UnderwearModel
03-10-2010, 07:36 AM
I went back to my original server to go ski jumping and get coins.
I discovered on that server, Ghallanda, I have a large stash of weapons. Very large.
Obviously. I cannot add Icy Burst to all because my ski jumping is not uber enough to allow me to get, in my estimation, 10,000 purple coins. My recipe 5 drop has been anywhere from 0 per 100(thank you House P Jack Frostbite) turned in to 6 per 100.
So, I am making a priority list based only on my preference.
VORPALS and Smiters - IMO, should only have FROST added to them. On a critical their head is chopped off or destroyed, so the Icy Burst effect would be wasted. CONS, on monsters immume to critical I guess the Icy Burst would work. I have no idea. I have NOT added an Icy Burst to a vorpal or smiter yet, and I don't plan to.
Paralyzers - I almost have to add it to paralyzers, I do not care of the plus on the weapon. I figure a paralyzed monster is better than one moving around hitting back. Why not add a little extra oomph to the damage. All my paralyzers have frost on them, the higher crit ranges have Icy Burst. I have one Keen great Crossbow of Puncturing, crit range 15-20, that I found in my inventory that I will be adding Icy Burst too.
+(1,2,3,4,5)s - Greater <insert monster> Bane. SOrt of a mini rule set here. Some greaters I add it to, Greater Evil Outsider Bane, some I don't, Greater Chaotic Outsider Bane(why do I have these weapons?). Greater Elemental Bane is iffy as is Greater Construct Bane. But I have added it.
+5s - Since the idea is to get to end game with your powerful characters, your powerful characters will more than likely be carrying some +5s. I add frost to all +5s and icy burst is then added by higher crit range priority. Most of my maces and Morningstars will NOT have icy burst on them. The clerics carry these and all my clerics are healers.
+5, ML 6 weapons. Twink gear for the low levels. What could be better than a +5 Icy Burst <insert weapon> for a 6th level character? The low level baddies are not immune to cold, rare instances, and I find that the bad guys go down quite quickly.
+4, ML 4 weapons. Twink gear for the low levels. With Vet Status in play, and that awesome starter gear I get from the warforged on top of the spire, I decided I would rather have a +4 Icy Burst. What could be better than a +4 Icy Burst <insert weapon> for a 4th level character?
I discovered on that server, Ghallanda, I have a large stash of weapons. Very large.
Obviously. I cannot add Icy Burst to all because my ski jumping is not uber enough to allow me to get, in my estimation, 10,000 purple coins. My recipe 5 drop has been anywhere from 0 per 100(thank you House P Jack Frostbite) turned in to 6 per 100.
So, I am making a priority list based only on my preference.
VORPALS and Smiters - IMO, should only have FROST added to them. On a critical their head is chopped off or destroyed, so the Icy Burst effect would be wasted. CONS, on monsters immume to critical I guess the Icy Burst would work. I have no idea. I have NOT added an Icy Burst to a vorpal or smiter yet, and I don't plan to.
Paralyzers - I almost have to add it to paralyzers, I do not care of the plus on the weapon. I figure a paralyzed monster is better than one moving around hitting back. Why not add a little extra oomph to the damage. All my paralyzers have frost on them, the higher crit ranges have Icy Burst. I have one Keen great Crossbow of Puncturing, crit range 15-20, that I found in my inventory that I will be adding Icy Burst too.
+(1,2,3,4,5)s - Greater <insert monster> Bane. SOrt of a mini rule set here. Some greaters I add it to, Greater Evil Outsider Bane, some I don't, Greater Chaotic Outsider Bane(why do I have these weapons?). Greater Elemental Bane is iffy as is Greater Construct Bane. But I have added it.
+5s - Since the idea is to get to end game with your powerful characters, your powerful characters will more than likely be carrying some +5s. I add frost to all +5s and icy burst is then added by higher crit range priority. Most of my maces and Morningstars will NOT have icy burst on them. The clerics carry these and all my clerics are healers.
+5, ML 6 weapons. Twink gear for the low levels. What could be better than a +5 Icy Burst <insert weapon> for a 6th level character? The low level baddies are not immune to cold, rare instances, and I find that the bad guys go down quite quickly.
+4, ML 4 weapons. Twink gear for the low levels. With Vet Status in play, and that awesome starter gear I get from the warforged on top of the spire, I decided I would rather have a +4 Icy Burst. What could be better than a +4 Icy Burst <insert weapon> for a 4th level character?