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View Full Version : Unbiased Multiclassing....



tyrosinekinase
03-19-2010, 04:41 AM
Rogue...

To multiclass or not to multiclass...

What do I lose?

What can I gain?

Going for DPS 1st, traps 2nd, locks 3rd.

blitzschlag
03-19-2010, 04:43 AM
Rogue...

To multiclass or not to multiclass...

What do I lose?

What can I gain?

Going for DPS 1st, traps 2nd, locks 3rd.

so what are your thoughts about it?
what classes you think of?

don't let other ppl think for you...

tyrosinekinase
03-19-2010, 04:46 AM
I.E.

I saw a guy aiming for Rogue 13/Fighter 6/Monk 1

What?

epochofcrepuscule
03-19-2010, 04:52 AM
dps first? 18 barb/2rogue

put everything in search, disable device then put about 8 points in OL. Max strength-all lvls in str.

str-18-all lvl ups

con-16

int 12

2 points left over. Thats just a 28 pointer.

.... so maybe next time a better idea of what you want eh? If you dont want to help create your own build.... then just look up the many many builds already out there.

blitzschlag
03-19-2010, 04:55 AM
I.E.

I saw a guy aiming for Rogue 13/Fighter 6/Monk 1

What?

thats a quite common build. acrobat II with 2 rogue extra feats (crippling strike and improved evasion most likely). 6 fighter for kensai 1 PrE and +2 str enhancement and 2 toughness enhancements. monk just for the wisdom to ac bonus when not wearing armor (and an extra feat). its tough to get the ac in worthwhile regions so many ppl swap monk with barbarian for example as it gives you some minor rage and a movement boost.

for 28 points i would build it as a human

str 16
dex 15
con 14
int 8
wis 12 (8 if not monk and up con to 16 maybe)
cha 8

levelups in strength

feats (just some hints)
full twf line (need +2 dex tome at lvl 7)
kopesh
power attack
toughness
quickdraw
improved critical
weapon focus
weapon specialisation

skills
umd
balance
jump
disable
search
open lock

you will have really good dps. not too good for solo play as your damage relies pretty much on sneak attack (but not solely as on a pure rog).

Araminta
03-19-2010, 05:01 AM
Multiclassing is one of those things that should only really be recommended if you know what you're doing (more or less) and have a definite aim in mind. It is easy to make a character that just doesn't work and then you have wasted a lot of time on essentially a white elephant.

Check out Aranticus' thread on builds for new players which has some multiclassed rogues:
http://forums.ddo.com/showthread.php?t=147492

This is Tihocan's adaptation of the paths choices, there is a m/c rogue in there too:
http://forums.ddo.com/showthread.php?t=232660

Impaqt has a m/c rogue cleric which does require tomes and some gearage.
The usual standby for duo play (not that you indicated this is where you were heading) is a warforged wiz (or wiz-rogue) paired with a warforged ranger-rogue/ straight ranger.

Think about also how your character (I *hate* "toon") fits into a group - are you looking to be the only rogue in a group, duo play, solo play etc etc; this will have a bearing on the other aspects of the build.

Have a look at other threads on the forums and see what you can find.

If you're looking at straight rogues - be aware of your playstyle - they are very good at grabbing aggro - for some reasons mobs don't like a maximised sneak attack when it comes their way; but can have problems in surviving the repercussions of the aggro-magnetism. You may wish to consider high diplomacy, high con or running away/ choosing your target carefully, usually after the fighter has just lamped the mob.... A pure thief *can* suffer the glass cannon phenomenon which is never pretty to see and can end up being a mana sponge for the poor cleric/fvs/healer.

I play a 1 rog:17 ranger wf who can pretty much cope with most of the traps in the game (for what I have played of it) except the notorious multibladed trap in the gianthold on elite; her AC is pretty shoddy but she works well in a group of 3. It's what you want to make of it really. :-)

Hope this helps,
Araminta

Xezno
03-19-2010, 05:16 AM
Multiclass into 6 ranger and 1 monk.

