PDA

View Full Version : A simple TR question



Philam
02-26-2010, 02:02 PM
I am getting close to TR'ing my monk for the second time into his final life:D. Just want to get some things straight in my head before I invest tomes, time ect.

Will be in wind stance most of the time. With weapon finesse feat-how high should I take my str to maximize dmg?-my options are 20, 22, 24.

My rough stats in stance as of right now will be~24(need a +3 tome),32,20,12,30,8

Halfling in Ice Raiments.

Thank you for your time and help
Ph

Rav'n
02-26-2010, 02:21 PM
Just wanted to say thanks.... just gave me an idea for a new song!

Oh... and can someone give him an answer...? Any number will do!

LAWPRE
02-26-2010, 03:38 PM
I do believe that they have lifted the TR limit. So, I am not sure how many more lives you have.

Still, I do have a couple of questions. Are you planning on soloing a lot, much, some or little? This is a survivability question and will affect the stats.

Are you going to stay Halfling? This affects the "spread".

NXPlasmid
02-26-2010, 03:52 PM
I am getting close to TR'ing my monk for the second time into his final life:D. Just want to get some things straight in my head before I invest tomes, time ect.

Will be in wind stance most of the time. With weapon finesse feat-how high should I take my str to maximize dmg?-my options are 20, 22, 24.

My rough stats in stance as of right now will be~24(need a +3 tome),32,20,12,30,8

Halfling in Ice Raiments.

Thank you for your time and help
Ph

I think you are basically talking about a +1 or +2 to damage really, which isn't all that big a deal. (perhaps someone will chime in if I am wrong). so with 2d14? as a second TR at end game you would be doing 2d14+7 (at str 24) if you figure that you average the middle damage, which I know is wrong but maybe ok for this discussion then each hit gets 14 damage from the dices and 7 more from your St bonus a total of 21 damage, with st 20 that would be 19 damage... I guess it adds up when you take DR into account, say 15 dr knocks your damage down to 6 from 21, so those 2 extra damage from the strength bonus provide about 30% of your DPS though that is rather situational... (someone is going to come into this thread and tear me a new one for this analysis I am sure...) T

Philam
02-26-2010, 04:18 PM
I do believe that they have lifted the TR limit. So, I am not sure how many more lives you have.

Still, I do have a couple of questions. Are you planning on soloing a lot, much, some or little? This is a survivability question and will affect the stats.

Are you going to stay Halfling? This affects the "spread".

I do like to solo(some). But for the most part guild questing/raiding ect

Ph

DrakmireTS
02-26-2010, 04:21 PM
Not to point out the obvious, but if you're wanting to maximize the amount of damage gained from str, you'd probably just maximize how much str you can get away with.

As to the last poster, he'd actually be doing 2d12 + 2, as you can only take the upgraded unarmed die roll feat once, but you get a passive +1 to damage rolls for each monk past life (stacking up to 3 times).

To the OP: I'd say it depends on how often you're running into DR you can't bypass. If you're just letting your physical damage get soaked in favor of additional damage bonus rolls that won't (sneak attack, prefix, suffix, ring bursts), str isn't really that big a deal, but every bit does help.

Consider that I believe Monkey_Archer tested Wind4 swings/minute and came out at 128 swings/minute, so roll off 5% of those as 1s (~6) and you're looking at at least 122 damage/minute (if you never crit, and obviously more if you do) lost per str mod point you don't have....but only if you're bypassing the DR enough with every hit (not getting 0s).

Source on speed index: http://forums.ddo.com/showthread.php?t=201535
Source on past life information: http://compendium.ddo.com/wiki/True_Reincarnation

MarcusCole
02-26-2010, 04:24 PM
. so with 2d14? as a second TR at end game you would be doing 2d14+7 (at str 24) if you figure that you average the middle damage,

Not quite sure where the 2d14 is coming from, the monk past life feat can only be taken once. Also don't forget the +1/TR dmg from the passive monk past life

NXPlasmid
02-26-2010, 05:11 PM
Not quite sure where the 2d14 is coming from, the monk past life feat can only be taken once. Also don't forget the +1/TR dmg from the passive monk past life

I thought there was a post by Eladrin suggesting that it could be taken twice? hmm? but I honestly have no idea if that is correct and you seem to suggest that it isn't, my bad. Would the strength modifier at 24 be +7? so 2d12+9 for the second TR if your strength was 24? Besides helping your jump, swim, etc.. skills does the st modifier do anything other than add +1 to damage every 2 strength points above 10?

