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View Full Version : hjealy-detrappy-insanity?



Syldra
04-18-2010, 09:07 AM
vague build goals:
hjeal.
trap nuking.
good reflex.

current theory (18FvS/2Rogue):
stats (halfling):
18+5 INT (i might be insane yes, but can never have enough skill points :3)
10 CHA (enough to get 19 with item+enhancements)
14 CON
10 STR (incap prevention!)
10 DEX
8 WIS

diety:
both are handy. sov would make it a total healbot, SF would be something else to do while waiting for people to get owned.

feats:
toughness, IR, extend, maximize.
few ways to go for last three, really. could get dmarks, or dump them on reflex or trap feats. empower/empowerheal for a better at-will.

skills:
concentrate, disarm, UMD(teleport, stoneskin, GH, etc...), search. leftovers in balance jump or OL.

how well would this work? am i completely insane? etc.
while being able to melee or cast offensively would be handy, i'm okay with sacrificing them completely.

Mast3rR0b
04-19-2010, 04:31 AM
With this build you are sacrificing both melee and offensive casting.
While leveling you will be just a trapmonkey healbot, while in the end content (where traps are not that much common) you will just be a healbot, just less effective due to those 2 rog lvls which cut your mana a bit.

Speaking about feats, i assume IR is Improved Reflexes. Why take that? FvSs have the best ref saves progression. Just leave your STR to 6 and pump dex if you worry about that. You won't be hitting anything in melee anyway...


Anyway, with this build i think you are wasting the 2 big strenght of a FvS: the ability to be a decent melee as a divine caster, and to be an exceptional offensive caster, while being the best healer around.


but if this is the toon you want to have fun with, just ignore what i said and have fun. that's the purpose of the game, is not? ^^

Kriogen
04-19-2010, 05:27 AM
Did this, but with Cleric.

I could do traps/locks just fine. Never failed. But my melee and casting was weak.

So at the end of the day I had a weak warrior and a weak caster in areas where there are no traps or theres 3+ more other party members that can do traps (rogues, rangers/rogue, wizard/rogues, bard/rogues, etc).

Soon I will Reincarnate that char. It was fun when leveling. Not fun at cap. Thing is, "traps" are secondary task. Battle or Magic is primary. I made the same mistake as gimped trap-only Rogues :/

Traps are minor, secondary, utility. Don't make a char that can only do that and nothing more.

unbongwah
04-19-2010, 11:16 AM
I would suggest either a WF rogue / wizard or a rogue / bard. Rogue / clerics just don't have enough skill points to maintain UMD and trap skills without gimping themselves at everything else, IMHO.

Gercho
04-19-2010, 03:46 PM
Well, i dont think he is just traps, he is traps and healing/buffing, other trap builds are traps/melee or traps/offensive casting, of course, if we agree that the main 3 things are casting, fighting and healing, then fvs are unique in that they can ve very good in 2 of them, and decent in the third, so as a fvs he is sacrificing more to get traps than as other classes.
But if you want specifically those 2 roles, traps and healing, then its a fine build i think.