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Crow_Lacroix
04-01-2010, 10:40 AM
Hi, my earlier build of today was thrashed. So now here's a new build. Pretty generic Paladin Sorcerer. Shoot me where you can. Free Player, no equipments, no tomes, totally noob.


Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(2 Paladin \ 18 Sorcerer)
Hit Points: 204
Spell Points: 1808
BAB: 11\11\16\21
Fortitude: 19
Reflex: 14
Will: 18

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 15
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 8 8 8
Charisma 16 21 25

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 4 4
Bluff 3 8 8
Concentration 6 25 25
Diplomacy 5 19 19
Disable Device n/a n/a n/a
Haggle 3 7 7
Heal -1 -1 -1
Hide 0 0 0
Intimidate 3 7 7
Jump 3 10 10
Listen -1 -1 -1
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot -1 -1 -1
Swim 2 2 2
Tumble 1 1 1
Use Magic Device 5 18 18

Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak


Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+3)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands


Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)


Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)


Level 6 (Sorcerer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Maximize Spell


Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)


Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)


Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell


Level 10 (Sorcerer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)


Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)


Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Feat: (Selected) Spell Penetration


Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)


Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)


Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration


Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)


Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)


Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Feat: (Selected) Spell Focus: Evocation


Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Elements III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Sorcerer Wand Mastery III
Enhancement: Sorcerer Wand Mastery IV

Goldeneye
04-01-2010, 10:45 AM
I recommend buying WF, would make this build 10x better.
I'm unsure if you're only going paladin for the saves, or if you actually want to melee. If you did: drop DEX, and INT down to 8, and put them into STR.

cyadra
04-02-2010, 09:52 AM
Tukow has a good build for this. I played one up to level 12 or so and shelved him for a different build. Anyway:

You MUST go WF for the heals. Especially if your new and you can pay for it, you don't have the coin to spend on healing pots/wands/etc. If you can't get a WF I wouldn't even play this build as a new player. You don't need any INT at all, drop it to 8. Pump the STR to 16 and rest in Dex. You can even drop the CON to 12 since you will self heal and those extra 2 points aren't needed. I would raise Wis to 10 since you will be failing will saves.

You don't need any swim, or intimidate (you aren't a front line combatant),you need some balance, don't know why you need haggle, I always like to dump a couple of points into repair (ya I know people hate that and heal) you should max out your UMD. If you aren't going to max out UMD every level, you shouldn't even bother.

Feats: Extend spell not needed at 1st level. Stick with toughness for first level. I assume your going 2HF you might want to take that feat as well. Your spell feats you don't need at low levels since you will melee more at the lower levels.

Crow_Lacroix
04-02-2010, 12:42 PM
at INT 8, i will not have enough points to put in UMD, concentration, jump 10 and balance 4. DEX at 10 because i'll have displacement and stoneskin.

i figured i can only melee at lower levels and start focusing on nuking at mid-higher levels. paladin 2 is for Divine Grace saves. i also figured i will not be soloing much at higher levels as my melee will simply be too low, but at least when i'm out of SP i will not be totally useless.

do i make sense?

cyadra
04-02-2010, 01:54 PM
A 10 INT is ok, you dont need much of jump since it comes from a spell. concentration isn't that huge. Balance may hurt you.

I would still throw in a 2HF feat, and the swap it out at level 6 for a different feat if you want. its a good build IF you play a WF, if not...its going to be really tough.

Really tough.