SilentPinoy
03-07-2010, 02:22 PM
Here is my character plan as it stands. Currently I'm a 3 Monk/16 Cleric in Ghallanda having doubts about my crazy master plan. Note I did not include my skill increases.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Fyrst Oppol
Level 20 Lawful Good Human Male
(3 Monk \ 17 Cleric)
Hit Points: 200
Spell Points: 1148
BAB: 14\14\19\24
Fortitude: 14
Reflex: 12
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 14
Dexterity 17 19
Constitution 12 13
Intelligence 8 10
Wisdom 16 26
Charisma 8 9
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 4
Bluff -1 -1
Concentration 1 1
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 -1
Heal 3 8
Hide 4 4
Intimidate -1 -1
Jump 2 2
Listen 3 8
Move Silently 4 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 3 8
Swim 2 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Human Bonus) Cleave
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Slicing Blow
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Sap
Level 4 (Cleric)
Ability Raise: WIS
Enhancement: Follower of the Sovereign Host
Enhancement: Human Improved Recovery I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Improved Recovery I
Enhancement: Cleric Life Magic I
Level 5 (Cleric)
Enhancement: Cleric Wisdom I
Level 6 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Cleric Prayer of Life I
Level 7 (Cleric)
Enhancement: Cleric Life Magic II
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Empower Healing Spell
Enhancement: Unyielding Sovereignty
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Wisdom II
Level 13 (Cleric)
Enhancement: Human Greater Adaptability Dexterity I
Level 14 (Cleric)
Enhancement: Cleric Life Magic IV
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Cleric Prayer of Life III
Level 16 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Improved Empower Healing III
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Great Cleave
Enhancement: Cleric Wisdom III
Level 19 (Cleric)
Enhancement: Cleric Prayer of Incredible Life III
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
As you note from reading my character plan I am a melee/healer build, well versed in my character at that.
Equips:
+6 stat for STR, DEX, CON, WIS
Menos Legens
Cinder's Dance*
Chaosguarde*
Mantle of Worldshaper
Dusk Heart/Voice of the Master/Bottle of Air
30% Striding/Feather Falling Boots*
Dragontouched Outfit (+10% Healing Amplification, Corrosive Salt Guard, Air Guard#)
*Planning to change out if better equipment is found/bought
#Trying to make Sundering Ooze Guard.
All this aside my real problem lies in my original intent of fighting for my build. I'm working to try and get 2 Dream Edges(0/2 obtained) and upgrade them to attain double healing from lesser vampirism and curse of healing(currently I have 50% healing intake(10 Monk/30 Human/10 Dragontouched) giving me +1 and +3 HP per hit).
Here's how my feats and their uses breakdown for if I have dual Dream Edges.
Greater Two-Weapon Fighting
-Grants additional hits increasing damage output and healing input
Empower Healing
-Increases my overall healing magic and affects Healing Ki I and the Heal spell(I have healed for at least 114 with Healing Ki I several times, 137 at best for someone else).
Cleave + Great Cleave
-Hits multiple targets at highest attack bonus, maxing Ki for use and applying weapon effects to many.
However I have been using handwraps(currently +1 Weakening of Greater Destruction) and I'm growing weary about my search for those dang kamas. Here is what I would change out if I were to give up on the Dream Edges.
Great Cleave -> Improved Critical Bludgoning
-Using Great Cleave with handwraps adds an extra animation, although funny to watch, does nothing but throw off timing, does no extra damage, delays the actual damage of the attack, and gets me hit. Since you can't add Improved Critical till later levels I'd chose this one first.
Cleave -> Stunning Fist
-The save for my Stunning Fist would sit around 24 Fortitude(if I were 20 Monk it would change to 33). Considering you can't using Stunning Fist with Kamas it would make a fine substitute.
Retain Power Attack, Empower Healing, Sap, Slicing Blow
Personally I want to hold out for the Dream Edges, but it looks bleaker every time I run Mindsunder.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Fyrst Oppol
Level 20 Lawful Good Human Male
(3 Monk \ 17 Cleric)
Hit Points: 200
Spell Points: 1148
BAB: 14\14\19\24
Fortitude: 14
Reflex: 12
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 13 14
Dexterity 17 19
Constitution 12 13
Intelligence 8 10
Wisdom 16 26
Charisma 8 9
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 4
Bluff -1 -1
Concentration 1 1
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 -1
Heal 3 8
Hide 4 4
Intimidate -1 -1
Jump 2 2
Listen 3 8
Move Silently 4 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 3 8
Swim 2 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Human Bonus) Cleave
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Slicing Blow
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Sap
Level 4 (Cleric)
Ability Raise: WIS
Enhancement: Follower of the Sovereign Host
Enhancement: Human Improved Recovery I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Improved Recovery I
Enhancement: Cleric Life Magic I
Level 5 (Cleric)
Enhancement: Cleric Wisdom I
Level 6 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Cleric Prayer of Life I
Level 7 (Cleric)
Enhancement: Cleric Life Magic II
Level 8 (Cleric)
Ability Raise: WIS
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Empower Healing Spell
Enhancement: Unyielding Sovereignty
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Wisdom II
Level 13 (Cleric)
Enhancement: Human Greater Adaptability Dexterity I
Level 14 (Cleric)
Enhancement: Cleric Life Magic IV
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Cleric Prayer of Life III
Level 16 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Improved Empower Healing III
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Great Cleave
Enhancement: Cleric Wisdom III
Level 19 (Cleric)
Enhancement: Cleric Prayer of Incredible Life III
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
As you note from reading my character plan I am a melee/healer build, well versed in my character at that.
Equips:
+6 stat for STR, DEX, CON, WIS
Menos Legens
Cinder's Dance*
Chaosguarde*
Mantle of Worldshaper
Dusk Heart/Voice of the Master/Bottle of Air
30% Striding/Feather Falling Boots*
Dragontouched Outfit (+10% Healing Amplification, Corrosive Salt Guard, Air Guard#)
*Planning to change out if better equipment is found/bought
#Trying to make Sundering Ooze Guard.
All this aside my real problem lies in my original intent of fighting for my build. I'm working to try and get 2 Dream Edges(0/2 obtained) and upgrade them to attain double healing from lesser vampirism and curse of healing(currently I have 50% healing intake(10 Monk/30 Human/10 Dragontouched) giving me +1 and +3 HP per hit).
Here's how my feats and their uses breakdown for if I have dual Dream Edges.
Greater Two-Weapon Fighting
-Grants additional hits increasing damage output and healing input
Empower Healing
-Increases my overall healing magic and affects Healing Ki I and the Heal spell(I have healed for at least 114 with Healing Ki I several times, 137 at best for someone else).
Cleave + Great Cleave
-Hits multiple targets at highest attack bonus, maxing Ki for use and applying weapon effects to many.
However I have been using handwraps(currently +1 Weakening of Greater Destruction) and I'm growing weary about my search for those dang kamas. Here is what I would change out if I were to give up on the Dream Edges.
Great Cleave -> Improved Critical Bludgoning
-Using Great Cleave with handwraps adds an extra animation, although funny to watch, does nothing but throw off timing, does no extra damage, delays the actual damage of the attack, and gets me hit. Since you can't add Improved Critical till later levels I'd chose this one first.
Cleave -> Stunning Fist
-The save for my Stunning Fist would sit around 24 Fortitude(if I were 20 Monk it would change to 33). Considering you can't using Stunning Fist with Kamas it would make a fine substitute.
Retain Power Attack, Empower Healing, Sap, Slicing Blow
Personally I want to hold out for the Dream Edges, but it looks bleaker every time I run Mindsunder.