deathboon
04-05-2010, 08:04 AM
OK so I've always been one to try new things, and I much prefer unique builds and being open minded about character creation and party roles. With that in mind i embarked on a quest to do something I hadn't seen before: Build an Arcane Archer that had neither Ranger levels nor Arcane Caster levels.
To do that i had to be an Elf, its the only way to be an Arcane archer and not a ranger. I then looked at what i wanted to get out of the build, I had been partying with a player whose character was a fighter ranger bow user, and he always carried around a pocket cleric for heals and blade barriers, so i thought to myself what if i could get all that without needing to purchase hirelings... I chose Favored Soul as my Spell casting class, it provided everything i wanted, and a boat load of spell points. Knowing what i do about DDO's End game i knew I'd want to get as much as possible out of the toon while sacrificing as little as i could, its much harder to Multi-class effectively in DDO vs. Tabletop builds as many of you know so i had to proceed carefully; manyshot is of prime importance to any bow user but not worthwhile unless you get all 4 shots, this meant taking some marshal class levels.
For survivability i took levels of Paladin for Lay on Hands and Superior Saves, for feats i took Fighter levels. The trick was determining how many of each to take, i knew i'd want at least 12 levels of FVS to get Blade Barrier, and 2 levels of paladin for LoH and Save boost, I had originally thought to take more fighter levels for specialization, and maybe kensai 1 but this would mean a max of 6 level spells Not good in the end game. In the end i settled on Pal 2 Fighter 2, FVS 16, this gives up to 8th level spells, and heighten bladebarriers which can be pretty important.
So below you'll find the whole build, and i have to say @ level 11 the only thing i might do differently is to Play him as a heal spec'd FVS Straight to level 12 for Blade Barrier, and then respec his spells and enhancements for Arcane Archer over the next 4 marshal levels, then flip back to more FVS levels till 20th, as it stands now the low levels were a tough crawl, and i'm holding my own nicely in groups while supporting a primary healer and spitting descent dps with my bow. still Pushing back blade barrier till 16th level is rough, in anycase I present the Favored Archer:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Calistyr
Level 20 Lawful Good Elf Male
(2 Fighter \ 2 Paladin \ 16 Favored Soul)
Hit Points: 208
Spell Points: 1515
BAB: 16\16\21\26\26
Fortitude: 22
Reflex: 20
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 9 10
Dexterity 16 18 20
Constitution 11 12 12
Intelligence 11 12 12
Wisdom 16 22 24
Charisma 15 16 19
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Wisdom used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 14 14
Bluff 2 4 4
Concentration 4 24 24
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 3 7 7
Hide 3 5 5
Intimidate 2 4 4
Jump 1 20 20
Listen 3 7 9
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 3
Spot 3 7 9
Swim -1 0 0
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Jump (+2)
Feat: (Diety) Favored by the Silver Flame
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Divine Favor
Spell (1): Nightshield
Enhancement: Favored Soul Attack Boost I
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Saves Boost I
Level 2 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Rapid Shot
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Haste Boost I
Enhancement: Elven Ranged Damage I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Level 4 (Paladin)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Elven Dexterity I
Enhancement: Elven Ranged Attack I
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (1): Shield of Faith
Enhancement: Follower of the Silver Flame
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Child of the Silver Flame
Spell (1): Command
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Wisdom I
Level 8 (Fighter)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Manyshot
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Ranged Damage II
Enhancement: Elven Arcane Archer I
Enhancement: Favored Soul Charisma I
Enhancement: Fighter Strength I
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Eschew Materials
Spell (2): Resist Energy
Enhancement: Favored Soul Attack Boost II
Enhancement: Elven Dexterity II
Enhancement: Fighter Critical Accuracy I
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Mass Aid
Enhancement: Favored Soul Charisma II
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Lesser Restoration
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Damage Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Heighten Spell
Spell (4): Freedom of Movement
Enhancement: Favored Soul Wisdom II
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Soundburst
Spell (3): Remove Curse
Spell (4): Mass Shield of Faith
Enhancement: Elven Ranged Attack II
Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (5): Raise Dead
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Maximize Spell
Spell (3): Protection From Energy
Spell (4): Panacea
Spell (5): Greater Command
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Beloved of the Silver Flame
Spell (6): Blade Barrier
Enhancement: Favored Soul Charisma III
Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Divine Power
Spell (5): Symbol of Pain
Spell (6): Heal
Enhancement: Favored Soul Attack Boost III
Enhancement: Favored Soul Damage Boost III
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Empower Spell
Spell (7): Symbol of Stunning
Enhancement: Favored Soul Saves Boost II
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Mass Cure Light Wounds
Spell (6): Greater Glyph of Warding
Spell (7): Destruction
Enhancement: Favored Soul Saves Boost III
Level 20 (Favored Soul)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+2)
Spell (8): Mass Death Ward
Enhancement: Favored Soul Attack Boost IV
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Please Comment
To do that i had to be an Elf, its the only way to be an Arcane archer and not a ranger. I then looked at what i wanted to get out of the build, I had been partying with a player whose character was a fighter ranger bow user, and he always carried around a pocket cleric for heals and blade barriers, so i thought to myself what if i could get all that without needing to purchase hirelings... I chose Favored Soul as my Spell casting class, it provided everything i wanted, and a boat load of spell points. Knowing what i do about DDO's End game i knew I'd want to get as much as possible out of the toon while sacrificing as little as i could, its much harder to Multi-class effectively in DDO vs. Tabletop builds as many of you know so i had to proceed carefully; manyshot is of prime importance to any bow user but not worthwhile unless you get all 4 shots, this meant taking some marshal class levels.
