View Full Version : Repair spell for Bards????
I was think ( ouch!! it can hurt sometimes) why can't bards get the repair spell line after all it's a eberron thing.
MrCow
04-18-2010, 11:13 PM
The reason why it isn't so currently is because bards don't gain the repair spells in the Eberron books.
To quote someone, " This isn't PnP this is Turbine they will do want ever they want to.". :eek: :eek: :eek:
Irinis
04-18-2010, 11:19 PM
UMD reconstruct scrolls.
Kalari
04-19-2010, 11:41 AM
I was thinking on my bard/rogue how nice it would be to have a path where since I combined the classes I could repair constructs but meh id rather have them put a ddo version of an Artificer in game. Im not going to derail your thread to much but as nice as it would be to get bard repair in they would have to make it where you took one or the other right now bards get healing spells. If they made it where you could choose to take arcane over divine that would be one things. But if they gave bards both healing and repair I think there would be some pretty Ticked off Tena's running around.
Buffing, Songs, Damage (if fighting bard) Healing and umd if they got repair on top of that it would make a few classes ****ed and then add the multiclass factors in one bard could literally do every job in the book if built right.
I dont think they want to really give that kind of power to one class :( it would be cool though just unbalancing.
Bilger
04-19-2010, 11:47 AM
If want to heal WF on Bard use reconstruct scrolls like stated before. Shouldn't have any problem keeping forge up especially with wand and scroll mastery!:D
cdemeritt
04-19-2010, 02:30 PM
I was thinking on my bard/rogue how nice it would be to have a path where since I combined the classes I could repair constructs but meh id rather have them put a ddo version of an Artificer in game. Im not going to derail your thread to much but as nice as it would be to get bard repair in they would have to make it where you took one or the other right now bards get healing spells. If they made it where you could choose to take arcane over divine that would be one things. But if they gave bards both healing and repair I think there would be some pretty Ticked off Tena's running around.
Buffing, Songs, Damage (if fighting bard) Healing and umd if they got repair on top of that it would make a few classes ****ed and then add the multiclass factors in one bard could literally do every job in the book if built right.
I dont think they want to really give that kind of power to one class :( it would be cool though just unbalancing.
Well, I have to say "What are you thinking?" How does giving bards access to low level repair spells going to unbalance them? They already have access to reconstruct scrolls which, for a haggle bard, costs are negligible...
Bards a awesome class, but a generalist. Access to songs which boosts DPS, Access to Arcane Buffs, Access To Divine healing, UMD, yadda, yadda... However, at lvl 20 mine only has 1400 sp (compaired to my Sorc or a FvS of 3015SP)...
A bard Can DPS but will never outdamage a Frenzy Bezerking Barbarian...
A bard Can heal but will never outheal a Cleric or healing FvS (unless they are really badly played)
A bard can Buff but doesn't have much in the way of offensive arcane casting...
A bard can CC but who cares, waits or uses CC regularly....
A bard can Charm, but again What melee doesn't get annoyed by the pink hat....
A bard can UMD heal scrolls and reconstruct scrolls.... Well only downside here is the cooldown timer...
I just can see a bard being overpowered by giving them access to Repair Serious/Critical damage. I most definately don't see shroud leaders going "we need 2 more bards for their repair spells" And it seems to fit the nature of the generalist that they should have it.
The phrase "A Jack of all trades, A Master of none" seems to come to mind...
cdemeritt
04-19-2010, 02:37 PM
The reason why it isn't so currently is because bards don't gain the repair spells in the Eberron books.
But is it Expressly forbidden in the Eberron books? Much like the US constitution, just because it isn't directly mentioned doesn't mean it's forbidden...
Kalari
04-19-2010, 02:41 PM
Well, I have to say "What are you thinking?" How does giving bards access to low level repair spells going to unbalance them? They already have access to reconstruct scrolls which, for a haggle bard, costs are negligible...
Bards a awesome class, but a generalist. Access to songs which boosts DPS, Access to Arcane Buffs, Access To Divine healing, UMD, yadda, yadda... However, at lvl 20 mine only has 1400 sp (compaired to my Sorc or a FvS of 3015SP)...
A bard Can DPS but will never outdamage a Frenzy Bezerking Barbarian...
A bard Can heal but will never outheal a Cleric or healing FvS (unless they are really badly played)
A bard can Buff but doesn't have much in the way of offensive arcane casting...
A bard can CC but who cares, waits or uses CC regularly....
A bard can Charm, but again What melee doesn't get annoyed by the pink hat....
