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View Full Version : rezising UI objects, saving layout



dunklezhan
04-24-2010, 04:50 AM
I've moaned whenever the opportunity arises about this, but I don't think I've ever formally made the suggestion:

The problem this suggestion would address is this:

Those with systems that for one reason or another can't run at the high resolutions have real problems with visible screen real estate in this game. This game needs you to have quick access to many hotbars. Some people manage with Ctrl-scrolling through just one but these are a minority. Unless you have a large monitor and a gfx card capable of high resolutions (by which I mean anything over 1024x768 really which is all some older TFT's can manage), you can end up with only enough room to see your character and very little else, very easily.

I myself ended up actually buying a larger monitor just to make DDO playable. Yes, I was that impressed with the game that this rather jarring 'feature' didn't make me just quit in frustration (it was close - I had to really think about it), and had enough disposable income at the time that I upgraded my monitor just to be able to have a shot at effective play. I'm really glad I did because that was only at L4. By L10ish where most of my characters are now, I'm finding the need for 10+ hotbars on the screen at once on most characters, with clickies, pots, weapon sets, spells, combat abilities, active feats and enhancements, etc.

So that's the problem. I've suggested full UI scaling in the past, but maybe that's too difficult, I don't know.

My suggestion then is a little simpler than that:

All UI objects should be independently resizeable, (like the chat windows and large map view are). This would include the quest objectives window (though the ability to make this transparent helps anyway), all hotbars, focus orb, character HP/mana/ki bar, quick button bar (for inventory, store, quest log etc), and so on. If you resize the main hotbar (i.e. the one with the up/down selector arrows) all other hotbars should be tied to that, and resize with it.


The second problem relates to retaining UI settings. Unless one logs out and quits the game, any changes to the layout (position of bars, resize of chat window etc) reset themselves if you, say, alt/tab out of the game (e.g. to go look at my character planner before I spend APs or level up). I've also found this happens if I merely log back to the character selection screen and then log back in. There needs to be a way to save the current UI layout under gameplay options.

The reason I've made the two suggestions together is because if you could do UI component resizing at will, the problem of it resetting itself would be that much more obvious. The UI 'save' feature needs to be in place before the resizing feature. If the resizing feature never gets added to the dev to do list, then the save feature would be useful anyway, and probably the easier of the two developments.

Syrophir
04-24-2010, 05:25 AM
Signed.

It would also be nice to be able to lock the positions of the UI objects so you can't move them by mistake, hotbars at least.

chubbs99
04-24-2010, 07:19 AM
The whole UI needs to be overhauled. Personally, it looks bloated and comes from a game in the 90's. Skinning the UI I've found has helped keep my attention where it needs to be, but the skinning options are so limiting, all you can do is change the color not the size.

Also, even though this is a slight derailment, I noticed earlier that games for windows Recommends a system score of 4.0, with a minimum at 1.0. This made me laugh, alot. I'm using a Toshiba Satellite L450, and by no means am I trying to make it out to be a gaming laptop, but windows says the system is a 3.3. So I should be good for DDO right? WRONG. I've had to turn the game engine down in the troubleshooting tab, and everything except draw distance is set to very low. I want to be able to see what is hitting me, so Very low doesn't work. And then the game becomes playable with practice (lots of GW on dial up years ago has made most lag a non issue for me).

But, to bring this back on topic, this system uses a weird (to me) native resolution. That being 1366 x 768 at max. On my level 16 Sorc, I have 10 hot bars on the screen, and this I've found to be the very minimum and still playable number (for myself). This means not all my spells are on the bars at all times (the ones I rarely use from lvl 1 & 2), this also means that old spells have to be taken off for the new ones.

Since my knowledge of gaming coding is strictly to using Q-Basic on the TI-83+, I can only assume that the easiest thing for them to do would be to add a % variable in the image size when they render the desktop. Similar to the idea behind the Hight/Width modifiers in HTML.

However, this is not something I personally would consider a priority change, Needed yes, Needed today not so much. I would rather see the Text Search Auction House finished (since they are only missing the front end aka UI portion), or any number of bugs that have existed since the game first launched. If someone needs a back burner project though, I think this would be something great to see done.

dunklezhan
05-03-2010, 05:00 PM
OK, shameless thread necro. But I've seen a couple of threads in the last few days which touched on bits of this so thought I'd bring it back to the top for more comment. Clearly there is a desire there.

Its just not as big a desire as, say AH, PrEs, races etc etc etc. I know this. I know. But the suggestions I and others have made re the UI would improve the game overall for everyone all the time. So I am not ashamed of this thread necro. I refuse to be ashamed! Fearful of the neg rep storm I may unleash, yes... but not ashamed.

Karranor
05-03-2010, 05:06 PM
I fully support any and all UI upgrades.

/signed

/em bats the flies away from the horse so he can slip in a sugar cube.

ngn-Aeo
05-03-2010, 05:29 PM
UI scaling would be huge, playing the game on anything less then 1920 x 1200 is hard for me.

This would be totally different if the UI could be scaled.

dunklezhan
05-04-2010, 07:28 AM
cross referencing another thread requesting hotbar scaling (amonst other things):

http://forums.ddo.com/showthread.php?p=2937751#post2937751

Just to ensure that there's a link between the two should the devs see one and not the other.

dunklezhan
08-05-2010, 04:10 AM
If there was ever a thread which demonstrated the need for this, its here:

http://forums.ddo.com/showthread.php?t=266050

Look at the differene in real estate between the 'very high' resolutions and the just 'high'. Even more apparent is the difference between the 16:9 monitors and the 4:3 ones.

DDO is a complex game that for most, if not all builds, practically requires many hotbars (i know there are people who manage without but from what I have seen on the forums, they are in the minority).

This in iteself is not a bad thing. But since the requires it to play effectively, there should also be tools to effectively manage it. The way people are forced to try to play if they can't afford the largest possible monitor is not effective, and they have to miss large swathes of the beautifulness that is the rest of the game.

Please Turbine - when you do your UI reboot for U7, copy/tweak/whatever the code you put into LOTRO to enable a UI slider.

Edit: I know on the evidence (by which I mean number of replies to this suggestion) that this doesn't seem to be widely needed by the community. I remain convinced this would be, at a stroke, a game changer, and a good one at that. I've certainly not read anyone saying its not needed (or at least, I've not read anyone who uses multiple hotbars saying its not needed and providing an explanation why, he says in advance of the inevitable response that just says 'no', just to vex me, you cheeky forum monkeys you).

Credinus
12-10-2011, 11:59 PM
Bumping with 100% support. At bare minimum, hotbar resizing needs to be added. Don't let this happen to you:

http://i3.photobucket.com/albums/y99/farrow12345/ScreenShot00000.jpg





Rooftop archers will be the bane of your existence (as will the Crucible swim).

Alabore
12-11-2011, 08:22 AM
Bumping with 100% support. At bare minimum, hotbar resizing needs to be added. Don't let this happen to you:
...
Rooftop archers will be the bane of your existence (as will the Crucible swim).
^^^
This.

/Signed.