buddabopp
04-19-2010, 11:01 AM
Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
skellietank
Level 20 True Neutral Dwarf Male
(6 Barbarian \ 2 Rogue \ 12 Wizard)
Hit Points: 344
Spell Points: 784
BAB: 13\13\18\23
Fortitude: 14
Reflex: 12
Will: 9
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 20 20
Dexterity 16 17 17
Constitution 16 17 21
Intelligence 14 16 18
Wisdom 8 8 8
Charisma 6 6 6
Tomes Used
+2 Tome of Intelligence used at level 8
+1 Tome of Dexterity used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 10 14
Bluff 2 2 2
Concentration 3 5 5
Diplomacy 2 2 2
Disable Device 6 27 28
Haggle 2 2 2
Heal -1 -1 -1
Hide 3 3 3
Intimidate -2 -2 -2
Jump 7 10 10
Listen -1 -1 -1
Move Silently 3 3 3
Open Lock 7 10 10
Perform n/a n/a n/a
Repair 2 4 4
Search 6 27 29
Spot -1 -1 -1
Swim 3 5 5
Tumble 7 7 7
Use Magic Device 2 15 15
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Power Attack
Level 4 (Rogue)
Ability Raise: STR
Level 5 (Barbarian)
Level 6 (Barbarian)
Feat: (Selected) Two Weapon Fighting
Level 7 (Barbarian)
Level 8 (Barbarian)
Ability Raise: STR
Level 9 (Wizard)
Feat: (Selected) Cleave
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Feather Fall
Spell (1): Detect Secret Doors
Spell (1): Nightshield
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Level 10 (Wizard)
Spell (1): Tumble
Spell (1): Grease
Level 11 (Wizard)
Spell (2): Blur
Spell (2): Resist Energy
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage II
Enhancement: Dwarven Constitution II
Level 12 (Wizard)
Ability Raise: STR
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): False Life
Spell (2): Command Undead
Level 13 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Displacement
Spell (3): Haste
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Wizard Energy of the Scholar I
Level 14 (Wizard)
Spell (3): Heroism
Spell (3): Rage
Enhancement: Wizard Intelligence I
Level 15 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (4): Fire Shield
Spell (4): Stoneskin
Enhancement: Wizard Pale Master I
Level 16 (Wizard)
Ability Raise: STR
Spell (4): Remove Curse
Spell (4): Wall of Fire
Level 17 (Wizard)
Spell (5): Teleport
Spell (5): Waves of Fatigue
Level 18 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Wizard Bonus) Mental Toughness
Spell (5): Protection From Elements
Spell (5): Summon Monster V
Level 19 (Wizard)
Spell (6): Greater Heroism
Spell (6): True Seeing
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence II
Level 20 (Wizard)
Ability Raise: CON
Spell (6): Tenser's Transformation
Spell (6): Create Undead
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Dwarven Axe Attack I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Barbarian Improved Trap Sense II
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Knight
Enhancement: Summon Skeletal Knight
Enhancement: Shroud of the Wraith
This build is something random i came up with to pass time until the next update. Yes i know it is insane but hey i love doing insane things. The only pieces of gear that are required for this would be the shroud of the abbot, obtainable through the abbot raid and the pale master set from Amrath. with these three items, while in the undead form the character will gain 6-27 hitpoints every time they are hit. Also the use of create undead to summon creatures that are low damage that will cause the shroud of the abbots effect to go off will further increase the potential healing.
The +2 intelligence tome is used to increase the meager amount of UMD that this build can obtain, as it stands with some gear a 20 to use race restricted items could be achieved with raid gear or a shroud item, although this aspect is completely optional. The +1 dex tome on the other hand is needed to take improved two weapon fighting and greater two weapon fighting and should be ingested before lvl 11
I have been leveling this build, it is a fun and unique experience. Please leave comments, critiques, and constructive criticism.
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
skellietank
Level 20 True Neutral Dwarf Male
(6 Barbarian \ 2 Rogue \ 12 Wizard)
Hit Points: 344
Spell Points: 784
BAB: 13\13\18\23
Fortitude: 14
Reflex: 12
Will: 9
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 20 20
Dexterity 16 17 17
Constitution 16 17 21
Intelligence 14 16 18
Wisdom 8 8 8
Charisma 6 6 6
Tomes Used
+2 Tome of Intelligence used at level 8
+1 Tome of Dexterity used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 10 14
Bluff 2 2 2
Concentration 3 5 5
Diplomacy 2 2 2
Disable Device 6 27 28
Haggle 2 2 2
Heal -1 -1 -1
Hide 3 3 3
Intimidate -2 -2 -2
Jump 7 10 10
Listen -1 -1 -1
Move Silently 3 3 3
Open Lock 7 10 10
Perform n/a n/a n/a
Repair 2 4 4
Search 6 27 29
Spot -1 -1 -1
Swim 3 5 5
Tumble 7 7 7
Use Magic Device 2 15 15
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Power Attack
Level 4 (Rogue)
Ability Raise: STR
Level 5 (Barbarian)
Level 6 (Barbarian)
Feat: (Selected) Two Weapon Fighting
Level 7 (Barbarian)
Level 8 (Barbarian)
Ability Raise: STR
Level 9 (Wizard)
Feat: (Selected) Cleave
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Feather Fall
Spell (1): Detect Secret Doors
Spell (1): Nightshield
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Level 10 (Wizard)
Spell (1): Tumble
Spell (1): Grease
Level 11 (Wizard)
Spell (2): Blur
Spell (2): Resist Energy
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage II
Enhancement: Dwarven Constitution II
Level 12 (Wizard)
Ability Raise: STR
Feat: (Selected) Improved Two Weapon Fighting
Spell (2): False Life
Spell (2): Command Undead
Level 13 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Displacement
Spell (3): Haste
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Wizard Energy of the Scholar I
Level 14 (Wizard)
Spell (3): Heroism
Spell (3): Rage
Enhancement: Wizard Intelligence I
Level 15 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (4): Fire Shield
Spell (4): Stoneskin
Enhancement: Wizard Pale Master I
Level 16 (Wizard)
Ability Raise: STR
Spell (4): Remove Curse
Spell (4): Wall of Fire
Level 17 (Wizard)
Spell (5): Teleport
Spell (5): Waves of Fatigue
Level 18 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Wizard Bonus) Mental Toughness
Spell (5): Protection From Elements
Spell (5): Summon Monster V
Level 19 (Wizard)
Spell (6): Greater Heroism
Spell (6): True Seeing
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence II
Level 20 (Wizard)
Ability Raise: CON
Spell (6): Tenser's Transformation
Spell (6): Create Undead
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Dwarven Axe Attack I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Barbarian Improved Trap Sense II
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Knight
Enhancement: Summon Skeletal Knight
Enhancement: Shroud of the Wraith
This build is something random i came up with to pass time until the next update. Yes i know it is insane but hey i love doing insane things. The only pieces of gear that are required for this would be the shroud of the abbot, obtainable through the abbot raid and the pale master set from Amrath. with these three items, while in the undead form the character will gain 6-27 hitpoints every time they are hit. Also the use of create undead to summon creatures that are low damage that will cause the shroud of the abbots effect to go off will further increase the potential healing.
The +2 intelligence tome is used to increase the meager amount of UMD that this build can obtain, as it stands with some gear a 20 to use race restricted items could be achieved with raid gear or a shroud item, although this aspect is completely optional. The +1 dex tome on the other hand is needed to take improved two weapon fighting and greater two weapon fighting and should be ingested before lvl 11
I have been leveling this build, it is a fun and unique experience. Please leave comments, critiques, and constructive criticism.