Retssel
03-12-2010, 10:32 AM
Hi all, i'm pretty new to the game, currently playing a level 12 rogue (28 points finesse build, mechanic -_-) . At this level i'm starting to find my character lacking in melee, so i started planning all the good things i'll get once i hit level 20 and true reincarnate :) .
Ok, these are my requisites:
1. Halfling
2. Must be able to handle any trap even in end content (well, at least the 99% ish of them)
3. Melee oriented (i don't need a great dps god of war, but i want to contribute to the fight, and don't like to range)
Pretty much in that order.
I have no clue on what I'll find at the end content, so any comments are really wellcome :)
This is my attempt (used a 32 build for this, so true reincarnation should be a bit better):
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Duh the halfling
Level 20 Lawful Neutral Halfling Male
(1 Monk \ 12 Rogue \ 7 Ranger)
Hit Points: 228
Spell Points: 88
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 22
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 20
Dexterity 16 20
Constitution 12 14
Intelligence 14 16
Wisdom 14 16
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 6
Bluff 0 3
Concentration 1 2
Diplomacy 0 1
Disable Device 6 33
Haggle 0 1
Heal 2 8
Hide 7 30
Intimidate 0 1
Jump 5 30
Listen 6 28
Move Silently 7 30
Open Lock 7 35
Perform n/a n/a
Repair 2 7
Search 6 31
Spot 6 30
Swim 1 7
Tumble 7 15
Use Magic Device 4 24
Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Halfling Luck (Will) I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Rogue Faster Sneaking I
Level 3 (Rogue)
Feat: (Selected) Mobility
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Search I
Enhancement: Rogue Dexterity I
Level 4 (Ranger)
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Reflex) I
Enhancement: Ranger Favored Resistance I
Level 5 (Ranger)
Enhancement: Rogue Sneak Attack Accuracy I
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Level 7 (Rogue)
Enhancement: Ranger Sprint Boost II
Level 8 (Rogue)
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Improved Trap Sense II
Level 9 (Monk)
Feat: (Selected) Quick Draw
Feat: (Monk Bonus) Toughness
Enhancement: Disciple of Breezes
Enhancement: Racial Toughness I
Level 10 (Rogue)
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Halfling Dexterity I
Enhancement: Halfling Luck (Will) II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Level 13 (Rogue)
Enhancement: Rogue Haste Boost II
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Rogue Mechanic I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Level 14 (Rogue)
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Disable Device III
Enhancement: Rogue Open Lock III
Level 16 (Rogue)
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Acid Trap Lore I
Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 18 (Ranger)
Feat: (Selected) Two Weapon Defense
Enhancement: Rogue Skill Boost IV
Enhancement: Rogue Subtle Backstabbing III
Level 19 (Rogue)
Enhancement: Rogue Extra Action Boost I
Enhancement: Halfling Cunning II
Enhancement: Rogue Sneak Attack Training II
Level 20 (Rogue)
Enhancement: Halfling Guile II
Enhancement: Rogue Mechanic II
EDIT: adding here the feat list will be more conveniento to read :)
Dodge
FE - Undead
Mobility
Spring attack
Quick Draw
Toughness (Monk Bonus)
FE - Evil Outsider
Greater twf
Improved evasion (rogue special)
Two weapon defense
May add better tomes later if i can find them.
So, my questions:
1. ------------------------------
I have no clue on the AC breakdown of this char, or the high level gear i can use to boost AC. Will the AC be enough to bother (buying some feats, getting high level gear) or should I just don't bother?
So far i have this figured out:
10 base
8 dex 26 w/ item
6 wis 22 w/ item
1 halfling size
1 dodge feat
1 two weapon defense feat
2 tempest 1
1 air stance +2 dex (monk weapons only)
5 protection item (is that the max protection item?)
8 armor bracers (is that the max?)
4 (icy raiments?)
3 (chattering ring?)
----
50 unbuffed (49 with non monkish weapons)
The problem here is i'm not even sure of the items at end content :)
2. ------------------------------
My second question is the disable device:
33 skill (bonus and base int included)
3 item +6 int
4 skill boost
15 item
6 with +4 tools
----
61 unbuffed (skillboosted, cheap tools)
I'm guessing that is good for high level questing
3. ------------------------------
Level 12/7 rogue/ranger VS 13/6 rogue ranger
The first gives me +1 bab. Self resist enery 20 that last 7 minutes (level 1 ranger spell).
The second gives 1d6 additional sneak and a rogue special ability. Self resist energy 10, 6 minutes.
