View Full Version : khopesh on monk splashed fighter?
indigokid
02-25-2010, 04:19 PM
Hi,
I'm looking for advice.
Currently I'm Fighter 2 / Monk 3 / Paladin 3. The rest of my levels will be fighter (or maybe one more paladin and monk level). Without gear, I have Str 14, Dex 17. I have weapon finesse, TWF, and ITWF.
Should I keep fighting with Kamas and Handwraps in order to remain centered and have monk stances and attacks, or should I swap out Weapon Finesse and take Khopesh? The low level damage of kamas and handwraps works well with fists of light and healing shield, but I'm ready to start doing better dps.
Thanks,
Indigo
you would prolly be better off with rapiers over khopesh since rapiers are finessable. I assume you are putting lvl-up points in dex. I'm sure someone willing to crunch the numbers could give you a more detailed and accurate answer tho.
Sir_Chonas
02-25-2010, 04:31 PM
You should get the finesse feat retrained in house J for slashing if you're going to be a paladin or fighter mainly.
If you have any piercing feats you should swap them too.
Ninetoes
02-25-2010, 04:32 PM
Hi,
I'm looking for advice.
Currently I'm Fighter 2 / Monk 3 / Paladin 3. The rest of my levels will be fighter (or maybe one more paladin and monk level). Without gear, I have Str 14, Dex 17. I have weapon finesse, TWF, and ITWF.
Should I keep fighting with Kamas and Handwraps in order to remain centered and have monk stances and attacks, or should I swap out Weapon Finesse and take Khopesh? The low level damage of kamas and handwraps works well with fists of light and healing shield, but I'm ready to start doing better dps.
Thanks,
Indigo
I'm not sure i completely understand the logic behind the level spalshes that you took. Kopeshes are NOT finessable, so that answers that right there. What is your wisdom?
As far as weapons/monk weapons: If you're going fighter for the rest of your levels, use rapiers. It's the best finessable DPS weapon there is, and with the subpar damage you're going to be putting out with this build, you're going to need the best weapons possible.
I'm not trying to slight your build, if you like it then more power to ya. Just know that you're sort of wasting those monk levels with weapons, and you don't have enough monk levels to make unarmed a viable option for very much longer. And I REALLY don't understand the paladin splash.
Ninetoes
02-25-2010, 04:34 PM
You should get the finesse feat retrained in house J for slashing if you're going to be a paladin or fighter mainly.
If you have any piercing feats you should swap them too.
Why would he do this? His STR is bad, the only way he'll be hitting much of anything is with weapon finesse.
indigokid
02-25-2010, 05:05 PM
wow, thanks for the quick replies. I took the paladin levels for smites, lay on hands, access to cleric wands, possibly enhanced healing feat at 4th level. Goes well with halfling dragonmarks. I took monk levels for evasion and fists of light to enhance healing. So far my role has been support healer and support fighter.
My non-geared stats are: S 14 / D 17 / C 14 / I 10 / W 15 / C 15.
Ninetoes
02-25-2010, 05:32 PM
wow, thanks for the quick replies. I took the paladin levels for smites, lay on hands, access to cleric wands, possibly enhanced healing feat at 4th level. Goes well with halfling dragonmarks. I took monk levels for evasion and fists of light to enhance healing. So far my role has been support healer and support fighter.
My non-geared stats are: S 14 / D 17 / C 14 / I 10 / W 15 / C 15.
Eh, ok. I see what you tried to do. A couple of points, then. Please understand that I am not trying to be a jerk to you. I honestly want you to enjoy your gaming experience, and I think your class build will seriously frustrate you the more you level. Don't take this personally at all.
Monk is a fine solo class, you wouldn't have needed wands and your damage will be passable enough as a straight monk. With FoL and the Light side buff finishers, you'd actually be very, very usefull. No, you won't have cure wands, but you also really aren't a healer, nor will you be with the above build. The mass cure finisher you get as a straight monk is FAR more effective. If you're taking levels in fighter, and using non-monkweapons, you cannot use ANY of the monk's abilities. This is why I initially asked. The only think monk's giving you for 3 levels is evasion, and your WIS bonus to your AC as long as you're not wearing armor.
