Duncani_Daho
05-03-2010, 06:39 AM
I have cut-and-pasted this bit on Milestones to see what the DDO forums community might have to say about a side project for a static group of True Reincarnated characters. The idea is to run notoriously difficult quests with level-appropriate characters so that the party is always facing a pretty deadly challenge right around the corner before they are allowed to level up.
Any thoughts? Anyway, here it is:
"Concerning challenge, maybe I'll make up a list of quests, a road map of pure challenge, and see if the PD community has any thoughts or cares to add to it. And then maybe run them all with a static group of True Reincarnated as a side project. Maybe we could even throw in Parvo's "no raise dead or resurrection" at all, ever, rule.
Each level your group must pass a Milestone Quest before you can level up. It might start off something like this:
Milestone 1: Kobold assault on hard before you reach level 3.
Milestone 2: Swiped Signet on hard before you reach level 4.
Milestone 3: Proof Is in the Poison on hard before you reach level 5.
Milestone 4: Necropolis "Tomb/Heart" series on hard before level 6.
Milestone 5: Taming The Flames on hard before level 7.
Milestone 6: Devil's Assault on NORMAL before you reach level 8.
Milestone 7: Xorian Cipher on hard before you reach level 9.
Milestone 8: The Pit on ELITE before you reach level 10.
Milestone 9: Threnal Ruins (west, east, south) on hard before level 11.
Milestone 10: Dreams of Insanity on hard before you reach level 12.
Milestone 11: Necropolis 3rd Tier series before you reach level 13.
Milestone 12: how are you still alive???
You get the idea. Additionally, there would be an overall restriction: must run in quests at least 1 level over the party. I think such a structure would provide a ton of challenge and excitement. Using the AH probably wouldn't help you that much, but it would be open for debate."
Last point: while doing it permadeath style is open for debate, at a minimum I'd like to see every quest require two bonuses upon completion: Flawless Victory (no deaths) and Perseverance (no reentry).
Any thoughts? Anyway, here it is:
"Concerning challenge, maybe I'll make up a list of quests, a road map of pure challenge, and see if the PD community has any thoughts or cares to add to it. And then maybe run them all with a static group of True Reincarnated as a side project. Maybe we could even throw in Parvo's "no raise dead or resurrection" at all, ever, rule.
Each level your group must pass a Milestone Quest before you can level up. It might start off something like this:
Milestone 1: Kobold assault on hard before you reach level 3.
Milestone 2: Swiped Signet on hard before you reach level 4.
Milestone 3: Proof Is in the Poison on hard before you reach level 5.
Milestone 4: Necropolis "Tomb/Heart" series on hard before level 6.
Milestone 5: Taming The Flames on hard before level 7.
Milestone 6: Devil's Assault on NORMAL before you reach level 8.
Milestone 7: Xorian Cipher on hard before you reach level 9.
Milestone 8: The Pit on ELITE before you reach level 10.
Milestone 9: Threnal Ruins (west, east, south) on hard before level 11.
Milestone 10: Dreams of Insanity on hard before you reach level 12.
Milestone 11: Necropolis 3rd Tier series before you reach level 13.
Milestone 12: how are you still alive???
You get the idea. Additionally, there would be an overall restriction: must run in quests at least 1 level over the party. I think such a structure would provide a ton of challenge and excitement. Using the AH probably wouldn't help you that much, but it would be open for debate."
Last point: while doing it permadeath style is open for debate, at a minimum I'd like to see every quest require two bonuses upon completion: Flawless Victory (no deaths) and Perseverance (no reentry).