A bard can UMD heal scrolls and reconstruct scrolls.... Well only downside here is the cooldown timer...
I just can see a bard being overpowered by giving them access to Repair Serious/Critical damage. I most definately don't see shroud leaders going "we need 2 more bards for their repair spells" And it seems to fit the nature of the generalist that they should have it.
The phrase "A Jack of all trades, A Master of none" seems to come to mind...
Look nothing you said was wrong in the least and as someone who loves her bards I agree it would be a nice feature.
But if you think about it especially for epic where bards crowd control buffing and back up heals do come in handy giving them repair would nullify the need for Wizards who have it hard enough when people assume sorcs are better suited for that content. Then you have those who have taken the path of multiclassing done right you can make a bard rogue who both repairs and heals via mass which can back up if not replace a bad cleric in normal settings on raids.
Sure it would take a good player but trust me there would be tons of people who would ***** about this being implemented. thats why I said let them choose either or.
Take the divine path and get divine spells for your bard along with your songs
Or go arcane get more arcane spells such as shield jump repair and stone skin instead of the mass heals and other divine spells.
But to give both I still think many people would start to complain and many more people would opt to just take a bard instead of another class. This is just my opinion though and you know what they say about those ;)
Aschbart
04-19-2010, 06:28 PM
But is it Expressly forbidden in the Eberron books? Much like the US constitution, just because it isn't directly mentioned doesn't mean it's forbidden...
From a PnP point of view, yes - what is not in the rules, is 'forbidden'. D&D is exactly like that, a very complex and exhaustive set of rules that considers all options that are available in the game. And that means everything not covered by a rule, isn't the game, it is forbidden. In fact, every game is like that: the rules of a game describe the moves you *can* do, implying that everything else is forbidden.
Would you really expect for the rules to explicitely state that e. g. 'bards may never use repair spells'? Such a way to describe a rules system would require billions of explicit exclusions and still not cover everything.
Of course, Turbine can still decide to override PnP rules, they already did on so many accounts, another one would hardly matter. But I suspect that unless you give them a really good reason to invest the work associated with such a change, they will rather implement other things and fix bugs of stuff that already is in the game. Don't get me wrong: I do find the suggestion reasonable, and believe at least some people at Turbine might even agree. I just doubt that 'being reasonable' is enough...
jcTharin
04-19-2010, 06:45 PM
From a PnP point of view, yes - what is not in the rules, is 'forbidden'. D&D is exactly like that, a very complex and exhaustive set of rules that considers all options that are available in the game. And that means everything not covered by a rule, isn't the game, it is forbidden. In fact, every game is like that: the rules of a game describe the moves you *can* do, implying that everything else is forbidden.
never forget rule zero.
cdemeritt
04-19-2010, 07:09 PM
From a PnP point of view, yes - what is not in the rules, is 'forbidden'. D&D is exactly like that, a very complex and exhaustive set of rules that considers all options that are available in the game. And that means everything not covered by a rule, isn't the game, it is forbidden. In fact, every game is like that: the rules of a game describe the moves you *can* do, implying that everything else is forbidden.
Would you really expect for the rules to explicitely state that e. g. 'bards may never use repair spells'? Such a way to describe a rules system would require billions of explicit exclusions and still not cover everything.
Actually where I was going with my comments is more along the lines of general lore issues, kinda like why we should never get half-dragons as a playable race....
According to Eberron lore, Half-Dragons Exist.... However they are hated, hunted down and killed by full dragons without hesitation... This could cause major issues with the fact that the argonnessen dragons play a major role in Stormreach at the moment... If Stormreach were to start crawling with Half-Dragons, I suspect the Argonnessen would have to, by lore, destroy Stormreach....
Of course, Turbine can still decide to override PnP rules, they already did on so many accounts, another one would hardly matter. But I suspect that unless you give them a really good reason to invest the work associated with such a change, they will rather implement other things and fix bugs of stuff that already is in the game. Don't get me wrong: I do find the suggestion reasonable, and believe at least some people at Turbine might even agree. I just doubt that 'being reasonable' is enough...
And this is sort of where my mind is going with this... A bard already has access to both divine and arcane spells, so to add repair major/critical damage spell to their spell list isn't that far fetched... A bard is a generalist, hole filler... This request just seems to go along that line of what a bard is... Granted I agree it probably won't happen...
SisAmethyst
04-19-2010, 07:37 PM
... well, I may be mistaken but there IS actualy a spell for the bard in the books named 'mending' which is a minor repair on an object, but not sure if this is sufficient enough ;)
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