Winter_storm
04-27-2010, 01:46 AM
I want to build a wizard human 32 point. But having problems knowing what spells to select number one. Knock and locate door I like to keep. I have very little experience as a wizard so posting in hopes anybody would see a problems with my build. I have hopes maybe running the shroud in the future.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(20 Wizard)
Hit Points: 222
Spell Points: 1844
BAB: 10\10\15\20
Fortitude: 10
Reflex: 17
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 13 13
Dexterity 8 11 11
Constitution 16 19 19
Intelligence 18 26 32
Wisdom 10 13 13
Charisma 10 13 13
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+3 Tome of Strength used at level 8
+3 Tome of Dexterity used at level 8
+3 Tome of Constitution used at level 8
+3 Tome of Intelligence used at level 8
+3 Tome of Wisdom used at level 8
+3 Tome of Charisma used at level 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11.5 11.5
Bluff 0 1 1
Concentration 7 27 29
Diplomacy 2 12.5 12.5
Disable Device n/a n/a n/a
Haggle 0 12.5 12.5
Heal 0 1 1
Hide 0 11.5 11.5
Intimidate 0 1 1
Jump 2 12.5 12.5
Listen 0 1 1
Move Silently 1 11.5 11.5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 11 11
Search 4 11 11
Spot 0 1 1
Swim 0 1 1
Tumble 0 5.5 5.5
Use Magic Device 2 12.5 15.5
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Human Bonus) Insightful Reflexes
Feat: (Wizard Bonus) Mental Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Spell (1): Acid Spray
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Spell (1): Mage Armor
Spell (1): Niac's Cold Ray
Spell (1): Shield
Spell (1): Detect Secret Doors
Enhancement: Wizard Concentration I
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Burning Hands
Spell (1): Charm Person
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (2): Web
Spell (2): Knock
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Electric Loop
Spell (2): Scorching Ray
Enhancement: Wizard Concentration II
Enhancement: Wizard Elemental Manipulation II
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Spell (3): Fireball
Spell (3): Heroism
Enhancement: Human Adaptability Intelligence I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (2): Command Undead
Spell (1): Protection From Evil
Enhancement: Wizard Improved Empowering II
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Fire Shield
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Charm Monster
Spell (4): Burning Blood
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Spell Penetration I
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Spell (5): Break Enchantment
Spell (5): Symbol of Pain
Enhancement: Wizard Elemental Manipulation IV
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Flesh to Stone
Spell (6): Circle of Death
Enhancement: Wizard Improved Heightening I
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (6): Otiluke's Freezing Sphere
Spell (6): Mass Suggestion
Enhancement: Wizard Lineage of Elements III
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Spell (7): Otto's Sphere of Dancing
Enhancement: Wizard Lineage of Deadly Elements III
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Banishment
Spell (7): Delayed Blast Fireball
Enhancement: Wizard Improved Heightening II
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Maximize Spell
Spell (8): Otto's Irresistable Dance
Spell (8): Sunburst
Enhancement: Wizard Improved Maximizing I
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Trap the Soul
Spell (8): Greater Shout
Enhancement: Wizard Improved Maximizing II
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Power Word: Kill
Spell (9): Mordenkainen’s Disjunction
Enhancement: Wizard Intelligence III
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (9): Wail of the Banshee
Spell (9): Energy Drain
Enhancement: Wizard Energy of the Scholar III
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Spell (8): Power Word: Stun
Enhancement: Wizard Energy of the Scholar IV
Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (7): Power Word: Blind
Spell (7): Control Undead
Enhancement: Wizard Master of Magic
Enhancement: Racial Toughness II
Enhancement: Wizard Subtle Spellcasting I
Any help would be appreciated
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(20 Wizard)
Hit Points: 222
Spell Points: 1844
BAB: 10\10\15\20
Fortitude: 10
Reflex: 17
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 13 13
Dexterity 8 11 11
Constitution 16 19 19
Intelligence 18 26 32
Wisdom 10 13 13
Charisma 10 13 13
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+3 Tome of Strength used at level 8
+3 Tome of Dexterity used at level 8
+3 Tome of Constitution used at level 8
+3 Tome of Intelligence used at level 8
+3 Tome of Wisdom used at level 8
+3 Tome of Charisma used at level 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11.5 11.5
Bluff 0 1 1
Concentration 7 27 29
Diplomacy 2 12.5 12.5
Disable Device n/a n/a n/a
Haggle 0 12.5 12.5
Heal 0 1 1
Hide 0 11.5 11.5
Intimidate 0 1 1
Jump 2 12.5 12.5
Listen 0 1 1
Move Silently 1 11.5 11.5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 11 11
Search 4 11 11
Spot 0 1 1
Swim 0 1 1
Tumble 0 5.5 5.5
Use Magic Device 2 12.5 15.5
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Human Bonus) Insightful Reflexes
Feat: (Wizard Bonus) Mental Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Spell (1): Acid Spray
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Spell (1): Mage Armor
Spell (1): Niac's Cold Ray
Spell (1): Shield
Spell (1): Detect Secret Doors
Enhancement: Wizard Concentration I
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Burning Hands
Spell (1): Charm Person
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (2): Web
Spell (2): Knock
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Electric Loop
Spell (2): Scorching Ray
Enhancement: Wizard Concentration II
Enhancement: Wizard Elemental Manipulation II
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Spell (3): Fireball
Spell (3): Heroism
Enhancement: Human Adaptability Intelligence I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (2): Command Undead
Spell (1): Protection From Evil
Enhancement: Wizard Improved Empowering II
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Fire Shield
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Charm Monster
Spell (4): Burning Blood
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Spell Penetration I
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Spell (5): Break Enchantment
Spell (5): Symbol of Pain
Enhancement: Wizard Elemental Manipulation IV
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Flesh to Stone
Spell (6): Circle of Death
Enhancement: Wizard Improved Heightening I
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (6): Otiluke's Freezing Sphere
Spell (6): Mass Suggestion
Enhancement: Wizard Lineage of Elements III
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Spell (7): Otto's Sphere of Dancing
Enhancement: Wizard Lineage of Deadly Elements III
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Banishment
Spell (7): Delayed Blast Fireball
Enhancement: Wizard Improved Heightening II
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Maximize Spell
Spell (8): Otto's Irresistable Dance
Spell (8): Sunburst
Enhancement: Wizard Improved Maximizing I
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Trap the Soul
Spell (8): Greater Shout
Enhancement: Wizard Improved Maximizing II
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Power Word: Kill
Spell (9): Mordenkainen’s Disjunction
Enhancement: Wizard Intelligence III
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (9): Wail of the Banshee
Spell (9): Energy Drain
Enhancement: Wizard Energy of the Scholar III
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Spell (8): Power Word: Stun
Enhancement: Wizard Energy of the Scholar IV
Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (7): Power Word: Blind
Spell (7): Control Undead
Enhancement: Wizard Master of Magic
Enhancement: Racial Toughness II
Enhancement: Wizard Subtle Spellcasting I
Any help would be appreciated