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View Full Version : Fun times doing: Invaders!



ragwa1
03-14-2010, 05:17 PM
So after about 4 runs of invaders in a row, We start on our 5th run.

Everything was going great untill some bad rolls vs 3 beholders/purple globes and some fire/ice mobs, 4 of the 6 members go down.
With just a healer and a mage left, we are all screaming for the remaining members to grab stones and rush to the shrine(that was already cleared previously).
Instead the scorc decides to play the hero, and dirt naps vs a hound.

5 down, 1 to go.

The Fvs decides he can handle ressurecting us all insead of running for 1 minute to the shrine.

Just then, in mid cast, a Purple globe passes over the Fvs... FoD(finger of death).


Many lols were to follow.

TheDjinnFor
03-14-2010, 05:53 PM
Personally, I don't bother much with that quest. Sure, the rewards can be nice, but they're not worth facing 10+ beholders and doomspheres for sub-par experience around 10 or so times. I mean, you practically need stalks.

ragwa1
03-14-2010, 05:58 PM
Personally, I don't bother much with that quest. Sure, the rewards can be nice, but they're not worth facing 10+ beholders and doomspheres for sub-par experience around 10 or so times. I mean, you practically need stalks.

Sub par xp? for a lvl 12-13 f2p?

After 5 runs of normal i still start with a base of 5k.

After conquest Your looking at 6.5k

Add in optionals of 150 kills(outsiders): 80 kills= 1k, 120kills= 1.5k, 150kills 2.1k

6.5k + 4.6k = 11.1k+ for norm.
14k+ my first run on norm.

Considring the other f2p quest of that lvl, it's pretty nice.

Besides, I like fighting beholders. I don't like easy quests.

On that note: I havent payed much attention to updates, and I hear that there ae a few more f2p quests that came out? Which are they and where? Or better yet, could someone provide a link to new quests?

Alanim
03-14-2010, 07:12 PM
On that note: I havent payed much attention to updates, and I hear that there ae a few more f2p quests that came out? Which are they and where? Or better yet, could someone provide a link to new quests?

Inspired Quarters
In the Demon Den CR - 18?

The Twelve
Delirium - CR 15
Acid Wit - CR 15
Mired in Kobolds - CR 12

The Twelve is accessed from the marketplace, near where you enter "Searing Heights"

The "Inspired Quarters" can be accessed from the harbor, near the fountain, ML to enter is 16.

Also, Invaders, is a great quest, till those 1's start rollin, then, well, you know what happens :D

Horrorscope
03-14-2010, 07:15 PM
The only issue I have with Invaders! is it seems someone at Turbine has a plan and that plan has to do with having only one shrine for that long quest. Can you solve my riddle?

MrWizard
03-14-2010, 07:20 PM
After all these years, really?

All you need is one caster of some competency and the enlarge feat.
When it came out that was all you needed and that is still all you need for the beholders.

Symar-FangofLloth
03-14-2010, 07:52 PM
When it came out

"Recalling for mana."
Oh, I remember those days alright. I was the useless rogue along, though. Hold the instance for everyone else :p

Cedwin
03-14-2010, 07:59 PM
The only issue I have with Invaders! is it seems someone at Turbine has a plan and that plan has to do with having only one shrine for that long quest. Can you solve my riddle?

That quest has had one shrine since it was released, back in 2006. If you are trying to say it was designed with one shrine just so people will buy potions from the store, you are mistaken. Some casters just do not know how to conserve spell points.

Vormaerin
03-14-2010, 08:32 PM
Yeah, in the olden days the devs thought that conserving mana was a good thing and that, even with spell points, mages should play like D&D mages: ie limited resources. When that quest came out, there was only one shrine and it didn't reset. You see the same thing in several other quests.

They are well aware that unlimited mana + Enlarge makes the quest trivial. So..there wasn't unlimited mana. Nowadays you have to play on Hard to get the same experience as the quests were designed for.

Horrorscope
03-14-2010, 10:05 PM
They are well aware that unlimited mana + Enlarge makes the quest trivial.

Couldn't that be used for many quests? A second shrine imo doesn't mean unlimited, to me I'm just saying the shrine vs the length doesn't seem in line with most other quests. So be it, just saying.

MrWizard
03-14-2010, 10:14 PM
Yeah, in the olden days the devs thought that conserving mana was a good thing and that, even with spell points, mages should play like D&D mages: ie limited resources. When that quest came out, there was only one shrine and it didn't reset. You see the same thing in several other quests.

They are well aware that unlimited mana + Enlarge makes the quest trivial. So..there wasn't unlimited mana. Nowadays you have to play on Hard to get the same experience as the quests were designed for.

the speed run with fog/ckill and enlarged ckill on beholders was just awesome.
Couple easy kill beholder via a charm, mobs killed them...

whole front of the dungeon done lickety split.

now things are immune to ckill, ckill aggros, ckill last seconds instead of minutes....sigh.

