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Dartanyn
05-02-2010, 04:46 PM
And it didn't turn out all bad.

It all started with a blind invite. (Yeah, I know -- some variation of "Caveat Emptor" fits here.) I refused the first one, and sent a /tell asking if I could help the person. They promptly sent me another blind invite. Whatever...I'm not busy. So I join and find out it's a raid group. With one cleric. {shrug} And melee heavy. Only one pure caster, and two multiclass casters going for AA. Oh, and it's only a nine person group. Okay, this has gone from "I'm not busy" to "I've just gotta see where this goes, because it's GOTTA turn out interesting one way or another."

Everyone's standing around debating whether or not we need two clerics to actually do this thing, when another cleric shows up. A level SIX cleric. The party leader's just blind inviting EVERYONE. I roll my eyes irl and just enter in on normal. The party leader says "Why normal?" He's pretty much shouted down with the obviousness of the situation.

Anyhow, I'm inside the mountain and beating down drow when the party intimitank shows up and reminds me what a REAL armor class is. About this time, one of our two rogues decides that he has to leave the group. Down to eight. At the top of the initial little tunnel, we get stuck at the intelligence rune. Fox's Cunning gets us thru, but not without a five minute discussion, at which point we discover that one of our AAs is a frenchman (ESL). Not a problem (YET!).

We proceed through the rest of the dungeon with minor difficulties (rogue lost in the water tunnels, stuff like that), and only a few deaths due to overzealousness on the part of the squishies. Me (12 pally) and the intimitank are pretty much rockin' the place, and (to their credit), the arcane peoples are making quick work of the constructs with construct slaying arrows.

Runes are collected and after a single hiccup at the beholder ('tank rolls a nat 1), we get to Sor'jek. We discuss what to do, runekeepers are reminded of their responsibilities, and then it happens. Our excellent single cleric says "I knew I forgot something!" Yep. FOM components.

Chaos. Absolute chaos. Puzzle gets done quick, but something's not right with the runes. Only a matter of time and then we get scattered. Sor'jek is only minorly injured. The inquiries begin. "Who has the runes?" "I don't!" "I only had one!" etc. Then our french AA speaks up. "I have two! What am I supposed to be doing with them? Oh yeah, I'm lost after getting blown off the mountain." It takes us about 20 minutes to find him, during which time the party that was up there with ol Sorjy is toast. Why they didn't just jump off is beyond me, but hey, the heat of the moment and all that.

Anyhow, I collect Frenchie and we regroup, he trades me the runes, and we go in again. Runes in, beatdown begins. I get blown off again, but we complete. All in all, any completed run is a good run.

I'm just happy I was able to help out as much as I did. Made me proud of my character. :)

ggs everyone!

-d

GhoulsTouch
05-02-2010, 05:23 PM
. Okay, this has gone from "I'm not busy" to "I've just gotta see where this goes, because it's GOTTA turn out interesting one way or another."

You sir are all that's right in the DDO community! All people should look at things like this.
So what if you aren't with the best of the best tried and true? Danger, variety and chance should prevail.

I have been in a forum war with the Mech Wiz builds for this very reason...ADMIT TO THE CHALLENGE, and the excitement and adventure will only build from there.

Or you can just stay aloof, elitest, and too serious to have any fun. "Ta, Ta, these traps shall not hurt me..for I am far too superior."

Or those healers...

"You decided to fight these monsters how vulgar and incredibly stupid, I shall not heal one so stupid"

Pfft..whatever. :)

But you stuck it out and gave it a chance for the persuit of an adventure. For that you get two thumbs up.

Overcoming plausible challenges is a reason to celebrate. You did well Hurrah!!!

Moreion
05-02-2010, 06:24 PM
Tempest Spines Rules.

I meet my best in game friends there and my current guild.

When i was reading ur adventure i remembered the last run i made there: I was already a prefesional at Tempest when i decided to join an Elite group. It was not the first time i runned that dif so i thought it would be fun to defeat the giant again.

But right after beatting the fire-ice fencers some new guys decided to go an loot by themselves the chests and find themselves between giants falling one by one and decided to release and drop. At the end we were just 6 at the very start point of the raid... but 6 vets :). So we all agree and decide to give it a shot and we finished it on record time :)

FallenEagle
05-02-2010, 10:37 PM
There's so much stories to tell about Tempest Spine and The Pit.

