Angelus_dead
03-16-2010, 03:26 PM
I'm asking these questions not for the developers to publicly reply, but just in the hopes that they'll think about the answers and their implications.
1. Is this how it's mostly going to be for level 20 content? Release epic modes for lower-level packs?
2. How can Aspect Mine (normal) be appropriate for level 19 characters while Prisoner of the Mind (epic) is appropriate for level 20 characters?
3. Looking at the answers for 1 and 2, do you think that's a good idea?
Bonus Questions of Less Importance
4. Which is more successful: epic raids or epic dungeons? Why do you think that is?
5. Is Epic Sentinels going to include some weapons worth using that are compatible with Weapon Finesse or Ki effects?
PS. For comparison, in a level 20 raid (normal) you'll find generic monsters that have 3000 hp, 45 AC, 20s Will saves, and do 20 damage per hit. In level 19 quests there will be trap DCs from 40s-60s (with the higher numbers reserved for less-damaging ones). In epic, those numbers are more like 5000 hp, 60 AC, 40+ saves, 50 damage per hit, and 90+ trap DCs.
1. Is this how it's mostly going to be for level 20 content? Release epic modes for lower-level packs?
2. How can Aspect Mine (normal) be appropriate for level 19 characters while Prisoner of the Mind (epic) is appropriate for level 20 characters?
3. Looking at the answers for 1 and 2, do you think that's a good idea?
Bonus Questions of Less Importance
4. Which is more successful: epic raids or epic dungeons? Why do you think that is?
5. Is Epic Sentinels going to include some weapons worth using that are compatible with Weapon Finesse or Ki effects?
PS. For comparison, in a level 20 raid (normal) you'll find generic monsters that have 3000 hp, 45 AC, 20s Will saves, and do 20 damage per hit. In level 19 quests there will be trap DCs from 40s-60s (with the higher numbers reserved for less-damaging ones). In epic, those numbers are more like 5000 hp, 60 AC, 40+ saves, 50 damage per hit, and 90+ trap DCs.