The paladin levels really aren't granting you a whole lot either. Cure wands, a lay on hands (2 if you can get the enhancement). The healing amp is only going to affect your actual healing spells, and at lvl 3 you don't have any. Lvl 4 grants you CLW, which is only usefull for a bit, even amped.
Breakdown:
3 levels in monk - bonuses negated by wielding non-monk weapons. Damage sub-par without them.
3 levels in paladin - Moderate utility for lower levels. Useless later on unless you're going to support healers by wand-whipping everyone. Lay on Hands will get you out of a few situations, but you'll only ever have 2 of them. Smite: not really all that great until you get exalted smite, which this build will not get.
Fighter Levels: Your strongest part, but requires weapons that you cannot use without breaking your monk benefits. Effectively hamstrung by your monk levels.
Basically, while what you've done may seem like a good idea, it does NOT scale with you as you level. Even by dumping another paladin level into this build, you're only getting first level spells out of it. Additionally, your SP pool will be abysmally low, not due to your WIS but because paladins get 5 SP at lvl 4, and this is currently bugged to only grant 2 sp.You'll get maybe 6 CLW heals out of this IF you dump another paladin level into it, AND wear +SP items.
Basically, you tried to do far to much here and you utility is going to vanish at higher levels. If you must persist with this build, I would just put whatever you've got left into your fighter levels and attempt to contribute via damage, as wanding people isn't going to keep them alive and neither is CLW.
Again, not trying to rain on your parade, I just worry you'll get frustrated. Better to find out about this now than at 16.
indigokid
02-25-2010, 08:56 PM
Eh, ok. I see what you tried to do. A couple of points, then. Please understand that I am not trying to be a jerk to you. I honestly want you to enjoy your gaming experience, and I think your class build will seriously frustrate you the more you level. Don't take this personally at all.
Monk is a fine solo class, you wouldn't have needed wands and your damage will be passable enough as a straight monk. With FoL and the Light side buff finishers, you'd actually be very, very usefull. No, you won't have cure wands, but you also really aren't a healer, nor will you be with the above build. The mass cure finisher you get as a straight monk is FAR more effective. If you're taking levels in fighter, and using non-monkweapons, you cannot use ANY of the monk's abilities. This is why I initially asked. The only think monk's giving you for 3 levels is evasion, and your WIS bonus to your AC as long as you're not wearing armor.
The paladin levels really aren't granting you a whole lot either. Cure wands, a lay on hands (2 if you can get the enhancement). The healing amp is only going to affect your actual healing spells, and at lvl 3 you don't have any. Lvl 4 grants you CLW, which is only usefull for a bit, even amped.
Breakdown:
3 levels in monk - bonuses negated by wielding non-monk weapons. Damage sub-par without them.
3 levels in paladin - Moderate utility for lower levels. Useless later on unless you're going to support healers by wand-whipping everyone. Lay on Hands will get you out of a few situations, but you'll only ever have 2 of them. Smite: not really all that great until you get exalted smite, which this build will not get.
Fighter Levels: Your strongest part, but requires weapons that you cannot use without breaking your monk benefits. Effectively hamstrung by your monk levels.
Basically, while what you've done may seem like a good idea, it does NOT scale with you as you level. Even by dumping another paladin level into this build, you're only getting first level spells out of it. Additionally, your SP pool will be abysmally low, not due to your WIS but because paladins get 5 SP at lvl 4, and this is currently bugged to only grant 2 sp.You'll get maybe 6 CLW heals out of this IF you dump another paladin level into it, AND wear +SP items.
Basically, you tried to do far to much here and you utility is going to vanish at higher levels. If you must persist with this build, I would just put whatever you've got left into your fighter levels and attempt to contribute via damage, as wanding people isn't going to keep them alive and neither is CLW.
Again, not trying to rain on your parade, I just worry you'll get frustrated. Better to find out about this now than at 16.
Ninetoes, thanks for your feedback.
It's my understanding that empower healing will give me a free 50% boost to halfling healing dragonmarks, plus Paladin Devotion II gives me another 20%, and then any item boost I might get stack with all that. The spells I'd get at 4th level paladin don't mean much -- just minor buffs -- I wouldn't even take CLW because I'd have my empower healing on all the time. I forgot to mention too the immunity to fear and disease that comes with Paladin 3. Cleric wands isn't just healing, but also bulls strength, eagles splendor, and owls wisdom.
