artandor
02-23-2010, 02:55 PM
I couldnt sleep the other night and thought og somethin interesting:
In other games there are diferent guild houses with some sort of perma effect (like +1000 hp, + to regen rate, etc)
why not have it here?
You go to an NPC in market and claim some area(read suggestions under!) for PP (i cant really decide price thou)
You get your area and then talk to same NPC you claimed it for to build Shrines and Altars for guild points(''guild points'' a would-be contribution by guild members or you)
And woops you got your boosts, and all guild members can access that place so it would be like a guild hide-out wich could be used for hanging-out or somethin like that.
On top of that at that area could be a tavern-like place with 3 NPC's (bar-keeper, soul binder and guild quest giver) and class trainers
Area suggestions:
Gianthold-like place
City-like place
Jungle-like place
Jungle of Khyber-like place
Dreams of insanity-like place
Sewers-like place (could be fun having a hide-out in there like kobolds :D
Shrines and Altars:
+10 hp/upgrade altar (10 upgrades)
+20 sp/upgrade shrine (10 upgrades)
+1d6 damage (burst when upgraded) monster statue (can be bought between fire elemental(adds fire damage, DUH!) , earth elemental (adds physical damage), ice mephit, beholder (adds lightning damage), ooze (adds acid damage), spider (adds wounding 1 damage instead of 1d6, and puncturing instead of burst), should be something that adds sonic damage but i cant thing of any monsters with it,
+10% healing recieved/upgrade angel-like statue (3 upgrades)
+1% hp /upgrade altar (5 upgrades)
+1% sp /upgrade shrine (5 upgrades)
+1 dr-magic/upgrade construct (10 upgrades)
+1 stat/upgrade statue (warrior for STR, bard for CHA, barbar for CON, wizard for INT, cleric for WIS, rogue for DEX) can choose only 1 stat
shrines should stack with feats/items
Quests:
Assault (defend yout guild house!): 2 chests + additional contribution from each member participating
Attack! (attack another randomly-made guild house, RAID!): 5 chests + more contribution from each member
Note: randomly-made guild house includes monsters based on character's lvls
Note #2: unlike other quest there shouldn't be any ''powerlevel'' in guild quests and repition should't be penalized(but exp should be 300 exp/player lvl) since its considered as guild activity and should encourage smaller and higher players quest together and continue doing it.
those things could make more people join guilds or make them (right now i made a guild only cuz i like name, and i dont really bother making more players join) and making more activities together. not to mantion how much it could help ingame (maybe to much with ''burst'' upgrade on moster statue thou)
Please reply and tell me what u think! :)
In other games there are diferent guild houses with some sort of perma effect (like +1000 hp, + to regen rate, etc)
why not have it here?
You go to an NPC in market and claim some area(read suggestions under!) for PP (i cant really decide price thou)
You get your area and then talk to same NPC you claimed it for to build Shrines and Altars for guild points(''guild points'' a would-be contribution by guild members or you)
And woops you got your boosts, and all guild members can access that place so it would be like a guild hide-out wich could be used for hanging-out or somethin like that.
On top of that at that area could be a tavern-like place with 3 NPC's (bar-keeper, soul binder and guild quest giver) and class trainers
Area suggestions:
Gianthold-like place
City-like place
Jungle-like place
Jungle of Khyber-like place
Dreams of insanity-like place
Sewers-like place (could be fun having a hide-out in there like kobolds :D
Shrines and Altars:
+10 hp/upgrade altar (10 upgrades)
+20 sp/upgrade shrine (10 upgrades)
+1d6 damage (burst when upgraded) monster statue (can be bought between fire elemental(adds fire damage, DUH!) , earth elemental (adds physical damage), ice mephit, beholder (adds lightning damage), ooze (adds acid damage), spider (adds wounding 1 damage instead of 1d6, and puncturing instead of burst), should be something that adds sonic damage but i cant thing of any monsters with it,
+10% healing recieved/upgrade angel-like statue (3 upgrades)
+1% hp /upgrade altar (5 upgrades)
+1% sp /upgrade shrine (5 upgrades)
+1 dr-magic/upgrade construct (10 upgrades)
+1 stat/upgrade statue (warrior for STR, bard for CHA, barbar for CON, wizard for INT, cleric for WIS, rogue for DEX) can choose only 1 stat
shrines should stack with feats/items
Quests:
Assault (defend yout guild house!): 2 chests + additional contribution from each member participating
Attack! (attack another randomly-made guild house, RAID!): 5 chests + more contribution from each member
Note: randomly-made guild house includes monsters based on character's lvls
Note #2: unlike other quest there shouldn't be any ''powerlevel'' in guild quests and repition should't be penalized(but exp should be 300 exp/player lvl) since its considered as guild activity and should encourage smaller and higher players quest together and continue doing it.
those things could make more people join guilds or make them (right now i made a guild only cuz i like name, and i dont really bother making more players join) and making more activities together. not to mantion how much it could help ingame (maybe to much with ''burst'' upgrade on moster statue thou)
Please reply and tell me what u think! :)