PDA

View Full Version : A good Cleric fighting build!?



steamofblood
04-03-2010, 05:53 AM
Need one please some one guide me =D ,even if its a multi =)
What Enhs must i put on mine? Please all info =)

MetaSyn
04-03-2010, 06:52 AM
sadly there are none(for many reasons), but we'll see what PrE's are instore for them.

Slink
04-03-2010, 07:11 AM
Want to play a divine class melee?
Here is some good advice for you:

1. Ranger

2. Paladin

3. Favored Soul

lifestaker
04-03-2010, 09:41 AM
sadly there are none(for many reasons), but we'll see what PrE's are instore for them.

with having 4 clerics i would think you would think outside the box a little bit and know how to make a non cookie cutter build.

But for the op: there are a few battle clerics builds around on the forums. The more opt ones just start with around a 16 str, con, and wisdom. This gives you a little less spell points, and even less if you add the 2 lvls of fighter or monk.
This is just a suggestion though and might be less then great to play. But don't think it is not achievable.

I know of 3 useful battle clerics on ghallanda, but can't post/find their builds. Durack posted a nice advanced build here (http://forums.ddo.com/showthread.php?t=161300&highlight=warpriest) for a battle clr. There are a few builds that are kinda slapped together so just review the ones you like or even contact the makers or me (via pm) for advise if need be.

sorry for the cut and dryness of this, but RL calls.

sirgog
04-03-2010, 09:55 AM
Want to play a divine class melee?
Here is some good advice for you:

1. Ranger

2. Paladin

3. Favored Soul

Ranger? Paladin? Don't give bad advice. They are NOTHING at all like a cleric. If you think they are, level a character beyond level 12 to learn what requirements are made of healers at high level.



Favored Souls (FvS20 or FvS18/Mnk2) are a good option for melee/healer hybrids, but Clr18/Mnk2 and Clr18/Ftr2 work as well. My main is the latter build, and recently managed to soloheal two passes in Shroud Elite (no mana potions) then play a pure melee role for the rest of the encounter. In short, they can both heal and fight in one of the game's toughest raid encounters.

Plus, they've played both melee and healer roles (sometimes simultaneously) in most of the tougher epic dungeons (OOB, Wiz-King, ADQ1, VON3) and several other tough quests (Stealer of Souls Elite, Tower of Despair normal, Vision of Destruction Elite). They melee about as effectively as a 17th level fighter or barbarian and heal about as well as a 17th-18th level Cleric.

A build outline is linked to in my signature.

oweieie
04-03-2010, 10:07 AM
A good melee cleric has max and empower and a +spell crit item and drops a frigging blade barrier. You are not, with 5 otherwise useless melee feats, coming close to what you can do with 2 actual useful feats and blade barrier.

Zenako
04-03-2010, 10:08 AM
The true key to a successful "Battle Cleric" is the person behind the keyboard, not the pixels. It requires someone who can REALLY multitask and pay attention to the entire field of battle at once. If you become too focused on just fighting for example, you can end up with dead allies (assuming they were counting on you for bulk healing). If you focus too much on just healing, you end up shorting the offense and having lower party DPS.

Can it be done....most certainly. Is it easy? Healll NO!.

To be an effective melee cleric, you will need to give up something, most likely peak WISdom. Those last few build points are expensive and are better spent on other stats.

You will never exceed the peak DPS of pure Melee Builds (in melee), but you can be very very effective and an asset to any party.

Whenever you are trying to do a lot of things well, it really helps to have 32 point builds (or more), lots of tomes, good to great gear as well.

Zenako
04-03-2010, 10:18 AM
A good melee cleric has max and empower and a +spell crit item and drops a frigging blade barrier. You are not, with 5 otherwise useless melee feats, coming close to what you can do with 2 actual useful feats and blade barrier.

While in many quests that is undoubtably true, when you are running quests in areas of the game where many of the high end enemy mobs have evasion, those awesome blade barriers become just so much visual clutter. (Lots of the mobs in Amarth for example).

Slink
04-03-2010, 05:25 PM
Ranger? Paladin? Don't give bad advice. They are NOTHING at all like a cleric. If you think they are, level a character beyond level 12 to learn what requirements are made of healers at high level.



Favored Souls (FvS20 or FvS18/Mnk2) are a good option for melee/healer hybrids, but Clr18/Mnk2 and Clr18/Ftr2 work as well. My main is the latter build, and recently managed to soloheal two passes in Shroud Elite (no mana potions) then play a pure melee role for the rest of the encounter. In short, they can both heal and fight in one of the game's toughest raid encounters.

Plus, they've played both melee and healer roles (sometimes simultaneously) in most of the tougher epic dungeons (OOB, Wiz-King, ADQ1, VON3) and several other tough quests (Stealer of Souls Elite, Tower of Despair normal, Vision of Destruction Elite). They melee about as effectively as a 17th level fighter or barbarian and heal about as well as a 17th-18th level Cleric.

A build outline is linked to in my signature.

Thats great for a 3 yr player.
OP has nowhere that much experience in DDO.
Only thing they will gain playing like that is a bad rep.

DToNE
04-04-2010, 06:53 AM
It really depends on your personal play style. Some builds are self explanatory while others require a wide range of understanding.

Personally, I use my own Jack-of-All-Trades build (http://forums.ddo.com/showthread.php?t=237490).
I use it because it fits to my own style like a glove. Anyone without similar or equal multitasking or understanding of how the build works would fail miserably at it, but absolutely deadly in the hands of well seasoned player.

In terms of power, there are not many that can beat 5% Weighted handwraps. Hand-to-Hand is actually faster than two weapon fighting when taking up all the TWF feats and you outright match or even beat tempest speed. The amount of hits you land will VERY easily lead to a stun and every attack after that is a crit, making 5% Weighted handwraps one of the most devastating weapons you can have.

Dual Vorpal Kamas is also very quick as well. At only 2.5% Slower than a pure tempest ranger, you vorpal more often than other classes, thus raising the kill count VERY quickly at no SP cost. The biggest argument in this part is that Cleric will miss a lot; which isn't true. Clerics can easily get that lost BAB with Divine Power, get bonus with Divine Favor, use Planar Girds (I use 3) for +4 more attack, +2 from Spectral Gloves, giving me an astonishing +45/+45/+50/+55 swinging at max speed, making confirming crits not an issue unlike many other classes with vorpals.

Can reach 56 AC without using SP, 73 AC using SP and other supplies.

Decently high saves, which is pointless for traps with up to 60 to Search, +66 to Disable Trap, and +64 to Open Lock (tons of stuff needed, redundant and a waste unless you REALLY can't get it).

STR can reach an astonishing 34 (Titan, Rage, Fire Stance, +6 item) at the price of swinging VERY VERY slow.

+68 Temp HP from self buffs. (Feast, Lvl 11 GH clicky, Mass Aid/Aid, Divine Power)

DR 5/- with BR Symbiont, 10/Adamantine from Stoneskin Clicky.

Managed to reach 40 Jump self buffed.

The list just keeps going on and on, however outright amazing. However, I'll repeat again, NOT for inexperienced players.

Premier
04-04-2010, 07:51 AM
1 lvl of Ranger at character creation then the rest Cleric lvls.

Go with Dwarf
16 Str
14 or 16 CON
18 WIS
Dump the rest

Take Toughness, Mental Toughness, Extend, Maximize, Empower, Quicken
Lvl up points into WISDOM.

Sword and board with Dwarven Axes. You'll be able to fight well and heal just as effective. Very good for solo play. Not a deep multiclass so it's user friendly.