I guess the question I have to answer is which are more important to me: the monk abilities - slow fall, fast movement, monk stances and moves, or doing more damage with rapiers / scimitars / khopeshes. I could use my fighter levels to focus on either slashing kamas or bludgeoning fists rather than take the non-monk weapons.
So if I stay with Kamas or fists, what's my recourse for more damage and crits?
Ninetoes
02-25-2010, 09:06 PM
Ninetoes, thanks for your feedback.
It's my understanding that empower healing will give me a free 50% boost to halfling healing dragonmarks, plus Paladin Devotion II gives me another 20%, and then any item boost I might get stack with all that. The spells I'd get at 4th level paladin don't mean much -- just minor buffs -- I wouldn't even take CLW because I'd have my empower healing on all the time. I forgot to mention too the immunity to fear and disease that comes with Paladin 3. Cleric wands isn't just healing, but also bulls strength, eagles splendor, and owls wisdom.
The lvl 3 paladin buffs are a VERY poor tradeoff for gimping your other class splashes, trust me. Again, you're basing your class around a X/shrine healing dragonmark, which just flat out isn't effective later on. But yes, those bonuses WILL stack.
I guess the question I have to answer is which are more important to me: the monk abilities - slow fall, fast movement, monk stances and moves, or doing more damage with rapiers / scimitars / khopeshes. I could use my fighter levels to focus on either slashing kamas or bludgeoning fists rather than take the non-monk weapons.
So if I stay with Kamas or fists, what's my recourse for more damage and crits?
You won't get monk slowfall, and you can VERY easily get a slowfall item. Hell, you get a slowfall clickie in korthos. Your monk levels that you have now are giving you very minor bonuses, including the level 1 stances and moves, which will all be negated by using non monk weapons. your 3-4 levels in monk will only grant you subpar unarmed damage that will never scale except for with monk levels, which you aren't taking.
Fighter is, again, your best bet, but will negate all monk bonuses except for your WIS ac. Monk weapons have bad Crit and damage, so using them as a fighter (even kensai) won't be very good.
HOWEVER: Have you considered making a battle cleric? It has the utility of a support cleric and can solo very well. It's also silly easy to play and you will never get turned down for a group.
It basically does everything you want this build to do, without the pain and suffering of trying to level this build further?
I feel bad trying to talk you out of something you've spent a lot of time leveling, and I'm sorry for that. Again, it's not personal, I just worry. Are you really enjoying this character that much? If so, ignore everything I've said and try to salvage what you've got. I just don't know how to advise you to fix or improve this, and it bothers me that I can't help you.
indigokid
02-26-2010, 03:28 PM
thanks for the warnings about playing this guy, but so far he's the most fun to play that I've had. I tried a cleric but with so many spell options and the constant expectations of pugs for me to be a heal nanny, it got tiresome. I still play it at times when I'm tired of killing and just want to sit back and heal mostly. I guess that's not really a battle cleric, eh?
What I like about this build: evasion, saves (15-20 un-buffed), healing abilities, decent fighting, monk stances and attacks, monk combo attacks.
What I don't like about this build: lack of major damage means I don't get aggro, which means I have to chase after mobs. Also, lack of a good ranged attack.
So I'm keeping an open mind - how can I achieve the things I like in the build while getting better dps?
A different build I was thinking of was halfling rogue / ranger - evasion, healing, good ranged and melee. Rogue skills would be great, too. But dragonmarks are hard to get with no feats, eh?
Should I consider not getting so much fighter and instead getting to level 6 monk for the additional tier of monk stances and attacks?
Sir_Chonas
02-26-2010, 05:10 PM
Why would he do this? His STR is bad, the only way he'll be hitting much of anything is with weapon finesse.
I said it because he's a multi-class of three classes. Each of the classes is a melee class. He could get a +2 tome at 7 and put his levelups into STR and continue with fighter or paladin and he'd be better off than if he had stayed a finesse character.
I mean this guy's going to miss out on tier 3 pre's for any of the classes so I figured I'd give it the best shot I could. A paladin's not going to want finesse, and a fighter with 17 dex could twf and itwf.
