View Full Version : What is the point of these heal spells?
praetor
04-06-2010, 07:18 PM
Heal is cheaper than cure critical/serious/moderate/light. What's the point of keeping anything worse than heal?
Shishizaru
04-06-2010, 07:20 PM
Heal is cheaper than cure critical/serious/moderate/light. What's the point of keeping anything worse than heal?
I'm not well versed in healers, but I'd assume one reason would be because they have different cooldown timers.
Woody00
04-06-2010, 07:21 PM
Bringing someone up from incap when heal and heal scrolls are on cooldown. Use them as an emergency heal to stave off a death till heal is off cooldown. More players would die if healers did not have more than one or two options to throw a heal.
Ybbald
04-06-2010, 07:25 PM
I think clerics learn those spells automatically and can't unlearn them
Symar-FangofLloth
04-06-2010, 07:27 PM
I think clerics learn those spells automatically and can't unlearn them
That's true of Clerics, but not of Favored Souls, nor Druids if we ever get them.
clanqui
04-06-2010, 07:27 PM
Several reasons, Heal is pretty ridiculously inefficient when you just need 25 points to top someone off for one. Also, higher level healers who can cast heal can also cast the mass cures which are usually even more efficient.
There are also issues with potency/ardor and also metamagics. Improved heal is the only meta that affects heal, whereas the cures also benefit from empower and maximize. Potency/ardor are level specific, so if you have a greater potency V item but no potency VI item, you will get an extra 40% from your lvl 5 or lower spells but nothing above.
phalaeo
04-06-2010, 07:29 PM
Several reasons, but one of the big ones is that Mass Heal used to only work on 6 people at once, which sucked for raids. That was fixed in the last update.
Mockduck
04-06-2010, 07:43 PM
Also, you don't get heal until later in level progression. Plus, most healers will end up scrolling through their heal options in order to keep a group alive while recently cast cures/heals are on cooldown.
Anderei
04-06-2010, 07:45 PM
Heal takes longer to cast than cure critical
Mass Heal takes quite longe to cast than mass cure critical
IgorUnchained
04-06-2010, 07:56 PM
Yep...cooldown times and sp efficiency. If you have healing enhancements and/or devotion/ardor going, a cure mod to a sorc will give them quite a boost.
When you dont have mass heals yet, and the fit hits the shan, you can make a quick run down of toons and click your heal buttons. You can get to your 4th heal by the time your first cools down if you use the F keys.
Impaqt
04-06-2010, 08:01 PM
Heal is cheaper than cure critical/serious/moderate/light. What's the point of keeping anything worse than heal?
Your right. I dont carry anything lower than Cure Light Mass on My Favored Souls.
Bringing someone up from incap when heal and heal scrolls are on cooldown. Use them as an emergency heal to stave off a death till heal is off cooldown.
Its almost impossible to have the Heal Spell and Heal Scrolls on timer at the same time. If your really in that deep and need to get someone up from incap, you can always use a wand... Or Panacea....
More players would die if healers did not have more than one or two options to throw a heal.
thats funny.. You say that like its a bad thing...
The more the noobs die, the more times they have to realize what they are doing wrong.
Noctus
04-06-2010, 08:08 PM
Heal is cheaper than cure critical/serious/moderate/light. What's the point of keeping anything worse than heal?
ThereĀ“s no point.
Topping someone off for 25 HP in content where you have Heal is a waste of SP.
Heal + Cure Mass Spells is all you need. The rest is massively SP-inefficient. And Mass Heal is excellent where the long casting time wont risk people dying while their healing is "in the pipeline".
lord_of_rage
04-06-2010, 08:18 PM
Your right. I dont carry anything lower than Cure Light Mass on My Favored Souls.
Its almost impossible to have the Heal Spell and Heal Scrolls on timer at the same time. If your really in that deep and need to get someone up from incap, you can always use a wand... Or Panacea....
thats funny.. You say that like its a bad thing...
The more the noobs die, the more times they have to realize what they are doing wrong.
Very true but I do like that extra xp.:) granted odds are the noobs are going to die anyway.
Matuse
04-06-2010, 11:44 PM
I use cure critical for when Heal is on a timer (and I don't use heal scrolls outside of VoD, they are really unreliable and heal for a lot less, plus it's more swapping around of my primary hand's contents). I don't need to use it very often, but it's nice for those times.
Folonius
04-07-2010, 08:18 PM
Heal is cheaper than cure critical/serious/moderate/light. What's the point of keeping anything worse than heal?
I use heal on characters with an exorbant amount of hp, and usually let them get pretty low. I generally reserve that spell for the tank only, and a few other players if the happen to have alot of hp. Cure light is good for topping players off, and Cure Serious is a decent spell to give someone a quick 100 hp. I also use close wounds as an "Oh **** he's gonna die" spell. It's a quick cast, and useful in an emergency. It does about the same heal as my cure light.
My cure lights heal for about 30-40, 70-80 on a crit.
My cure serious heal for about 90-100, 170-180 on a crit.
Heal goes for about 450. 800-900 on a crit.
Close wounds heals for the same as cure light.
In some cases, I'll heal one person for light, another for serious, and toss the tank a heal. That's 3 major heal spells without having to wait for a cool down. I've had situations arrise where if I had to wait for a cool down every time, I would easily lose someone on the team.
Impaqt
04-07-2010, 08:37 PM
I use heal on characters with an exorbant amount of hp, and usually let them get pretty low. I generally reserve that spell for the tank only, and a few other players if the happen to have alot of hp. Cure light is good for topping players off, and Cure Serious is a decent spell to give someone a quick 100 hp. I also use close wounds as an "Oh **** he's gonna die" spell. It's a quick cast, and useful in an emergency. It does about the same heal as my cure light.
My cure lights heal for about 30-40, 70-80 on a crit.
My cure serious heal for about 90-100, 170-180 on a crit.
Heal goes for about 450. 800-900 on a crit.
Close wounds heals for the same as cure light.
In some cases, I'll heal one person for light, another for serious, and toss the tank a heal. That's 3 major heal spells without having to wait for a cool down. I've had situations arrise where if I had to wait for a cool down every time, I would easily lose someone on the team.
Your on the wrong teams.
7-day_Trial_Monkey
04-07-2010, 11:33 PM
Your on the wrong teams.
You can't through that out as a blanket statement. Your are assuming an equal level of challenge being taken by all groups.
Not everyone runs quests in groups, at levels, and on difficulties that are as easy as everyone else's choices.
Your ignoring the groups that like to push it to the limit of what they can get through and those groups need every bit of healing that can be thrown at them.
The funny thing about the most elitist of players, is that what they cry about most is a group that does anything other than make the quest as easy as possible.
It's like the trash talking about casual difficulty where the only thing considered is level 15 chars running a level 15 quest on casual and how lame they are because of it. They just can't imaging the level 11 running a 15 on casual for a proper challenge.
Folonius
04-08-2010, 03:07 AM
Your on the wrong teams.
You forgot to say +1
+1
And it's you're not your. If your gonna post useless comments at least get the english right.
Azmich
04-08-2010, 09:58 AM
And it's you're not your. If your gonna post useless comments at least get the english right.
:p hehe
Kralgnax
04-08-2010, 03:30 PM
Quote:
Originally Posted by Folonius http://cdn.content.turbine.com/sites/forums.ddo.com/images/buttons/red/viewpost.gif (http://forums.ddo.com/showthread.php?p=2879480#post2879480)
And it's you're not your. If your gonna post useless comments at least get the english right.
Oh, the irony!
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