View Full Version : Deception on weapons?
joneb1999
03-10-2010, 11:45 PM
How does weapon deception actually quantify as opposed to the enigmatic "small chance to trigger" ? Is it worth it even for a rogue?
Trillea
03-10-2010, 11:50 PM
How does weapon deception actually quantify as opposed to the enigmatic "small chance to trigger" ? Is it worth it even for a rogue?
No, its not worth it, and can cause some problems in raids because it can bug out aggro control.
zztophat
03-11-2010, 12:59 AM
Worth it as something you look for by itself? No, not at all. However it can be a nice addition to an already effective weapon.
I carry two weapons that have deception, a +5 metalline great sword and Rahl's Might. I may only have 2 levels of rogue but the additional 1d6 of damage is nice to see when the weapon effect triggers and more importantly causes you enemies to spin around and stop attacking you, if only for a brief time.
In any case if you can find an already powerful weapon effect like a holy burst, use that over deception but if you can find a holy burst with deception, all the better, especially if you are solo a rogue.
Havenor
03-11-2010, 01:09 AM
My rogue has a +1 acid burst rapier of deception in main hand. I lurve it, especially with a shortsword with 'of backstabbing' in my offhand. It doesn't do all that much when I am attacking from stealth, but I am a tiny bit squishy when I get into outright melee and typically, if I see that effect trigger, the mob I am attacking is dead next hit or so. This may, of course, change in later levels, but for now I am a very happy stabby.
Impaqt
03-11-2010, 01:12 AM
No, its not worth it, and can cause some problems in raids because it can bug out aggro control.
No. It does not. It Causes Aggro. as it should. Making a mob that is not responding attack you is NOT a bug. Telling people to avoid using X because it might unstick a stuck mob, however, is cheesy.
Trillea
03-11-2010, 01:59 AM
No. It does not. It Causes Aggro. as it should. Making a mob that is not responding attack you is NOT a bug. Telling people to avoid using X because it might unstick a stuck mob, however, is cheesy.
It makes mobs ignore intim, which IS a bug.
Shassa
03-11-2010, 02:01 AM
Actually, I use ranged Deception weapons to lure enemy archers down from a ledge I can't reach. Being a Paladin, killing things at range isn't my strong suit. Seems to work most of the time.
Emili
03-11-2010, 02:10 AM
No. It does not. It Causes Aggro. as it should. Making a mob that is not responding attack you is NOT a bug. Telling people to avoid using X because it might unstick a stuck mob, however, is cheesy.Actually it deflects any agro control off of wherever agro is focus'd at the time ... an intimidating tank will lose agro and the mod focus on anyone or anything in range ... caster or cleric sometimes. ;)
Angelus_dead
03-11-2010, 02:13 AM
How does weapon deception actually quantify as opposed to the enigmatic "small chance to trigger" ? Is it worth it even for a rogue?
The chance is around 5%, and it lasts long enough for 5 or more attacks.
The value of Deception is proportionate to how much Sneak Attack damage you have, so it only becomes powerful at high level; and of course, only if you weren't getting Sneak Attacks for some other reason. Basically, high level Rogues carry a Deception weapon if they need to solo a self-healing boss.
If you're level 1 with 1d6 Sneak Attack, then Deception might add a total of around 3.5*5/20 = 0.88 damage per hit. But a capped Rogue could have 9d6+30, or 61*5/20 = 15.25 damage per hit.
PS. High level rogues like to carry Radiance weapons, that can have a 25% chance of granting Sneak Attacks, but bosses are immune to that.
The chance is around 5%, and it lasts long enough for 5 or more attacks.
...
PS. High level rogues like to carry Radiance weapons, that can have a 25% chance of granting Sneak Attacks, but bosses are immune to that.
This.
5% is a proc rate of Vorpals and Weighted weapons. Both are miles ahead of Deception against non-immune mobs. And the trash immune to stun (elementals, undead, construct) is usually immune to sneak aswell.