I'd rather he restart on this character (after hitting 1750 favor unless he's already bought the 32 point and vet status), but if he wants to play it then I stick by my suggestions with the additions I've made in this post.
Sir_Chonas
02-26-2010, 05:13 PM
thanks for the warnings about playing this guy, but so far he's the most fun to play that I've had. I tried a cleric but with so many spell options and the constant expectations of pugs for me to be a heal nanny, it got tiresome. I still play it at times when I'm tired of killing and just want to sit back and heal mostly. I guess that's not really a battle cleric, eh?
What I like about this build: evasion, saves (15-20 un-buffed), healing abilities, decent fighting, monk stances and attacks, monk combo attacks.
What I don't like about this build: lack of major damage means I don't get aggro, which means I have to chase after mobs. Also, lack of a good ranged attack.
So I'm keeping an open mind - how can I achieve the things I like in the build while getting better dps?
A different build I was thinking of was halfling rogue / ranger - evasion, healing, good ranged and melee. Rogue skills would be great, too. But dragonmarks are hard to get with no feats, eh?
Should I consider not getting so much fighter and instead getting to level 6 monk for the additional tier of monk stances and attacks?
The major takes on monk are you go 2 monk or you go 20 monk. They lack the argument for a heavy multi-class of the other classes. Ranger 6's tempest I is wonderful. Fighter 12's Kensei II is wonderful. Monk/Rogue's 2 evasion is wonderful (and an ac boost/sneak attack boost respectively).
If you want to heal some and do good damage, you could do paladin 18/monk 2. Or a warchanter (though you'll likely be disappointed in this). Or you could be a high UMD ranger 18/monkorrogue 2 and wand whip.
Ninetoes
02-26-2010, 06:55 PM
I mean this guy's going to miss out on tier 3 pre's for any of the classes so I figured I'd give it the best shot I could. A paladin's not going to want finesse, and a fighter with 17 dex could twf and itwf.
Good point. I wasn't trying to contradict you, I just didn't understand how he was going to pull it off with the stat spread he had.
Ninetoes
02-26-2010, 07:20 PM
What I like about this build: evasion, saves (15-20 un-buffed), healing abilities, decent fighting, monk stances and attacks, monk combo attacks.
Again, you're going to loose your monk stances and combos if you use any non-monk weapons, and unless you dump the rest of your levels into monk your fist damage won't scale, either.
What I don't like about this build: lack of major damage means I don't get aggro, which means I have to chase after mobs. Also, lack of a good ranged attack.
Can't have it all, forget about ranged :) Add to the list your healing utility is basically going to take a nosedive once you hit the AC wall and party members require serious upkeep.
So I'm keeping an open mind - how can I achieve the things I like in the build while getting better dps?
You can't. You mention monk abilities a lot, which you can't keep while fixing your DPS. Chona's suggestion of retraining the finess feat, eating a +2 tome, and going the DW fighter route is the best DPS option, but you loose out on all your monk abilites and are only getting evasion from it.
A different build I was thinking of was halfling rogue / ranger - evasion, healing, good ranged and melee. Rogue skills would be great, too. But dragonmarks are hard to get with no feats, eh?
Take only 1 level of rogue and replace the 2nd rogue level with monk, and you basically have what's refereed to as the Exploiter build (http://forums.ddo.com/showthread.php?t=168687). Tempest 3 with rogue skills and monk wisdom AC. Amazing DPS and good utility. There's a variant out there that factors in the ranger healing amp and different skills/enhancements that's arguably as effective while adding some decent spot healing abilities. You can find this one here (http://forums.ddo.com/showthread.php?t=192446). Both of these have the added benefit of being able to use Manyshot, which will give you a decent ranged ability to use when you want to sit in the back.
If you're considering a different build, you'd be well served to check one of these out if you want to go that route. These builds both include great buffs, evasion, divine wand usage, some decent ranged, and awesome mele DPS.
Should I consider not getting so much fighter and instead getting to level 6 monk for the additional tier of monk stances and attacks?