Every time I stepped into them was another new and annoying adventure.

Our guild have lots of organized and mature people, so we aim for enjoyment and fellowship while going through it. Yet, it's a raid, so not enough guildies for it, we invite other random DDO fellows.

I always stated this at the very beginning:

"No one smarter than our rogue. No stupid dying in traps. Minimize HP loss as much as possible for the sake of clerics. Follow orders at all time"

Despite that said, there were always some smart-ass ran in front of all of us. Some got themselves killed. Some pull back the mobs to flank us while we were facing another encounter. what worse, i'm a bow ranger, and the mobs they pull butt me to half hp before i'd noticed my tail. This drove our clerics into madness to heal both side, and 2 men were useless as the result cuz we ran for our lives. See how useless and needless that had became? *sigh* sorry, overheat with the memory XD

After a few dying, and I sneak in to recover those forsaken soulstones. The smart-asses sum up their intelligent and came to the conclusion that this Templest thingy quest did not worth their time. Simply hit the Leave Party, they left.

6 guildies and an honourable 2nd Cleric guest remained. it became more intense, but we managed to get through to the giant. everyone received roles. Mine is to help connect the puzzle. i devoted myself to the task without worrying because i know someone out there is pulling aggro as the part of the plan.

as the last piece of puzzle turned, i stood there watching the light crept into the connectors. 'alas!' I thought. and out of the knowing, "boom"! I found myself in the middle of somewhere but nowhere. flew n flew upward, the sky changed colour, then i thought 'hey i come, my s@xy angels!

well, not as i planned. i crashed on a rock without featherfall... well, yeah, imagine if u fell from a 60 stories high building, that's what my remain looked like :)

then another mate went 'shyt! i flew over you to the very entrance, Fallen'

that leaves only 5 for the combat. constantly i heard our leader shout 'to me!'

They managed to kill that big thing and came to revived us and take us back to chests - oh, so sweeeet rubbish loots.

Does the loots with the time n the repairing cost? 'nahhhhh!'

What worth is the bond between guildies - we know that we will not abandon one another.

What worth is at least, repeat AT LEAST, there are still honourable players out there that we could rely on.

What worthless is for those who did not stick with us till the end, they missed some of the characteristics of the enjoyment of DDO - too bad, indeed.




IGN: FallenEagle
Guild: Dont Play With Us
Server: Sarlona
Quote: Fooling around is best in Games!

Daliyn
05-03-2010, 03:23 AM
Made me proud of my character. :)

Nice story. But don't be proud of your char, it's just a bunch of pixels. Be proud of yourself, who built it and stayed till success.

ExarKun77
05-03-2010, 06:38 AM
Nice story. But don't be proud of your char, it's just a bunch of pixels. Be proud of yourself, who built it and stayed till success.

Nicely said.

And to the OP: anyone who bails as soon as something goes wrong is a coward, or doesn't deserve your game time.
I don't really care about xp, and i don't really care about the time it takes to complete a quest, the feeling of achievement is priceless to me.
The other day, with a lvl 11-13 group, we beat the 2 bosses of "mired in kobolds" in the twelve enclave, on normal.
It was long, painfull, and some will say not worth, but it was fun and i'll always remeber it ;).

But i might be an exception, i never bail (only do it when i'm left alone).
Recently, for example, the whole group but one rogue bailed on me because we couldn't beat Arnold in "made to order", house K. I took leadership, found other players, warned them that we were at the boss, they were kind enough to help us, and we did it ;).

UnderwearModel
05-03-2010, 06:41 AM
+1 rep from me when I can give it

Bladecutter563
05-03-2010, 07:46 AM
This is such a contrast from my first and most recent Tempest Spine run. It went flawlessly, and the only one who got tossed off was me at the end as soon as the big guy died.

Not bad for my first time. :P

Dartanyn
05-03-2010, 08:34 AM
Thanks for all the kind replies (esp. the "proud" correction! Thanks Daliyn).

On a side note: Frickin' Arnold. I ran that for the first time a couple days ago, and my +20-something (24?) pally fort save couldn't hang with the thunderstun punch or the lightning blindness, even on 11+ on the d20 rolls. That dude is HARD. Still, I kept him looking at me thru the whole fight by listening for the "ching!" of blade on construct. Props to Exummed (cleric) for keeping me vertical thru the whole thing. It says something to her credit that I remembered her name after a few days. :)