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ATJofATL
03-24-2010, 11:01 AM
At what point does it make sense to bind a weapon? My understanding is that is stops permanent damage, but are their other advantages? I've got a lvl 6 paladin with a new nifty axe, but don't want to spend the shards (and money I think) to bind unless it makes sense. Does it make sense at this low a level or should I only start thinking about it near end game?

I'm sure there are plenty of opinions on this our there. Thanks.

Eladiun
03-24-2010, 11:53 AM
That level 6 axe won't be nifty at level 20...don't bind it. It isn't going to take enough perm damage to make it worth it, anyway.

tihocan
03-24-2010, 12:36 PM
The other benefit is the ability to apply some rituals (http://ddowiki.com/page/Stone_of_Change_-_Recipes) on the attuned item.

Eladiun
03-24-2010, 02:30 PM
The other benefit is the ability to apply some rituals (http://ddowiki.com/page/Stone_of_Change_-_Recipes) on the attuned item.

I still find that until I hit the high teens I'm cycling weapons in and out almost every level (but I have a couple of mules loaded with items) but you may have a point 120 shards plus some easy to find collectibles would get you a +1 damage or 1d4 on Crits...might be worth it.

ArgentMage
03-25-2010, 02:11 PM
And binding makes it impossible to hand a nifty, but outleveled, weapon down to
your next character.