Please add any comment or suggestion you see fit, and point the biggest flaws you spot.
I know it's not an utterly original build, so you don't need to tell me that :) .
Ok, these are my requisites:
1. Halfling
2. Must be able to handle any trap even in end content (well, at least the 99% ish of them)
3. Melee oriented (i don't need a great dps god of war, but i want to contribute to the fight, and don't like to range)
Pretty much in that order.
I have no clue on what I'll find at the end content, so any comments are really wellcome :)
This is my attempt (used a 32 build for this, so true reincarnation should be a bit better):
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Duh the halfling
Level 20 Lawful Neutral Halfling Male
(1 Monk \ 12 Rogue \ 7 Ranger)
Hit Points: 228
Spell Points: 88
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 22
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 20
Dexterity 16 20
Constitution 12 14
Intelligence 14 16
Wisdom 14 16
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 6
Bluff 0 3
Concentration 1 2
Diplomacy 0 1
Disable Device 6 33
Haggle 0 1
Heal 2 8
Hide 7 30
Intimidate 0 1
Jump 5 30
Listen 6 28
Move Silently 7 30
Open Lock 7 35
Perform n/a n/a
Repair 2 7
Search 6 31
Spot 6 30
Swim 1 7
Tumble 7 15
Use Magic Device 4 24
Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Halfling Luck (Will) I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Rogue Faster Sneaking I
Level 3 (Rogue)
Feat: (Selected) Mobility
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Search I
Enhancement: Rogue Dexterity I
Level 4 (Ranger)
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Reflex) I
Enhancement: Ranger Favored Resistance I
Level 5 (Ranger)
Enhancement: Rogue Sneak Attack Accuracy I
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Level 7 (Rogue)
Enhancement: Ranger Sprint Boost II
Level 8 (Rogue)
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Improved Trap Sense II
Level 9 (Monk)
Feat: (Selected) Quick Draw
Feat: (Monk Bonus) Toughness
Enhancement: Disciple of Breezes
Enhancement: Racial Toughness I
Level 10 (Rogue)
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Halfling Dexterity I
Enhancement: Halfling Luck (Will) II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Level 13 (Rogue)
Enhancement: Rogue Haste Boost II
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Rogue Mechanic I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Level 14 (Rogue)
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Disable Device III
Enhancement: Rogue Open Lock III
Level 16 (Rogue)
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Acid Trap Lore I
Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 18 (Ranger)
Feat: (Selected) Two Weapon Defense
Enhancement: Rogue Skill Boost IV
Enhancement: Rogue Subtle Backstabbing III
Level 19 (Rogue)
Enhancement: Rogue Extra Action Boost I
Enhancement: Halfling Cunning II
Enhancement: Rogue Sneak Attack Training II
Level 20 (Rogue)
Enhancement: Halfling Guile II
Enhancement: Rogue Mechanic II
EDIT: adding here the feat list will be more conveniento to read :)
Dodge
FE - Undead
Mobility
Spring attack
Quick Draw
Toughness (Monk Bonus)
FE - Evil Outsider
Greater twf
Improved evasion (rogue special)
Two weapon defense
May add better tomes later if i can find them.
So, my questions:
1. ------------------------------
I have no clue on the AC breakdown of this char, or the high level gear i can use to boost AC. Will the AC be enough to bother (buying some feats, getting high level gear) or should I just don't bother?
So far i have this figured out:
10 base
8 dex 26 w/ item
6 wis 22 w/ item
1 halfling size
1 dodge feat
1 two weapon defense feat
2 tempest 1
1 air stance +2 dex (monk weapons only)
5 protection item (is that the max protection item?)
8 armor bracers (is that the max?)
4 (icy raiments?)
3 (chattering ring?)
----
50 unbuffed (49 with non monkish weapons)
The problem here is i'm not even sure of the items at end content :)
2. ------------------------------
My second question is the disable device:
33 skill (bonus and base int included)
3 item +6 int
4 skill boost
15 item
6 with +4 tools
----
61 unbuffed (skillboosted, cheap tools)
I'm guessing that is good for high level questing
3. ------------------------------
Level 12/7 rogue/ranger VS 13/6 rogue ranger
The first gives me +1 bab. Self resist enery 20 that last 7 minutes (level 1 ranger spell).
The second gives 1d6 additional sneak and a rogue special ability. Self resist energy 10, 6 minutes.
Please add any comment or suggestion you see fit, and point the biggest flaws you spot.
I know it's not an utterly original build, so you don't need to tell me that :) .