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View Full Version : Spell Component Bags, Please?



nerdychaz
02-25-2010, 09:57 PM
I have a real simple request that would make me love the devs even more. I would like to see a spell component bag. We have quivers for arrows, bags for collectables, gems, ingredients, a folder for hireling; so why not a bag for spell components. By caster level 9 that takes up 9 valuable spell slots, it takes even more for those who are muliclassing casters.

small: hold 3 stacks of 50 (free)
Medium: 6 stacks of 100 (40,000 gp)
Large: 9 stacks of 200 (ddo store exclusive),
Huge, 18 stacks of unlimited size (DDO Store Exclusive

People would be jumping all over this with turbine points

I also would love a scroll case with similar size progression

Small: 5 scrolls, stacks of 10 (free)
Medium: 20 scrolls, stacks of 20 (50,000 gp)
Large: 50 scrolls, stacks of 100 (DDO Store Exclusive)
Huge: 100 scrolls, stacks of 250 (DDO Store Exclusive)


So, Turbine, how much do you love your players burning turbine points? You know you love it! Here is a quick way to get cash out of every caster in the game and many melee players.

Sweyn
02-25-2010, 10:01 PM
Only stacks of 100? Heh, i might as well forget about the bag. I'd have to restock every other quest. Just make all the stacks 1,000 (Like the ingredient bags) but add more stacks the bigger the bag is.

And for the large bag, that should drop in loot gen chests, like collectables does, and it should be available for 150 planar shard turn in

nerdychaz
02-25-2010, 10:09 PM
Honestly I just put in random numbers. I am sure the devs could have a 2 hour meeting, cater it, and take care of the question of how many stacks of what. I just wanted to show the devs that the idea is commercially viable and would likely take little programming compared to other game development issues.

This one will not cost 450 man hours of programming with no return on the project. (fixing hitched ladders, etc.) This one will take maybe a couple people a week and create a heavy return from the DDO store (in $$$$). DDO is a business, got an idea, sell it.

Shassa
02-25-2010, 10:14 PM
Potion bags too!

nerdychaz
02-25-2010, 10:17 PM
Potions bandolier! Ever been to a LARP? That is the way to go!

melkor1702
02-25-2010, 10:44 PM
This has been suggested, requested and discussed many times before.

From memory there is a tech issue as to why it isn't already in the game but there is some work going on in the background (something about not being able to use what is in the bag, like how you have to take ingredients out to craft or the quivers are just a que, you can't select which arrow to fire next without manually choosing it)

If you do a forum search for Spell Component Bags I'm sure you'll find it and also requests for scroll and wand bags/quivers etc

KillEveryone
02-26-2010, 05:40 AM
I've suggested adding a component tab like the backpack tabe.

There is plenty of space on the other 3 sides that would work and you shouldn't have more than 12 different component types...not sure what kind of freaky caster multiclass would be possible that needs 12 different component types. Since the components work right out of the backpack then this should work.

Only have the tab when you can cast spells.

They could scale the spaces to how many different component types you have so if you buy another then it will add another spot but just have a max of 12.

I'm too lazy to search for my suggestion but it is in another thread. I'm just putting it in here so that maybe a dev will look at it again. :D

Bogenbroom
02-26-2010, 06:34 AM
Yes, been requested numerous times. The issue that has been mentioned by the devs is that accessing the components while they are in the bag is not -do-able at this point. So While they could easily create a bag to *carry* your components, if you wanted to actually *use* them, you would have to take them out of the bag, and then what the heck is the point! :)

nerdychaz
02-26-2010, 05:51 PM
Hmmm, thank you all for your replies. I didn't realize there was a usability problem. I would be pretty upset if I couldn't use components from my bag. I am glad to here that there are devs working on the problem. I guess that the programming problem would take more time than I originally assumed. I still think if turbine were to fix this problem, they stand to make a buck.