Taimasan
02-26-2010, 06:22 PM
The passive feat can be "taken" more than once. As in if you go Monk(Non TR)->Monk->Monk, you will get +2 to damage rolls via the passive feat. But the active feat you have to actually take is what gives you 2d12 on fists at level 20. I wish I could stack it. lol.

EDIT: And the active feat can also put you in a evasion trance to give yourself evasion for 20 seconds, kinda worthless if your going pure monk again. ><

LAWPRE
02-26-2010, 10:47 PM
28 pt start build (+4 TR pts)

Cha 8 (+0 pts)
Int 12 (+4 pts)
Dex 16 (+6 pts)
Wis 14 (+6 pts)
Con 14 (+6 pts)
Str 14 (+10 pts)

This build assumes that you have a "high" Int for skills. Otherwise, +3 Int tome and an item will give you 12 Int. Take the "extra" 4 points and put them into Wis if you are using unbalance strike or into Str if not. One level up into Dex and you have the 17 Dex needed for GTWF. IF you are working off of a 32 pt build, take those pts and put them into Dex.

You need to still take weapon finesse as you Halfling enhancements will raise you Dex up. Also, your Monk will raise your Wis up. Similarly, If you are using unbalance Strike and the like, you should put your remaining level up into Wis. Otherwise, go with Dex to maximize your to Hit.

NXPlasmid
02-26-2010, 11:29 PM
28 pt start build (+4 TR pts)

Cha 8 (+0 pts)
Int 12 (+4 pts)
Dex 16 (+6 pts)
Wis 14 (+6 pts)
Con 14 (+6 pts)
Str 14 (+10 pts)

This build assumes that you have a "high" Int for skills. Otherwise, +3 Int tome and an item will give you 12 Int. Take the "extra" 4 points and put them into Wis if you are using unbalance strike or into Str if not. One level up into Dex and you have the 17 Dex needed for GTWF. IF you are working off of a 32 pt build, take those pts and put them into Dex.

You need to still take weapon finesse as you Halfling enhancements will raise you Dex up. Also, your Monk will raise your Wis up. Similarly, If you are using unbalance Strike and the like, you should put your remaining level up into Wis. Otherwise, go with Dex to maximize your to Hit.

I thought it was his second TR so it starts as a 32pt build +4 so it's a 36pt build? not sure what you mean by 28pt build.

IgorHackNSlasher
02-26-2010, 11:33 PM
I think you are basically talking about a +1 or +2 to damage really, which isn't all that big a deal. (perhaps someone will chime in if I am wrong). so with 2d14? as a second TR at end game you would be doing 2d14+7 (at str 24) if you figure that you average the middle damage, which I know is wrong but maybe ok for this discussion then each hit gets 14 damage from the dices and 7 more from your St bonus a total of 21 damage, with st 20 that would be 19 damage... I guess it adds up when you take DR into account, say 15 dr knocks your damage down to 6 from 21, so those 2 extra damage from the strength bonus provide about 30% of your DPS though that is rather situational... (someone is going to come into this thread and tear me a new one for this analysis I am sure...) T

The next die progression would be 3d10, there is no d14. It can only be taken once thought so 2d12 is the most your gonna get.

Fafnir
02-27-2010, 12:21 AM
A Dev posted that it would be d14, but that is kind of moot.

Delacroix21
02-27-2010, 12:42 AM
I am getting close to TR'ing my monk for the second time into his final life:D. Just want to get some things straight in my head before I invest tomes, time ect.

Will be in wind stance most of the time. With weapon finesse feat-how high should I take my str to maximize dmg?-my options are 20, 22, 24.

My rough stats in stance as of right now will be~24(need a +3 tome),32,20,12,30,8

Halfling in Ice Raiments.

Thank you for your time and help
Ph

This all depends on what you are trying to do. For regualr play those stats are fine, but on epic you are going to have trouble hiting with only 32 dex.


Also try and farm a good DT outfit, icy rainments are only good if you are using a shroud weapon with insight 4. You can get resist 5, heal amp 20% (or a variety of other things), and insight 4 on the DT armor. I personaly wear= resist 5, exception wisdom 1, insight 4 DT outfit.


That being said DT crafting is the worst crafting system in ANY mmo to date. You could literally farm runes everyday for a year and not get the complete set up you want.

Philam
02-27-2010, 11:15 AM
That being said DT crafting is the worst crafting system in ANY mmo to date. You could literally farm runes everyday for a year and not get the complete set up you want.


/signed

Ph