View Full Version : Is a 2/6/12 rogue cleric fighter viable?
mrcobra
03-28-2010, 12:11 AM
I haven't seen any builds for these and I'm wondering what the major drawbacks would be.
Dylos_Moon
03-28-2010, 12:36 AM
Any build can be viable, if built the right way, so yes.
But most likely no.
You have to be more specific, and what are you really gaining from 6 cleric levels, what are you looking to gain from 2 rogue levels, and what are you looking to gain from 12 fighter levels?
If you are taking rogue for evasion, cleric for the ability to self heal, and fighter because you want to be a melee combatant, Paladin18/Monk2 or Ranger18/Rogue1/Monk1 might work better.
jcTharin
03-28-2010, 12:37 AM
I'm not sure but your cleric levels will probably be worthless
remember the golden rule of RPG classes.
melee grow linearly. casters grow exponentially.
so a pure cleric will be many many many times better than you in every way when it come to cleric stuff
Matuse
03-28-2010, 12:38 AM
Major drawbacks:
Would require a notable investment in all 6 attributes, so none of them would be very good or effective.
6 levels of cleric would not give any meaningful healing or spellcasting ability, and would significantly impede your ability to kill things. Your spellpoint pool would be small, your available spells insignificant by the time you got them, and forget about any kind of offensive spellcasting...you'd be better off shaking your fist angrily while giving the monsters a harsh glare.
More than 2 levels of <any other class> prevents you from getting a Tier3 prestige enhancement on the fighter side. 6 levels of cleric gives no prestige enhancement of any kind.
And worst of all, the character doesn't seem to possess any kind of unifying concept that would make for a cohesive build. It seems like you're packing on classes because you can pack on classes...that if the multiclass limit was 5, you'd take 2 more just because you could.
What do you want this character to do?
Noctus
03-28-2010, 12:43 AM
What do you want this character to do?
To me it looks like a self-healing melee with Evasion is what he aimed for.
@mrcobra
You have to be more specific at what you want with a character. Just a level split is not a build.
jcTharin
03-28-2010, 12:45 AM
i want to be a fighter/monk/rogue/barbarian/paladin/wizard/sorcerer/cleric/bard/ranger/favored soul/druid/warlock/psion/Soulknife/Psychic Warrior/Wilder
Dylos_Moon
03-28-2010, 12:46 AM
i want to be a fighter/monk/rogue/barbarian/paladin/wizard/sorcerer/cleric/bard/ranger/favored soul/druid/warlock/psion/Soulknife/Psychic Warrior/Wilder
don't we all.
jcTharin
03-28-2010, 12:46 AM
step one. bribe the GM
mrcobra
03-28-2010, 12:59 AM
To me it looks like a self-healing melee with Evasion is what he aimed for.
Bingo! I've been having fun with fighter rogueitude but wanted to get some healing up in there for when I drink tequila while playing.
Dylos_Moon
03-28-2010, 01:00 AM
Bingo! I've been having fun with fighter rogueitude but wanted to get some healing up in there for when I drink tequila while playing.
Try a Paladin18/Monk2 or Ranger18/Monk1/Rogue1, or Halfling dragonmarks.
mrcobra
03-28-2010, 01:03 AM
i want to be a fighter/monk/rogue/barbarian/paladin/wizard/sorcerer/cleric/bard/ranger/favored soul/druid/warlock/psion/Soulknife/Psychic Warrior/Wilder
you forgot too put in "prop comic." Psychic warriors without AT LEAST 3 levels of prop comic are silly.
jcTharin
03-28-2010, 01:04 AM
i have heard some very good things about the dragon marks from halflings
This is a character I have done a few times. It can work ok, but here is the feedback I'd give you from my experience:
- This is a great solo build. If you are just looking to go to level 20 and TR this is a fine character. This character is not really designed to grind endgame (you lose a few points of dps which some people forming raids might decline you over). However, the ability to go Kensai II and also heal yourself along the way, handle traps and avoid a lot of incoming damage with evasion gives you a lot of flexibility to meet whatever challenge each mission presents. The 10 minute full heal you get from cleric 6 is really nice if you are a patient soloer.
- Always keep your fighter level higher than your cleric level if you intend to join a party. Its frustrating for your party and for you if you are a 4/4/2 and everyone sees your icon as cleric and expects you to main heal. Even with always warning party leaders that I am not a cleric I still often find myself in groups that really just want me to heal them. Better to avoid this aggravation and instead pleasantly surprise people with an emergency heal or two by showing up as a fighter and having a few spells to throw out there.
- You have lots of feats, go ahead and blow one on empower healing and be sure you have a swappable superior devotion III item somewhere. Its not a Heal, but even a 60-70 point cure III can swing the battle in your or your parties favor if dropped at the right time.