Again, what Chonas said. You either splash monk, or you go full monk. Your best bet is to forget about your cool monk tricks entirely, and go the fighter route, swapping out Finesse and going the improved TWF build, if you don't reroll.
indigokid
02-27-2010, 01:12 PM
is it worthwhile going fighter 6 for kensai 1, and then monk 10?
can I take fists of darkness at monk 6?
2nd tier of elementals
improved evasion
1d10 unarmed, +3 AC, +30 ft movement
wholeness of body - heal (monk lvl / 2) + wis mod every 2 seconds for 30 seconds
+3 saves vs. monk 4
ki strike: lawful
or should i just do fighter 12 for kensai II?
Alternatively, is there a good battle cleric build that has evasion and saves?
Ninetoes
02-27-2010, 01:30 PM
is it worthwhile going fighter 6 for kensai 1, and then monk 10?
No.
can I take fists of darkness at monk 6?
No. Edit: sorry, yes, i thought you meant ToD. You CANT have Fists of Darkness, AND fists of light. So, make up your mind.
2nd tier of elementals
Which you cant use if you go Kensai for weapons other than monk weapons, which suck.
1d10 unarmed, +3 AC, +30 ft movement
Are you looking at the Player's Handbook for PnP, or the compendium? :) You get a move increase but the 3-foot thing is a Pen and Paper rule, it's not worth horridly crippling yourself for. I don't know where you're gettgin +3 AC, but it's not going to save you even if you did get it.
wholeness of body - heal (monk lvl / 2) + wis mod every 2 seconds for 30 seconds
You get this at lvl 7.
or should i just do fighter 12 for kensai II?
Yes, it's bascially the only way you're going to do any damage. Say goodbye to your monk stuff though.
Alternatively, is there a good battle cleric build that has evasion and saves?
http://forums.ddo.com/showthread.php?t=223253
Have a look, there's bound to be something in there you like. However, a word of caution. You seem to want a build that's good at EVERYTHING, and that's just not how it works. Based on what you've actully described what you're trying to get out of your current build, you've basically described the Healing variant of the Exploiter, not a cleric.
indigokid
02-28-2010, 02:07 PM
ninetoes, thanks for all the responses. I'm still excited about my build, the only thing I'd think of changing for next time around would be monk 2 / paladin 6 / fighter 12. That's probably the proper min-max of the build I'm seeking. To take advantage of my higher dex and existing weapon finesse, I'll go with rapiers or short swords and focus on piercing weapons. Depending on the situation, I can fall back on kamas or handwraps, combine with gaining ki and doing some basic monk combos.
My feats here on out:
8 / fighter level 2 - itwf
9 greater dragonmark
10 / fighter level 4 - weapon focus
12 paladin 4 - empowered healing (+50% to dragonmark healing)
13 / fighter level 6 - weapon specialization
15 / fighter level 8 - greater two weapon fighting
17 / fighter level 10 - greater weapon focus
18
19 / fighter level 12 - greater weapon specialization
For 15 and 18, not sure if I'll do metamagic feats to boost dragonmarks further - maximize for +100% to clw and csw, and/or empower for +50%. Or some other feats -- maybe something to boost saves further -- or something to boost combat -- power attack, quick draw, combat expertise (with +3 int tome)
I'm definitely going to Paladin 4, but now on the fence about Monk 4 vs. Paladin 5. Monk 4 would give me slow fall I, ki strike: magic, and extra +1 to saves, up my unarmed strike to 1d8. Paladin 5 would open up Divine Might I and Divine Sacrifice I.
Ninetoes
02-28-2010, 02:36 PM
monk 2 / paladin 6 / fighter 12. That's probably the proper min-max of the build I'm seeking.
I'm not entirely certain that you completely understand the term "min/max" :)
This is sort of a Min/Meh build. Do what you think is fun. I'm not going to try to talk you out of it anymore, that's just rude. It sounds like you're aware of the problems you'll be presenting yourself with. As long as you're going to have fun, I'm happy.
