Logic
04-03-2010, 05:07 AM
The Ultimate: 20 Human FvS
This is the ultimate character. Most powerful overall solo/group/raid character I could come up with.
Notable Features:
OK melee dps
Free 6s heals (190 non crit to self)
OK offensive casting
DR 10
~70 Guard average damage
Absolutely UNSTOPPABLE
Stats (36 pt build)
Str 18/40 (18 base + 5 level up + 1 LotD + 6 item + 4 tome + 2 completionist + 3 exceptional + 1 human)
Dex 14/26 (14 base + 1 LotD + 6 item + 3 tome + 2 completionist )
Con 14/28 (14 base + 1 LotD + 6 item + 4 tome +2 completionist + 1 human)
Int 8/13 (8 base + 1 LotD + 2 tome + 2 completionist)
Wis 14/30 (14 base + 1 LotD + 6 item + 4 tome + 2 completionist + 3 exceptional)
Cha 10/24 (10 base + 1 LotD + 6 item + 3 tome + 2 completionist + 2 capstone)
Feats (would have to sub one out for completionist)
TWF
ITWF
GTWF
Toughness
Quicken spell
Maximize Spell
Empower Spell
Empower Heal
Gear
Weapon GS longsword: Holy, pure good burst, +30% healing amplification (or currently a +30% healing amp 2nd concordant op item since they are currently bugged and stack)
2nd swappable longsword or shield, i.e. mineral II and DR15 shield for turtling
Helm GS Heavy fort, greater healing lore, 1d8 acid guard, +10 hp, + 1 excep con skills
Goggles GS Lightning strike guard, 1d8 lightning, 1d4 good, 50% 1d4 lightning (Swap for tharnes if needed)
Neck Epic Torc, +6 dex
Cloak GS concordant op, +6 wisdom, blindness/disease immunity, +15 HP, +20 HP, +5 excep con skills
Armor DT robe, 10% healing amplification, 20% healing amplifcation, Disintegration Guard
Belt Knost's Belt, +6 con GFL, frenzied berserker (planar grids)
Bracer Swapable, Bracers of the Glacier, Epic bracers of demon consort, or GS guard item
Glove GS Incineration guard/GS crushing wave guard (Epic spectral if +hit is needed for epic)
Boot Madstone boots
Ring Encrusted Ring, +6 str, + 1 excep str, +2 excep str, frenzied berserker
Ring Dragonmarked Ring or Telvi's Touch, +6 charisma, +1 excep wisdom, +2 excep wisdom
537 Unbuffed HP
20 Base
160 FvS
10 Rep
30 GFL
45 GS
180 con bonus
22 Toughness Feat
60 Toughness Enh
10 Barb past life
Free cure light wounds
11.5 Base (1d4+4+5)
2.15 40% enh + 75% ardor pot
3 max empower empower
74 average healing
Healing amp
1.3 human
1.716 items (10%x20%x30%)
1.15 3x paladin past lifes
257% healing amp
74x257% = 190 free cure light wounds non crit to self on 6s cooldown
So this char can do it all. He has OK melee damage, DR 10, blade barriers, implosion, 190 hp free self heals, torc, concordant op, and the ability to turtle with 37 blocking DR to recover mana.
Add in more past lives like sorc (for implosion DC), wizard and FvS for spell pen, monk for melee damage, fighter for +hit, paladin for healing amp, and it will become even more powerful.
This char could solo almost every quest in the game w/o any consumables (other than cheap ardor pots) without too much trouble. I would imagine some epics could be solo'd w/o consumables, although it would take a while.
The ultimate character!
This is the ultimate character. Most powerful overall solo/group/raid character I could come up with.
Notable Features:
OK melee dps
Free 6s heals (190 non crit to self)
OK offensive casting
DR 10
~70 Guard average damage
Absolutely UNSTOPPABLE
Stats (36 pt build)
Str 18/40 (18 base + 5 level up + 1 LotD + 6 item + 4 tome + 2 completionist + 3 exceptional + 1 human)
Dex 14/26 (14 base + 1 LotD + 6 item + 3 tome + 2 completionist )
Con 14/28 (14 base + 1 LotD + 6 item + 4 tome +2 completionist + 1 human)
Int 8/13 (8 base + 1 LotD + 2 tome + 2 completionist)
Wis 14/30 (14 base + 1 LotD + 6 item + 4 tome + 2 completionist + 3 exceptional)
Cha 10/24 (10 base + 1 LotD + 6 item + 3 tome + 2 completionist + 2 capstone)
Feats (would have to sub one out for completionist)
TWF
ITWF
GTWF
Toughness
Quicken spell
Maximize Spell
Empower Spell
Empower Heal
Gear
Weapon GS longsword: Holy, pure good burst, +30% healing amplification (or currently a +30% healing amp 2nd concordant op item since they are currently bugged and stack)
2nd swappable longsword or shield, i.e. mineral II and DR15 shield for turtling
Helm GS Heavy fort, greater healing lore, 1d8 acid guard, +10 hp, + 1 excep con skills
Goggles GS Lightning strike guard, 1d8 lightning, 1d4 good, 50% 1d4 lightning (Swap for tharnes if needed)
Neck Epic Torc, +6 dex
Cloak GS concordant op, +6 wisdom, blindness/disease immunity, +15 HP, +20 HP, +5 excep con skills
Armor DT robe, 10% healing amplification, 20% healing amplifcation, Disintegration Guard
Belt Knost's Belt, +6 con GFL, frenzied berserker (planar grids)
Bracer Swapable, Bracers of the Glacier, Epic bracers of demon consort, or GS guard item
Glove GS Incineration guard/GS crushing wave guard (Epic spectral if +hit is needed for epic)
Boot Madstone boots
Ring Encrusted Ring, +6 str, + 1 excep str, +2 excep str, frenzied berserker
Ring Dragonmarked Ring or Telvi's Touch, +6 charisma, +1 excep wisdom, +2 excep wisdom
537 Unbuffed HP
20 Base
160 FvS
10 Rep
30 GFL
45 GS
180 con bonus
22 Toughness Feat
60 Toughness Enh
10 Barb past life
Free cure light wounds
11.5 Base (1d4+4+5)
2.15 40% enh + 75% ardor pot
3 max empower empower
74 average healing
Healing amp
1.3 human
1.716 items (10%x20%x30%)
1.15 3x paladin past lifes
257% healing amp
74x257% = 190 free cure light wounds non crit to self on 6s cooldown
So this char can do it all. He has OK melee damage, DR 10, blade barriers, implosion, 190 hp free self heals, torc, concordant op, and the ability to turtle with 37 blocking DR to recover mana.
Add in more past lives like sorc (for implosion DC), wizard and FvS for spell pen, monk for melee damage, fighter for +hit, paladin for healing amp, and it will become even more powerful.
This char could solo almost every quest in the game w/o any consumables (other than cheap ardor pots) without too much trouble. I would imagine some epics could be solo'd w/o consumables, although it would take a while.
The ultimate character!