For survivability i took levels of Paladin for Lay on Hands and Superior Saves, for feats i took Fighter levels. The trick was determining how many of each to take, i knew i'd want at least 12 levels of FVS to get Blade Barrier, and 2 levels of paladin for LoH and Save boost, I had originally thought to take more fighter levels for specialization, and maybe kensai 1 but this would mean a max of 6 level spells Not good in the end game. In the end i settled on Pal 2 Fighter 2, FVS 16, this gives up to 8th level spells, and heighten bladebarriers which can be pretty important.
So below you'll find the whole build, and i have to say @ level 11 the only thing i might do differently is to Play him as a heal spec'd FVS Straight to level 12 for Blade Barrier, and then respec his spells and enhancements for Arcane Archer over the next 4 marshal levels, then flip back to more FVS levels till 20th, as it stands now the low levels were a tough crawl, and i'm holding my own nicely in groups while supporting a primary healer and spitting descent dps with my bow. still Pushing back blade barrier till 16th level is rough, in anycase I present the Favored Archer:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Calistyr
Level 20 Lawful Good Elf Male
(2 Fighter \ 2 Paladin \ 16 Favored Soul)
Hit Points: 208
Spell Points: 1515
BAB: 16\16\21\26\26
Fortitude: 22
Reflex: 20
Will: 22
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 9 10
Dexterity 16 18 20
Constitution 11 12 12
Intelligence 11 12 12
Wisdom 16 22 24
Charisma 15 16 19
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Wisdom used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 14 14
Bluff 2 4 4
Concentration 4 24 24
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 3 7 7
Hide 3 5 5
Intimidate 2 4 4
Jump 1 20 20
Listen 3 7 9
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 3
Spot 3 7 9
Swim -1 0 0
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Jump (+2)
Feat: (Diety) Favored by the Silver Flame
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Divine Favor
Spell (1): Nightshield
Enhancement: Favored Soul Attack Boost I
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Saves Boost I
Level 2 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Rapid Shot
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Haste Boost I
Enhancement: Elven Ranged Damage I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Level 4 (Paladin)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Elven Dexterity I
Enhancement: Elven Ranged Attack I
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (1): Shield of Faith
Enhancement: Follower of the Silver Flame
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Child of the Silver Flame
Spell (1): Command
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Wisdom I
Level 8 (Fighter)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Manyshot
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Ranged Damage II
Enhancement: Elven Arcane Archer I
Enhancement: Favored Soul Charisma I
Enhancement: Fighter Strength I
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Eschew Materials
Spell (2): Resist Energy
Enhancement: Favored Soul Attack Boost II
Enhancement: Elven Dexterity II
Enhancement: Fighter Critical Accuracy I
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Mass Aid
Enhancement: Favored Soul Charisma II
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Lesser Restoration
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Damage Boost II
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Heighten Spell
Spell (4): Freedom of Movement
Enhancement: Favored Soul Wisdom II
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (2): Soundburst
Spell (3): Remove Curse
Spell (4): Mass Shield of Faith
Enhancement: Elven Ranged Attack II
Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (5): Raise Dead
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Maximize Spell
Spell (3): Protection From Energy
Spell (4): Panacea
Spell (5): Greater Command
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Beloved of the Silver Flame
Spell (6): Blade Barrier
Enhancement: Favored Soul Charisma III
Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Divine Power
Spell (5): Symbol of Pain
Spell (6): Heal
Enhancement: Favored Soul Attack Boost III
Enhancement: Favored Soul Damage Boost III
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Empower Spell
Spell (7): Symbol of Stunning
Enhancement: Favored Soul Saves Boost II
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Mass Cure Light Wounds
Spell (6): Greater Glyph of Warding
Spell (7): Destruction
Enhancement: Favored Soul Saves Boost III
Level 20 (Favored Soul)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+2)
Spell (8): Mass Death Ward
Enhancement: Favored Soul Attack Boost IV
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Please Comment