PDA

View Full Version : Human Virtuoso Build



Thiel
03-05-2010, 09:01 PM
Hey everyone, I need a bit of help. I've tinkered with a Warchanter and Spellsinger (roughly following builds I found here in the forums) but neither felt right for my playstyle, so I want to give Virtuoso a go. I feel a bit lost though and would love some feedback on the following rough build I threw together.

I went for Toughness early for survivability and Negotiator for Virtuoso. Other than those, I don't really know what I should be getting. I'd like to be able to CC well (hence the CHA raises and Enchantment enhancements) and be somewhat capable with a sword or two.

I'm not a min/max person but I don't want to make things unnecessarily hard for myself either. Have I spread things too thin or will this be viable?

Thanks.


Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(20 Bard)
Hit Points: 222
Spell Points: 777
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 15
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 16
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 16 27

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 24
Bluff 3 8
Concentration 6 25
Diplomacy 3 12
Disable Device n/a n/a
Haggle 7 33
Heal -1 -1
Hide 4 11
Intimidate 3 8
Jump 4 11
Listen -1 1
Move Silently 5 10
Open Lock n/a n/a
Perform 7 35
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 2 2
Tumble 4 4
Use Magic Device 7 31

Level 1 (Bard)
Feat: (Human Bonus) Negotiator
Feat: (Selected) Toughness


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Spell Focus: Enchantment


Level 4 (Bard)
Ability Raise: CHA


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Two Weapon Fighting


Level 7 (Bard)


Level 8 (Bard)
Ability Raise: CHA


Level 9 (Bard)
Feat: (Selected) Extend Spell


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Ability Raise: CHA
Feat: (Selected) Force of Personality


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Greater Spell Focus: Enchantment


Level 16 (Bard)
Ability Raise: CHA


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Heighten Spell


Level 19 (Bard)


Level 20 (Bard)
Ability Raise: CHA
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Extra Song IV
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Lingering Song IV
Enhancement: Bard Music of the Dead
Enhancement: Bard Virtuoso I
Enhancement: Bard Musical Prodigy
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Perform I
Enhancement: Bard Perform II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II
Enhancement: Bard Wand Mastery III

Braed
03-06-2010, 07:43 AM
I took SF: Perform to open up Virtuoso for me, the idea being early on the +3 would be nice in Hard/Elite to get my Enthrall/Fascinates to stick. I don't think it is a huge deal though. I made the mistake of spec'g out of it at level 10 for Toughness thinking I could take Extra Song IV and be okay, but you don't have the Enhancement points to do that. You actually have to wait until 11. So I took a SS detour that I quite enjoyed.

I'm not sure I'd take TWF without going through the rest of the chain. If you don't want to sacrifice some of the other feats (such as FOP) to take more in the TWF line, then I'd go for IC: Your Choice instead (would have to take it later). In other words, if I was only going to invest one feat towards melee I'd make it IC or PA depending on weapon setup.

Congrats on going down the path less traveled. What started out as a messing around build for fun has turned into a fairly powerful 28-point, non-twink character who solo'd Delera's at six, just recently hit 11, and is still going strong.

unbongwah
03-08-2010, 03:48 PM
I have a TWF drow rogue / bard Virtuoso whom I like. I went with drow for the stat bonuses and rapier racial enhancements. The lower CON and 1 less feat than human kinda suck, though.

My thoughts:
- Personally I don't see much point in taking just one TWF feat. Either bump up your DEX to 17 at some point so you can take the next two TWF feats; or drop it entirely and leave your DEX at 14 or below.
- If you're taking Negotiator, you might as well max out Diplomacy. Dumping aggro is more important than subpar stealth IMHO.
- Is this a solo build? If it is, I'd be worried about doing enough DPS on your own. If it's not, consider picking up heavy repeaters: you won't do a lot of DPS, but you'll do some while staying out of harm's way; and there are heavy repeaters with some nice status effects on them which will help out your team.

Thiel
03-08-2010, 10:44 PM
Thanks for the feedback and suggestions. I was shooting for a solo-capable type of build when I need/want to just do my own thing, yet still be group-ready at the same time.

I decided to re-work some things and see how it lines up. I definitely want to use TWF as I enjoy that style of melee, so I grabbed ITWF and GTWF. Also decided that I would use SF: Perform over Negotiator as the +3 to Perform does indeed seem like it would be more beneficial overall.


Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Human Male
(20 Bard)
Hit Points: 222
Spell Points: 719
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 15
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 16 17
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 16 22

Tomes Used
+1 Tome of Dexterity used at level 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 24
Bluff 3 6
Concentration 6 25
Diplomacy 3 8
Disable Device n/a n/a
Haggle 7 29
Heal -1 -1
Hide 4 11
Intimidate 3 6
Jump 4 13
Listen -1 1
Move Silently 5 10
Open Lock n/a n/a
Perform 7 36
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 2 4
Tumble 4 4
Use Magic Device 7 29

Level 1 (Bard)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Toughness


Level 2 (Bard)


Level 3 (Bard)
Feat: (Selected) Two Weapon Fighting


Level 4 (Bard)


Level 5 (Bard)


Level 6 (Bard)
Feat: (Selected) Skill Focus: Perform


Level 7 (Bard)


Level 8 (Bard)


Level 9 (Bard)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Bard)


Level 11 (Bard)


Level 12 (Bard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Bard)


Level 14 (Bard)


Level 15 (Bard)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Bard)


Level 17 (Bard)


Level 18 (Bard)
Feat: (Selected) Heighten Spell


Level 19 (Bard)


Level 20 (Bard)
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Extra Song IV
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Lingering Song III
Enhancement: Bard Lingering Song IV
Enhancement: Bard Music of the Dead
Enhancement: Bard Virtuoso I
Enhancement: Bard Musical Prodigy
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Perform I
Enhancement: Bard Perform II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Bard Wand Mastery I
Enhancement: Bard Wand Mastery II
Enhancement: Bard Wand Mastery III

Ponza69
03-09-2010, 09:47 AM
I would drop the twf myself and go sword and board - not for ac but look for a superior devotion light mithiral shield

I would look for a way to get jump higher also - your gonna be jumping over groups of mobs for many levels

Thiel
03-09-2010, 07:00 PM
Unfortunately sword & board (or THF) isn't an option. I've tried both on other characters (fighter, barbarian, & paladin) and I simply cannot stand the way the styles look and flow. I'm not saying either is bad; they're both viable fighting styles. They're just not for me.

The only exception is the quarterstaff. I love how the attacks flow together and made an Acrobat rogue just so I could have a character that uses one well. I wish it was easier to make quarterstaves a decent DPS option; if it were then all of my alter egos would wield them.

Skills aren't really set in stone though. The only three for this guy that are non-negotiable are Perform, UMD, and Haggle. All the others I have listed in the build are subject to change.