I have very limited experience of playing a rogue, but I guess Deception is only good against red/purple named when soloing.
joneb1999
03-11-2010, 06:39 AM
Thanks for the feedback guys. So are you saying that if Im attacking a monster in a mob it causes the whole mob to change aggro from the intimi tank? Its a +2 vorpal of deception. Was it a waste buying a vorpal with deception on it as a main weapon then? I get the idea if it messes up aggro of a whole mob then it is. Its not so bothersome to me as I can use diplomacy to deflect aggro from me.
Bogenbroom
03-11-2010, 06:50 AM
Well, I'll toss this out. I have a paralyzing staff of deception on my acrobat. That is one of my favorite weapons when soloing for trash mobs. It's *not* the end all/be all, and the proc rate on deception is lower than it should be for it to be really useful, but it doesn't suck either.
Between levels 12 and 16 I got the most use out of it. Less so past that... but that is more due to the dwindling effectiveness of paralyzing past that point.
sephiroth1084
03-11-2010, 07:18 AM
Thanks for the feedback guys. So are you saying that if Im attacking a monster in a mob it causes the whole mob to change aggro from the intimi tank? Its a +2 vorpal of deception. Was it a waste buying a vorpal with deception on it as a main weapon then? I get the idea if it messes up aggro of a whole mob then it is. Its not so bothersome to me as I can use diplomacy to deflect aggro from me.
I think you are getting confused by some common MMO terminology. Mob=monster. I don't know how that particular idiom came about, and I almost never use it, but Deception only affects a single monster, or "mob."
It is definitely worth having one on your character, though not for use all the time. It's definitely useful when soloing, or when working on a tough monster on your own, but against bosses that someone is trying to hold aggro on, or if you're picking targets that someone else has already aggro'ed, its value decreases, either becoming less useful or downright detrimental (if funny).
The last thing you want is to be beating on the backside of some big nasty raid boss that is focusing on a tank, and then have Deception trigger ending up with the big nasty beating on all the people who weren't being healed, and are probably squishier.
Talon_Moonshadow
03-11-2010, 07:24 AM
Well, you do not need Deception in a group.
Soling it is nice I suppose. (although Radiance weps would make it obsolete)
I would never use one only because of Deception. But combined with something else it would be nice.
drachine
03-11-2010, 08:00 AM
there was a bug with arretriekos where he would bug out if you used a deception and kind of go bezerk and move around and attack at random. this appears to no longer be the case. not sure why this happened. deception does say the target is enveloped in darkness, perhaps this why he got kind wild or its a bug. it appears to be fixed now as one rogue i have uses a +4 holy silver rapier of deception and seems to not have any effect on him.
honestly as a rogue, i love deception as it allows me to solo any red named or quest bosses easily by getting multiple sneak attacks from two weapon fighting. being able to sneak attack while you have aggro is invaluable for a rogue. also, deception give everyone else attacking sneak attacks as well. so i always try to keep my eye out for decent deception weapons.
treason is one of the best. i wonder what epic treason will be like. hmm.
Greydeath
03-11-2010, 08:49 AM
I think you are getting confused by some common MMO terminology. Mob=monster. I don't know how that particular idiom came about, and I almost never use it, but Deception only affects a single monster, or "mob."
Mob is short for mobile - a wandering monster (or random encounter depending upon PoV).
zztophat
03-11-2010, 10:20 AM
Made a quicky video: http://www.youtube.com/watch?v=0fWrUZugmwI
As you can see, deception is of questionable usefulness.
Smexxy
03-11-2010, 10:37 AM
I recently tried to solo Running with the Devils on my capped rogue. There was one red named mob that you have to kill before you can trigger the last 5 mobs. I could not take him down with traditional weapons. He kept self healing and I couldn't keep him below half health. I switch to double Treason, a Divine Power clicky and a Madstone Boot clicky and bam, destruction kept triggering and I killed him very fast due to my sneak attack damage.
~WickedWendigo
05-24-2010, 04:26 AM
I wish theyd make Deception at 10%. Would make weapons like Rahl's Might allot more appealing.
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