- Charisma is going to be your dump stat, so no point in taking this combo with a drow. You are going to be pressed for abilities, and you're going to want to maximize strength... lose points where you can. Wisdom can also be really low, you only are going to use third level spells, so you only need a wisdom of 13, and by mid levels its pretty easy to find a +5 wisdom item (if you start with an 8 or 6 wisdom). You just don't get that much sp out of having a higher wisdom, you can level up wisdom through the cleric enhancements, and there are better ways to get sp (wizardry items, cleric enhancements).
- Learn to maximize your damage in a party. You don't have kensai III, so you are missing a couple points of to hit and damage and you don't have the same weapon speed. But you do have sneak attack, and a one action point enhancement will boost you to 6 sneak attack damage early. You are not a pure rogue, but that extra six damage per swing adds up quickly... be sure to position yourself to get the damage.
- Decide how important traps are to you before you ever create the character. Most traps later in the game have the panel placed after the trap, requiring a good reflex+evasion combo to get past the trap anyway. IF you are a solo build, once you are past the trap there is little point in wasting the time to disarm the thing for a minor xp boost... so as a soloist all you will really need is evasion. If that is the case, you can also play this with a really low intelligence. Conversely, if you like filling multiple roles (and sometimes the best a group can do is get a rogue splash so you may be asked if you can handle rogue duties) be sure that you have an int of 14 (or 12 and are human) so that you have 4 skill points per level to cross class search and disable device. This is really up to taste. If you don't go for traps and decide to tank your intelligence I go for UMD.
- This combo can also make a great soloist archer if you go elf, as you can combine cleric silver flame longbow enhancements with kensai II in longbow with elf racial longbow enhancements with a full level 20 arcane archer enhancement line out of the elf racial as well. If you like playing archers there is nothing I like more than stacking kensai on top of aa for max ranged damage bonuses. Works great with a past life:ranger.
In the end you can do a lot of damage with twf, thf, or archery (choose only one) and you mix in evasion and some self healing. It is versatile, and you really don't lose that much effectiveness if you focus a lot on maxing strength. Like any multiclass you have to be happy with the tradeoff. Focus on str, dex and con. Its better as a solo build only because it is easy to be misunderstood in a group with a mish/mash like this... and you may or may not be up to explaining how you work to each pt you join (dps with backup heal/trap utility). Doesn't mean you can't be #1 in the kill counts, but it takes knowing exactly your strengths and weaknesses well.
Hope that helps.
jcTharin
03-28-2010, 01:25 AM
UMD man. UMD.
don't forget the UMD you get from rogue
oh ya, one more thing. UMD
Matuse
03-28-2010, 10:49 AM
Bingo! I've been having fun with fighter rogueitude but wanted to get some healing up in there for when I drink tequila while playing.
There are lots of more effective ways to make a character like that. 18/2 Ranger/Rogue, for starters. Get maximum Tempest, nearly topped out BAB, heavy skillpoints, evasion, non-UMD required cure wand use...
18/2 Paladin/Rogue would also work. Probably less overall damage, but much greater survivability. Skillpoints will probably be an issue.
18/2 Fighter/Rogue might be feasible, but you would need to put in some notable dedication to the UMD skill to make proper use of wands in a timely fashion (level-wise).
6 levels of cleric is just not giving you anything very useful, and enourmously subtracting from the rest of the character.
Kralgnax
03-29-2010, 10:44 AM
UMD man. UMD.
don't forget the UMD you get from rogue
oh ya, one more thing. UMD
Um, from two levels of rogue, you'd get 5 UMD,
from the other 18 levels, 9
Base 10 CHA, +2 tome +6 item +2 excptional -> 5
So, that's 19 + items, assuming unlimited resources - maybe a 50% chance on a teleport scroll? Meh.
tihocan
03-29-2010, 10:56 AM
Um, from two levels of rogue, you'd get 5 UMD,
from the other 18 levels, 9
You'd get 18 from the other 18 levels with enough skill points (just need 2 skill points for each rank).
malicia
03-29-2010, 11:01 AM
Um, from two levels of rogue, you'd get 5 UMD,
from the other 18 levels, 9
Base 10 CHA, +2 tome +6 item +2 excptional -> 5
So, that's 19 + items, assuming unlimited resources - maybe a 50% chance on a teleport scroll? Meh.
Any character with 1 level of rogue or bard (taken first) can attain a 23 UMD base before modifiers at level 20, it just requires 2 skill points spent at level ups.
And to the OP 6 levels of cleric is not worth the final 6 levels of fighter or 6 ranger, perhaps if you really bent on casting divine spells on yourself try a melee build with 12 or 18 FvS levels, at least youll have the heal spell and a lot of spellpoints to use it with.
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