View Full Version : Head of Good Fortune
fjrrider
04-07-2010, 05:08 AM
Hi,
i often see in end game gear Head of Good Fortune. I don't understand why it is praised that much. Anybody care to explain why +2 luck is that good?
thanks
Tumarek
04-07-2010, 05:27 AM
Stackable +2 to saves is pretty good for a trinket slot... just aint that much around. bloodstone for melee of course...
sephiroth1084
04-07-2010, 05:28 AM
+2 saves is almost always a good thing.
+2 skills can be very useful, particularly for intimidate, UMD, trap skills, diplomacy, Concentration, and to a lesser degree Balance.
Rasczak
04-07-2010, 05:29 AM
+2 Luck bonus to all saves and skills is very good.
+2 on top of the competence and resistance bonuses so essentially you end up with a +7 to saves (with a +5 resistance item).
Saves like will and reflex help in so many cases
vettkinn
04-07-2010, 05:34 AM
+2 to all saves and skills comrade, useful for my UMD melee toon.
It's a great item and all, but carrying a head around is kinda creepy.
HoGF is second best non-epic trinket for a caster and very easy to get.
fjrrider
04-07-2010, 07:20 AM
true, that his what i was expecting by asking the question. That someone light me up on what i am forgetting.
+2 saves is almost always a good thing.
+2 skills can be very useful, particularly for intimidate, UMD, trap skills, diplomacy, Concentration, and to a lesser degree Balance.
fjrrider
04-07-2010, 07:27 AM
but i also have pouch of jerky and wondering when one or the other should be used.
but i also have pouch of jerky and wondering when one or the other should be used.
HoGF is better choice as long as you have GFL covered somewhere else. Knost's/Vorne's belt from Amrath are common choices.
moomooprincess
04-07-2010, 08:08 AM
from Reaver's Fate in Gianthold.
You can also add the alchemical ritual to it, to make it a +3 to all saves and all skills. That is what I do with mine.
PopeJual
04-07-2010, 08:14 AM
+2 doesn't seem like all that much and it isn't all that much on its own. After all, you can get +6 strength items, +5 weapons with big effects, +15 skill items, etc.
The difference with the Head of Good Fortune is that it stacks with other bonuses where most other items don't stack. If you wear a +6 Charisma item, you'll get +3 on your Use Magic Device skill. If you wear a second +6 Cha item, you get an additional +0. :)
If you put the HoGF on, though, you'll end up with an addional +2 on top of the other stuff you're carrying.
...also, there just aren't that many good Trinkets in the game, so getting a HoGF means you can pass the bloodstone to another of your characters and still have something very nice.
fjrrider
04-07-2010, 10:30 AM
thanks guys, it's always a pleasure
Anneliese
04-07-2010, 10:33 AM
For a WF its also 100% Fort.
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