I would love to run an old speed run with my 12th level wiz on elite again....the old way, with the old system. Wish I recorded it.....

Matuse
03-14-2010, 10:42 PM
There are no Doomspheres in Invaders!.

And this is one of my favorite quests, because it's actually difficult without being obnoxious (like say, all epic content). Being able to beat Invaders! separates the men from the not-so-menly.

zztophat
03-14-2010, 11:23 PM
I join a 10-20 invaders farming group for two runs the other day with my 20, I was only doing it for the tokens but the first time I finished I got a +1 tome as the end reward and the second time I finished I got another +1 tome.

Granted, that for that character +1 tomes were basically vendor trash/auction fodder it's still a nice surprise.

Alanim
03-14-2010, 11:46 PM
I join a 10-20 invaders farming group for two runs the other day with my 20, I was only doing it for the tokens but the first time I finished I got a +1 tome as the end reward and the second time I finished I got another +1 tome.

Granted, that for that character +1 tomes were basically vendor trash/auction fodder it's still a nice surprise.

I've also done that, in about 15 runs pulled a total of 3 tomes, it seems to have a very high chance of +1 tomes, compared to "other" quests.

Anderei
03-15-2010, 02:21 AM
if you've silverflame amulets from the necropolis, this quest is much easier. No more whining about neative levels.

Also Ottos Sphere of Dancing is supreme here.

Vormaerin
03-15-2010, 03:01 AM
Couldn't that be used for many quests? A second shrine imo doesn't mean unlimited, to me I'm just saying the shrine vs the length doesn't seem in line with most other quests. So be it, just saying.

There is certainly consistency issues with shrine availability and I didn't mean to say that 2 shrines meant unlimited mana. I just meant that when the quest was designed, it was deliberately set up to be a test of efficiency. One shrine, endless respawns, debuffing beholders, happy fun balls, etc. But the xp is excellent: something like 7-8 in optionals on top of the quest itself. And the loot is solid also. Its really a well designed dungeon and a fun quest.

Talon_Moonshadow
03-15-2010, 05:50 AM
I think people should stop using MYDDO as a screening tool, and instead schedule an Invaders run as a way of weeding out the good and bad players. ;)


(looking forward to Epic!)

Horrorscope
03-15-2010, 06:59 PM
There is certainly consistency issues with shrine availability and I didn't mean to say that 2 shrines meant unlimited mana. I just meant that when the quest was designed, it was deliberately set up to be a test of efficiency. One shrine, endless respawns, debuffing beholders, happy fun balls, etc. But the xp is excellent: something like 7-8 in optionals on top of the quest itself. And the loot is solid also. Its really a well designed dungeon and a fun quest.

And in all honesty I can appreciate that.

suitepotato
03-16-2010, 01:33 AM
Invaders is bad IF the party flakes and doesn't kill the beholders FIRST. I've been in a lot of runs where people turned to fight the dogs and that was just stupid. Best thing to do is get the necropolis necklace as previously said, then go all in, charging the beholders and dropping everything on them. If you've got an assassin caster who can take them at a distance, so much the better.

I really don't want to see epic down there as the WW terrain is just boring and all they'd do is stick a small army of beholders in there. It would be like putting a minigun aimed down a drainage tunnel. Forget that.

MsEricka
03-16-2010, 02:06 AM
I think people should stop using MYDDO as a screening tool, and instead schedule an Invaders run as a way of weeding out the good and bad players.

+1 rep for that

Invaders! is probably my favorite quest. It's challenging for the level it is, yet not impossible. It requires teamwork and teaches resource management.

Also with an XP pot, it can really add up fast while farming the 25 tokens. I last ran Invaders! on a xp pot with the 20% bonus XP and it was amazing. Good solid group that farmed from 0 to 25 tokens one after the other. Three of us ended up with optic nerves in one run so that was spectacular as well.

One shrine? That's all that's needed.

Bogenbroom
03-16-2010, 10:51 AM
:) Charming beholders... teehee....

hermespan
03-16-2010, 11:01 AM
That quest has had one shrine since it was released, back in 2006. If you are trying to say it was designed with one shrine just so people will buy potions from the store, you are mistaken. Some casters just do not know how to conserve spell points.

For those that do, cue up answer to the inevitable "Why are you here? You aren't doing anything! PIKER!" from the kill-counting n00btacular players that think they know everything.

Yagi
03-16-2010, 01:10 PM
I love invaders, its one of my favorite quests.

WHy dont people like beholders? They are funny looking, do funny things to people, and have glaring weaknesses. I think they are awesome, and watching them deflate is always satisfying.