TheJusticar
04-30-2010, 09:00 PM
Devs,
I believe adding trades/professions to this game would add a much needed layer of depth. Potion crafter, Magical cook, Blacksmith, Bartender etc. Let them craft/make products that are not sold anywhere else. As I suggested in a different thread maybe allow for recipes for 1 minute haste, food/drink rations that are dungeon consumable, armor and weapon improvement, spell damage improvement, etc. If a person is dedicated enough, he or she can become a provider and/or business person. Perhaps have the coin lords levy taxes on the sales of these products for gold sink purposes. Perhaps charge a fee for using one of the Marketplace stands and so forth. In short, just another way to keep both new and long-timers busy while they wait for more content. I know that this is done in many MMOs and very poorly implemented in most. However, D&D and DDO by extension lend itself to this sort activity more so from the RP perspective. SWG (pre-NGE) had an excellent market/trade system and it made that game very fun and very interesting to play even when not actually "playing" it. Something like that could work wonders for DDO, IMO.
I believe adding trades/professions to this game would add a much needed layer of depth. Potion crafter, Magical cook, Blacksmith, Bartender etc. Let them craft/make products that are not sold anywhere else. As I suggested in a different thread maybe allow for recipes for 1 minute haste, food/drink rations that are dungeon consumable, armor and weapon improvement, spell damage improvement, etc. If a person is dedicated enough, he or she can become a provider and/or business person. Perhaps have the coin lords levy taxes on the sales of these products for gold sink purposes. Perhaps charge a fee for using one of the Marketplace stands and so forth. In short, just another way to keep both new and long-timers busy while they wait for more content. I know that this is done in many MMOs and very poorly implemented in most. However, D&D and DDO by extension lend itself to this sort activity more so from the RP perspective. SWG (pre-NGE) had an excellent market/trade system and it made that game very fun and very interesting to play even when not actually "playing" it. Something like that could work wonders for DDO, IMO.