Be prepared for some discrimination against you based on your build, though. It's not going to be easy at higher levels. If you're on my server, look me up, otherwise, I hope you have a strong group already.
indigokid
02-28-2010, 07:31 PM
I'm not entirely certain that you completely understand the term "min/max" :)
Yeah, I'm not sure if I understand the term, either. Here's the build I ended up with
Once he gets to 12, empower healing will always be on. Has evasion, good saves, good fighting, +2 tomes at level 8. With dragonmarks, has 9 clw, 7 csw, 5 heals, and 2 lay on hands. If these were spells, they would cost 720sp to cast. If I threw in a maximize feat, clw and csw would be doubly effective and cost an additional 400sp.
So this is like a battle cleric (very loosely, of course).
Maybe I'd swap out weapon finesse for exotic weapon khopesh before level 13, and then take weapon specialization with khopesh. Focusing on slashing is better since I could drop back to kamas for ki buildup with lesser impact than if I were specializing in piercing and rapiers.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Halfling Male
(12 Fighter \ 5 Paladin \ 3 Monk)
Hit Points: 356
Spell Points: 72
BAB: 19\19\24\29\29
Fortitude: 23
Reflex: 20
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 21
Dexterity 16 21
Constitution 14 16
Intelligence 10 12
Wisdom 14 17
Charisma 14 17
Tomes Used
+2 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+2 Tome of Constitution used at level 8
+2 Tome of Intelligence used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 18 18
Bluff 2 3 5
Concentration 6 19 24
Diplomacy 2 3 5
Disable Device n/a n/a n/a
Haggle 2 3 4
Heal 2 3 5
Hide 3 5 7
Intimidate 2 3 5
Jump 1 27 29
Listen 2 3 5
Move Silently 3 5 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 1
Search 0 1 1
Spot 6 9 9
Swim 1 5 5
Tumble 7 11 11
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Feat: (Monk Bonus) Lightning Reflexes
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 4 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Extra Dragonmark Use I
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Luck (Will) I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Level 5 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Devotion I
Level 6 (Paladin)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Extra Dragonmark Use II
Enhancement: Halfling Luck (Will) II
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Level 7 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Paladin Extra Lay on Hands I
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Fighter Strength I
Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Halfling Luck (Will) III
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Extra Dragonmark Use III
Level 11 (Fighter)
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II
Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Turn Undead
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei Scimitar Mastery I
Enhancement: Fighter Kensei I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Devotion II
Level 14 (Paladin)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I
Level 15 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Toughness III
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Extra Dragonmark Use IV
Enhancement: Fighter Scimitar Specialization I
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Power Attack
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness IV
Level 19 (Fighter)
Enhancement: Fighter Strength III
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Kensei Scimitar Mastery II
Enhancement: Fighter Kensei II
Enhancement: Paladin Energy of the Templar I
ragwa1
03-21-2010, 06:42 PM
"Monk weapons have bad Crit and damage, so using them as a fighter (even kensai) won't be very good."
I hope that you are only speaking for his build.
Lynxmark
04-17-2010, 09:56 AM
I wonder what this build is gonna mass heal for using monk finisher?
JollySwagMan
04-29-2010, 05:16 PM
Monk finisher is bugged to use character level rather than class level, so 3 Monk is viable, provided that you are actually using Monk weapons. Also, you can use Paladin combat abilities like Divine Sacrifice and Smite without breaking your Monk combo.
Superior Ardour potions are also currently bugged to provide 75% bonus rather than 50% bonus to first level healing spells *and* Healing Ki.
Paladin healing amplification from Hunter of the Dead, Monk healing amplification, Paladin Devotion all stack towards spamming fists of light/healing ki to keep yourself healed with no need for a shrine. Might try using Human rather than Halfling for even more Healing amp, and allowing more Strength. (the bracers from the pirates pack provides extra healing amp, provided that you are in fire stance).
However a Healing Amplification build can be very tough to build even with 32 points - the Solar Phoenix is 36 points and uses tomes.
Mind, that's with a Rogue level and investment into trap-skills. With a couple levels of Fighter you can accommodate Intimidate into a Healing amp build, but note that you would be relying on your self-healing capacity rather than AC/DR.
I have tried just mixing Paladin/Monk up to level 8 - the amplified self-healing is very nice, and the ridiculous saves have allowed him to brush off any traps that PUGs insist on triggering. But I dislike having to use Fire stance as my main combat mode, as a whole the build feels much slower and relies on my twitch skills less than a pure monk or a Clonk.
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