial Toughness IV


Level 19 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Power Attack II


Level 20 (Barbarian)
Ability Raise: CON
Skill: Jump (+1)
Skill: Listen (+2)
Enhancement: Barbarian Might
Enhancement: Warforged Power Attack III

Belwaar
05-04-2010, 02:52 PM
*Can't take Crit Rage anymore
*Weapon Amplitude doesn't work (if memory is correct)
*Great Cleave...no. Take Stunning Blow or Improved Critical: Slashing...I recommend IC: Slashing, if you feel like Toughness is worth it, otherwise go IC: Slashing and Stunning Blow and forget about Great Cleave and Toughness. JMO.

*Go the Frenzied Berserker Route
-Max out Hardy Rage, Power Rage
-Take a couple Healer's Friend (or whatever the enhancement is) to help out your healers.

DethTrip
05-04-2010, 03:10 PM
*Can't take Crit Rage anymore
*WF PA and Barbarian PA don't stack
*Weapon Amplitude doesn't work (if memory is correct)
*Great Cleave...no. Take Stunning Blow or Improved Critical: Slashing...I recommend IC: Slashing, if you feel like Toughness is worth it, otherwise go IC: Slashing and Stunning Blow and forget about Great Cleave and Toughness. JMO.

*Go the Frenzied Berserker Route
-Max out Hardy Rage, Power Rage
-Take a couple Healer's Friend (or whatever the enhancement is) to help out your healers.


I'm not overly sure where you're getting this -10 to attack...but WF THF Barbarians are some of the hardest hitting, if not THE hardest hitting builds in the game.

I got the -10 from power attack and the 5 power attack enhancements equaling -10. You can't take the crit rage enhancement anymore? I have version 3.34 Character Planner. It was supposed to be the most up to date one. I have never made a barbarian before and didn't even know about the frenzied beserker enhancements. I will have to completely rework this build. Thanks for the input.

Creeper
05-04-2010, 03:10 PM
*WF PA and Barbarian PA don't stack


That's news to me!

Belwaar
05-04-2010, 03:13 PM
I got the -10 from power attack and the 5 power attack enhancements equaling -10. You can't take the crit rage enhancement anymore? I have version 3.34 Character Planner. It was supposed to be the most up to date one. I have never made a barbarian before and didn't even know about the frenzied beserker enhancements. I will have to completely rework this build. Thanks for the input.

Oh ok, that makes sense...by time you have all of the Power Attack enhancements, your attack will be in the 40-60 range and you shouldn't have a problem whatsoever hitting things :)

Creeper
05-04-2010, 03:17 PM
I got the -10 from power attack and the 5 power attack enhancements equaling -10. You can't take the crit rage enhancement anymore? I have version 3.34 Character Planner. It was supposed to be the most up to date one. I have never made a barbarian before and didn't even know about the frenzied beserker enhancements. I will have to completely rework this build. Thanks for the input.

It is actually -11 attack roll:

-5 from power attack
-3 from WF power attack
-3 from Barbarian power attack
_______
-11 attack roll

for +11 damage to one handed and +22 damage for two handed weapons.

Belwaar
05-04-2010, 03:18 PM
Check out this guide for a great THF WF Frenzied Berserker, done by Shade. It's a great guide and pretty much walks you through the entire process of stats, enhancements, and gear you'll need to be top notch

http://forums.ddo.com/showthread.php?t=199947

Belwaar
05-04-2010, 03:18 PM
That's news to me!

Fixed that...my mistake.

Goldeneye
05-04-2010, 03:19 PM
WF Power Attack and Barbarian Power Attack should stack.

Racial bonuses DO stack with Class Bonuses.



You can no longer get Crit Rage, and Frenzy is more DPS anyway.
WF Amp is still broken
Great cleave is ****


I can not stress enough how crazy Stunning Blow is

and:

You're title:
20 WF Barbarian Massive THF Damage and Very High Hit Points 34pt build
is a pretty grand way of saying:


"the same build that 20 other people on the forums posted, and is now being run by 1/2 the noobs on the server"

Creeper
05-04-2010, 03:20 PM
You're title:
20 WF Barbarian Massive THF Damage and Very High Hit Points 34pt build
is a pretty grand way of saying: "the same build that 20 other people on the forums posted, and is now being run by 1/2 the noobs on the server"

It's funny because it's true!

Shade
05-04-2010, 03:37 PM
"the same build that 20 other people on the forums posted, and is now being run by 1/2 the noobs on the server"

It's really all the small things that make an average barbarian great.. He messed up several small things so it's not really the same.

Things messed up
Alignment: Never good. TN or CN are the only acceptable choices.
Feat: Great Cleave = worthless.
Con: 20 = overkill. 17-18 tops on a 34pnt.

And yea with max power attack enhancemens you won't hit the broadside of a barn if you just take them all and go nuts.

The key to fixing that is keeping them minimal as possible, ignoring all the WF ones until your 20 and maxx geared out.. And hopefully have a bard in the group.

Belwaar
05-04-2010, 03:43 PM
Con: 20 = overkill. 17-18 tops on a 34pnt.

If he's taking Toughness, I completely agree, 20 is overkill, but if he doesn't take it, then I think 20 would be fine.

Goldeneye
05-04-2010, 03:43 PM
It's all the little things that matter, because the other 95% of barbarian builds are identical :)

Goldeneye
05-04-2010, 03:46 PM
In terms of CON:
The difference between 18 CON and 20 CON is 20HP at level 20.
The difference between 620 hp and 640 hp isn't significant (random number, not based on any math)

However, what else are you going to put those points into? Wis for will saves? Dex for reflex saves? Int for skill points?

CON is a barbarian's stat. Since it effects their HP and Length of rages.

Shade
05-04-2010, 03:53 PM
If he's taking Toughness, I completely agree, 20 is overkill, but if he doesn't take it, then I think 20 would be fine.

For a TR barb with no toughness and reasonable endgame gear..
It's the difference in 740 or 760hp.. Not worth the loss of several points of saves/skillpnts.
My recommended 34 pnt stats:
Str 18
Dex 13
Con 18
Int 9
Wis 8
Cha 6

Could dump wis into dex given the low amount of any real devastating will saves in the end game you can't otherwise be immune to with correct buffs.. But I'd wager they will add more deadly will saves eventually. And there are still a couple rare situations where having a few more points can make a big difference.

Creeper
05-04-2010, 04:20 PM
CON is a barbarian's stat. Since it effects their HP and Length of rages.

In the same way that CHA is a Favored Soul's stat, so I disagree with this. The most important stat for Barbs is STR. They already get very high fort saves and HPS. Rages that last a few seconds longer are not really very helpful.

Six seconds per two points of con X your tier of duration enhancement. The difference of 16 and 20 con are little.

Goldeneye
05-04-2010, 04:22 PM
True. STR is the most important by far.