What you gain:

1. Wis bonus in robes from monk (can be +7 AC)
2. Better saves from monk, 14 wisdom and ranger
3. Good at ranged combat with multishot for free
4. two favored enemies for +6 dmg to make up for low dps against undead and to get more dps against raid bosses.
6. 6 minute rams might that give +2 str and +2 dmg for a total of 3 more dmg per hit.
7. 10% faster swing speed with tempest 1 that alone makes you out dps a full rogue and makes you better with with vorpals and other "on hit" effects.
8. Free use of heal wands at low levels without umd
9. 14 more hitpoints
10. You can take consentration on your ranger levels for better use of heal scrolls in combat.
11. To get tempest 1 you need to take dodge, mobility and spring attack feats - dodge gives more AC while spring attack gives 4 more to hit while moving (which is more useful than people think)
12. Diehard feat (auto stabilize)
13. two more AC when not using a shield clickie or wand (which is most of the time)

What you loose:

1. 3d6 Sneak attack dammage (but this does not compansate for 10% swing speed)
2. Two rogue feats (you allready have the two best ones from 13 levels)
3. A very bad capstone
4. Asassin 3 enchantment that gives vorpal chance when sneak attacking (a lot of the tough mobs and bosses are immune though) - Acrobat 2 that you do get is better in my oppinion.
5. You "loose" one feat slot in total that you have to use on dodge for tempest 1. But this gives you 1 more AC.

You also have the option of going only 1 monk level.

You gain very little on a rogue after level 13, so using those 7 levels for something else is in my mind a no brainer. The only exception is if you are a fan of assasin3. All mobs that you can vorpal can be killed very fast regardless though with rad2 greensteel weapons and crippling strike (you get auto criticals very fast). You gain a ton of flexibility in your build, Great AC and more DPS.

Bacab
03-19-2010, 05:40 AM
A build that I have not played, but saw work extremely well was this

12BRD/6RNG/2ROG

They had the ability to get Elite traps in the Vale quest at lvl 16(they were 8BRD/6RNG/2ROG at that time). When I partied with them around lvl 16, their kill-count was respectable and they were very versatile. I did all the vale quest with this person on hard/elite.
About a month after that I did a few raids and amrath quest with this person. Once again this person/player/build impressed me. Not sure if it was a super solid build or just a superior player, but it made me consider making a similar build.

Though 18 ROG/2whatever works really well with Assassin 3. Or 20 Pure is nice. Though I do not really think ROG Capstone is that great. Going RNG gets you free Dual-Wield. Going FTR gets you 2 feats. Barb is rage and movement speed. PLD *COULD* get you some nice self healing at lower lvls and better saves.

sfogarty
03-19-2010, 07:25 PM
Why 18 rogue, instead of 17? 18 doens't get you anything extra.
I'm strongly leaning towards 17 rogue, 2 fighter, 1 barb (speed) or cleric (will saves). 3 cleric is tempting: trading in the TWF feats for ability to cast 2nd level cleric spells. I suspect, hwoever, I can get almost everything I need in a clicky, and then the trade is a bad one.

gavagai
03-19-2010, 07:30 PM
Why 18 rogue, instead of 17? 18 doens't get you anything extra.
I'm strongly leaning towards 17 rogue, 2 fighter, 1 barb (speed) or cleric (will saves). 3 cleric is tempting: trading in the TWF feats for ability to cast 2nd level cleric spells. I suspect, hwoever, I can get almost everything I need in a clicky, and then the trade is a bad one.

DDO (unlike D&D) doesn't have Prestige Classes but Prestige Enhancements ("PrEs") for classes at levels 6, 12, and 18.

Although most PrE's aren't complete, Rogues can get Assassin III at level 18, making all sneak attacks vorpal (i.e., creatures die when you roll a natural 20 and confirm a crit -- but deathward effects block this effect). Someday there will also be Acrobat III and Mechanic III, too.

So 18 is a much more popular choice than 17.

Also why most builds you see online have splits like 6/12/2

sfogarty
03-19-2010, 07:43 PM
DDO (unlike D&D) doesn't have Prestige Classes but Prestige Enhancements ("PrEs") for classes at levels 6, 12, and 18.

Although most PrE's aren't complete, Rogues can get Assassin III at level 18, making all sneak attacks vorpal (i.e., creatures die when you roll a natural 20 and confirm a crit -- but deathward effects block this effect). Someday there will also be Acrobat III and Mechanic III, too.

So 18 is a much more popular choice than 17.

Also why most builds you see online have splits like 6/12/2

DUH! Thank you, I completely blanket on that.