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Captain_Wizbang
03-04-2010, 01:34 PM
I'll try to make as much sense of this as I can, so bear with me.

Mod 6; the time and effort put into developing the new areas really shows! Quests are designed with-in the back story of the new area. And, those quests gave every class a chance to shine.
Quests were designed as part of the overall progress of game development, and "fit" into the back story. IE, Giant Hold is a great example of proper game/quest/player development.

Mod 7; We saw the advent of the monk, and a few other areas that fit into the story line of defending Stormreach. And some revamped areas. The newer quests at this point seemed to loose that edge; previous mods had.

Mod 8 & 9 Cap was raised, Savarath, Sub T, Inspired Quarter etc...
And yet again the way the game has evolved with the new business module, left the development of new GOOD content hanging in the balance!

Another trend in DDO evolution, is the way Turbine has given the players 5 ways to craft items (6 if we include ice games), Capstone, Epic settings, etc etc...

The point is, Turbine has spent a lot of time and effort to give the characters the "uberness" we all wanted, a business model that is amazing, a store that made the newest of players attain sustainable gaming wit out learning the "old fashioned" way, and now the ever present repair anvil!

All of the recent changes are at the severe cost of proper balance in the game, and a real lack of quests that can handle all the "uberness" our characters now have!

Don't get me wrong, I enjoy all of these changes. BUT...

The game is becoming totally unbalanced! We need new content that caters to the making the game more challenging, not "nerfed"

SO! DEVS, what is the answer, what can we expect to balance the game out, and will any new updates include some real quest development that YOU used to give us?

This is NOT a flame on turbine or the devs, its the reality of the state of the game.

Captain_Wizbang
03-04-2010, 03:21 PM
Crickets from Turbine?

Any feedback Tarrant?

Im just looking for an answer on future game development

ArichValtrahn
03-04-2010, 03:22 PM
Am I reading those timestamps wrong or are you expecting a response from devs in less than 2 hours?

Captain_Wizbang
03-04-2010, 03:24 PM
Am I reading those timestamps wrong or are you expecting a response from devs in less than 2 hours?
Yes I am, does that bother you? :)

Cyr
03-04-2010, 03:30 PM
Yes I am, does that bother you? :)

It's unlikely the devs will respond at all. Particularly since they tend to avoid bigger picture type of questions like the plague.

Goldeneye
03-04-2010, 03:32 PM
The theme of this game is:
exponential difficulty, for linear rewards.

If you mapped a chart of Effort Invested vs. Reward, it would look like the population of china.

Example:

+1 tome - 10k
+2 tome - 100k
+3 tome - 1000k (I'm sure someone would pay that)

Tower of despair: Exceptional Stat +3 - 20+ hours of raiding
Epic Content: +7 stat... god knows how long that would take

My point is: though someone might have some epic unlocked item, they have invested 10x the time it took someone to get a greensteel weapon. If they want to invest the time, let them keep their uber, in the mean time, I'll be in real life.

Captain_Wizbang
03-04-2010, 03:56 PM
The theme of this game is:
exponential difficulty, for linear rewards..

Good point, but, ...

At what point do we see the game catch back up to the characters, as we can build & equip them now?
And; when will we see new areas & quests that are along the same level of development as the older ones?
Sorry sports fans, Im not overly impressed by IQ & Savarath! My opinion.