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View Full Version : About to Greater Res my Cleric and need advice for my core stats...



AAAFate
04-14-2010, 01:16 AM
Alright my current dwarf cleric is a 28 point build so I am going to greater res now that I am about to unlock 32 point build, my question is should I focus on Cha this time...

My current set up is 16 Str, Con, and Wis, leaving a 10 Dex, 8 Int, and 6 Cha--as my base stats. Should I be ditching Str and putting those points in Cha this time around? Allowing me turn and turn attempts for the Divine Vitality everyone expects me to have? Or should I focus on getting Wis up to 18 and keeping a high Str/Con? Which ever you think what kinda base stats should I have?

Also if I use a Int +2 tome before greater resurrection, will I get skill points as if I had a 10 Int from level 1? If all I need is Concentration, is there a reason to do this like another skill I should consider?

Thank you for any advice, I am really torn between Str or Cha...

sirgog
04-14-2010, 01:37 AM
Alright my current dwarf cleric is a 28 point build so I am going to greater res now that I am about to unlock 32 point build, my question is should I focus on Cha this time...

My current set up is 16 Str, Con, and Wis, leaving a 10 Dex, 8 Int, and 6 Cha--as my base stats. Should I be ditching Str and putting those points in Cha this time around? Allowing me turn and turn attempts for the Divine Vitality everyone expects me to have? Or should I focus on getting Wis up to 18 and keeping a high Str/Con? Which ever you think what kinda base stats should I have?

Also if I use a Int +2 tome before greater resurrection, will I get skill points as if I had a 10 Int from level 1? If all I need is Concentration, is there a reason to do this like another skill I should consider?

Thank you for any advice, I am really torn between Str or Cha...

Firstly on the factual question (Int) - your +2 tome will count as +1 Int from level 3-6 and +2 from 7-20. Whilst the only skill you *need* is Concentration, all of Jump, Balance, (on certain builds) Tumble and (situationally) Diplomacy have merit. Balance is much more important if you have a Strength focus.

As for stats - it's fine to utterly disregard Dex and Cha, they are your worst stats. (Divine Vitality isn't improved much by having a high Charisma). I'd choose one - either utterly max Str and have high Con and a solid Wisdom, or utterly max Wisdom, high Con and some Str. Either way, your highest stat should be 18 (maybe 16 or 17) plus all five level up points, and your Con should be 16 on a Dwarf.

AAAFate
04-14-2010, 01:49 AM
I am guessing my final stats would be
Str: 16
Dex: 8
Con: 16
Int: 8
Wis: 18
Cha: 6

With my +2 Wis tome I already have would make it 20, and a +2 Int tome for skill points to put some points in Balance as well as Concentration.

biggin
04-15-2010, 11:24 AM
I am guessing my final stats would be
Str: 16
Dex: 8
Con: 16
Int: 8
Wis: 18
Cha: 6

With my +2 Wis tome I already have would make it 20, and a +2 Int tome for skill points to put some points in Balance as well as Concentration.

Double post.

biggin
04-15-2010, 11:24 AM
I am guessing my final stats would be
Str: 16
Dex: 8
Con: 16
Int: 8
Wis: 18
Cha: 6

With my +2 Wis tome I already have would make it 20, and a +2 Int tome for skill points to put some points in Balance as well as Concentration.

The real question is, what kind of player are you? Do you like to get in the mix? Then going high STR is a good idea. Do you go "Leroy Jenkins" often and forget where traps are? Then maybe an evasion cleric is more up your alley. Since you are TR'ing, I'm guessing that you've figured it out by now. Building to your stregnths/weakness is always a good idea IMO.