Chaosprism
04-19-2010, 12:10 AM
The newer icy death for enemies is fantastic, firey death needs work though.
The body disappears too quick.
I suggest the animation go like this:
1) Object fades to ash black while fires burn on target as the target slumps over.
2) Fires fade and stop burning on target.
3) Ash falls into the ground (instead of fragmenting into ice shards)
As for other death animations:
Acid death is fine. Anarchic/Chaos death is good also but there also needs to be an "unholy/true evil/negative energy" death that has a separate animation. Burning up in black/crimson flame and dissipating.
And I'd also like to see players suffer these animations when they perish also.
I'd also change vorpal death colour from blue to red. Disruption is fine being green.
The body disappears too quick.
I suggest the animation go like this:
1) Object fades to ash black while fires burn on target as the target slumps over.
2) Fires fade and stop burning on target.
3) Ash falls into the ground (instead of fragmenting into ice shards)
As for other death animations:
Acid death is fine. Anarchic/Chaos death is good also but there also needs to be an "unholy/true evil/negative energy" death that has a separate animation. Burning up in black/crimson flame and dissipating.
And I'd also like to see players suffer these animations when they perish also.
I'd also change vorpal death colour from blue to red. Disruption is fine being green.