~tranced
04-02-2010, 07:19 PM
Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Warforged Male
(2 Rogue \ 18 Wizard)
Hit Points: 246
Spell Points: 1573
BAB: 10\10\15\20
Fortitude: 11
Reflex: 18
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 8 11
Constitution 17 20
Intelligence 18 28
Wisdom 6 8
Charisma 10 12
Tomes Used
+1 Tome of Intelligence used at level 4
+2 Tome of Intelligence used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 0 1
Concentration 3 28
Diplomacy 4 5
Disable Device 8 33
Haggle 0 1
Heal -2 -1
Hide 3 4
Intimidate 4 5
Jump 5 6
Listen -2 -1
Move Silently 3 4
Open Lock 3 19
Perform n/a n/a
Repair 4 10
Search 8 33
Spot 2 3
Swim 1 2
Tumble 3 4
Use Magic Device 4 24
Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Feat: (Selected) Empower Spell
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Heighten Spell
Feat: (Wizard Bonus) Maximize Spell
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Rogue)
Feat: (Selected) Mental Toughness
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Penetration
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 16 (Wizard)
Level 17 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness
Level 18 (Wizard)
Feat: (Selected) Toughness
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Considerations: I want full trap monkeying skills, im thinking with that and insightful reflexes I should be able to fill rogue spot in any content available as long as I am equipped well (I will be), I am not positive about elite content however. I did not go pale master, cause lets face it, it is teh poo.
As far as my goals for this character, I plan to be mostly a support character, not going PEWPEW except for the odd fireball or very efficient AoE. My main spell casting will come in casting every buff under the sun on my group, never letting haste/blur and displace on tanks drop, and insta kills/CC. This being stated, I am very flexible on wether or not i take maximize/empower and hence i did not take the improved lines of those for enhancements since the only time i really plan on using them is in those situations that make firewall primo.
All things considered, I am not sure of the value of the points i spent in maxing my fire/cold lines out since i really dont plan to be a nuker except for on boss fights where I have the opportunity to burn my mana out for burst DPS. --- could really use some advise on the enhancement lines.
P.S. I have no issue chugging scrolls/wands/mana pots if neccesary so I am perfectly willing to sacrifice some mana not taking improved empower etc, i did however take improved heighten cause i plan to CC alot and lower level spells are great for CC.
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Warforged Male
(2 Rogue \ 18 Wizard)
Hit Points: 246
Spell Points: 1573
BAB: 10\10\15\20
Fortitude: 11
Reflex: 18
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 8 11
Constitution 17 20
Intelligence 18 28
Wisdom 6 8
Charisma 10 12
Tomes Used
+1 Tome of Intelligence used at level 4
+2 Tome of Intelligence used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 0 1
Concentration 3 28
Diplomacy 4 5
Disable Device 8 33
Haggle 0 1
Heal -2 -1
Hide 3 4
Intimidate 4 5
Jump 5 6
Listen -2 -1
Move Silently 3 4
Open Lock 3 19
Perform n/a n/a
Repair 4 10
Search 8 33
Spot 2 3
Swim 1 2
Tumble 3 4
Use Magic Device 4 24
Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Feat: (Selected) Empower Spell
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Heighten Spell
Feat: (Wizard Bonus) Maximize Spell
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Rogue)
Feat: (Selected) Mental Toughness
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Penetration
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 16 (Wizard)
Level 17 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness
Level 18 (Wizard)
Feat: (Selected) Toughness
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Considerations: I want full trap monkeying skills, im thinking with that and insightful reflexes I should be able to fill rogue spot in any content available as long as I am equipped well (I will be), I am not positive about elite content however. I did not go pale master, cause lets face it, it is teh poo.
As far as my goals for this character, I plan to be mostly a support character, not going PEWPEW except for the odd fireball or very efficient AoE. My main spell casting will come in casting every buff under the sun on my group, never letting haste/blur and displace on tanks drop, and insta kills/CC. This being stated, I am very flexible on wether or not i take maximize/empower and hence i did not take the improved lines of those for enhancements since the only time i really plan on using them is in those situations that make firewall primo.
All things considered, I am not sure of the value of the points i spent in maxing my fire/cold lines out since i really dont plan to be a nuker except for on boss fights where I have the opportunity to burn my mana out for burst DPS. --- could really use some advise on the enhancement lines.
P.S. I have no issue chugging scrolls/wands/mana pots if neccesary so I am perfectly willing to sacrifice some mana not taking improved empower etc, i did however take improved heighten cause i plan to CC alot and lower level spells are great for CC.