ragwa1
03-14-2010, 06:45 PM
I figured I would do a str based human kensai II monk: unarmed.
So far i'm at 8mnk/5ftr, and honestly, compared to any other builds ive done, this one is tearing stuff up :D
Stats with gear and wind stance are: str26 dex24 con16 int8 wis18 cha12.
Been using a +4 holy handwrap for most everything so far, and switch to other wraps depending on the siuation as is normal.
Been rotating between stun blow/stun fist and trip as I bash things around.
Hp pool is quite large: 288 with gear at lvl 13.
So, on the question:
I have not used any tomes and I was wondering is the +2 supream more viable than just choosing one or two stats to tome on?
Second question:
I'm not a wiz at math and I'm kind of wondering what a good estimate for my end game hp with gear will be?
I was thinking around 500-600 depending on gear.
Am I correct in this assumption?
My purpose when planning this build was fast high dps, using stuns for crits on low-mid str mobs.
Third question:
Since I am not fully capped and still have room to change things around, would it be better to go 12mnk/8ftr?
Would that be better dps? or less with more survival than the 8mnk/12ftr?
The fighter stun/trip dcs seem quite useful for stunning/tripping mobs that you normally cant.
Yet this isnt a max wis monk build, so I dont see taking 12mnk being as useful for what I'm planning.
Guess I'm just second guessing myself before I get too far ahead in lvls.
So far i'm at 8mnk/5ftr, and honestly, compared to any other builds ive done, this one is tearing stuff up :D
Stats with gear and wind stance are: str26 dex24 con16 int8 wis18 cha12.
Been using a +4 holy handwrap for most everything so far, and switch to other wraps depending on the siuation as is normal.
Been rotating between stun blow/stun fist and trip as I bash things around.
Hp pool is quite large: 288 with gear at lvl 13.
So, on the question:
I have not used any tomes and I was wondering is the +2 supream more viable than just choosing one or two stats to tome on?
Second question:
I'm not a wiz at math and I'm kind of wondering what a good estimate for my end game hp with gear will be?
I was thinking around 500-600 depending on gear.
Am I correct in this assumption?
My purpose when planning this build was fast high dps, using stuns for crits on low-mid str mobs.
Third question:
Since I am not fully capped and still have room to change things around, would it be better to go 12mnk/8ftr?
Would that be better dps? or less with more survival than the 8mnk/12ftr?
The fighter stun/trip dcs seem quite useful for stunning/tripping mobs that you normally cant.
Yet this isnt a max wis monk build, so I dont see taking 12mnk being as useful for what I'm planning.
Guess I'm just second guessing myself before I get too far ahead in lvls.