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techguru
02-19-2010, 06:09 PM
Old Character back from retirement
... please help finish the build - she is currently level 17.

Are my choices of Feats and Enhancements stupid? Thanks..

This is from memory so probably not exact but very close..
and of course early spells was switched out..


Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Alahona
Level 20 Lawful Good Drow Female
(20 Sorcerer)
Hit Points: 162
Spell Points: 2270
BAB: 10\10\15\20
Fortitude: 8
Reflex: 9
Will: 22

Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 8 10
Dexterity 14 16
Constitution 12 14
Intelligence 12 14
Wisdom 8 10
Charisma 20 30

Tomes Used
+2 Tome of Strength used at level 10
+2 Tome of Dexterity used at level 10
+2 Tome of Constitution used at level 10
+2 Tome of Intelligence used at level 10
+2 Tome of Wisdom used at level 10
+2 Tome of Charisma used at level 10

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 9
Bluff 5 10
Concentration 5 25
Diplomacy 6 15
Disable Device n/a n/a
Haggle 6 12
Heal -1 0
Hide 2 3
Intimidate 5 10
Jump -1 3
Listen -1 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 4
Spot -1 2
Swim -1 0
Tumble n/a 4
Use Magic Device 6 21

Level 1 (Sorcerer)
Feat: (Selected) Empower Spell
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I


Level 2 (Sorcerer)
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Charisma I


Level 3 (Sorcerer)
Feat: (Selected) Toughness
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Wand Mastery I


Level 4 (Sorcerer)
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Elemental Manipulation II


Level 5 (Sorcerer)
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Energy of the Dragonblooded II


Level 6 (Sorcerer)
Feat: (Selected) Mental Toughness
Enhancement: Sorcerer Charisma II


Level 7 (Sorcerer)
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Elemental Manipulation III


Level 8 (Sorcerer)
Enhancement: Sorcerer Spell Penetration I


Level 9 (Sorcerer)
Feat: (Selected) Extend Spell
Enhancement: Sorcerer Spell Penetration II


Level 10 (Sorcerer)
Enhancement: Sorcerer Charisma III


Level 11 (Sorcerer)
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Energy of the Dragonblooded III


Level 12 (Sorcerer)
Feat: (Selected) Heighten Spell
Enhancement: Sorcerer Elemental Manipulation IV


Level 13 (Sorcerer)
Enhancement: Sorcerer Lineage of Deadly Elements II


Level 14 (Sorcerer)
Enhancement: Sorcerer Lineage of Deadly Elements III


Level 15 (Sorcerer)
Feat: (Selected) Force of Personality
Enhancement: Sorcerer Energy of the Dragonblooded IV


Level 16 (Sorcerer)
Enhancement: Sorcerer Spell Penetration III


Level 17 (Sorcerer)
Enhancement: Sorcerer Energy Manipulation III
Enhancement: Sorcerer Wand Mastery II


Level 18 (Sorcerer)
Feat: (Selected) Maximize Spell
Enhancement: Sorcerer Energy Manipulation IV


Level 19 (Sorcerer)
Enhancement: Sorcerer Lineage of Energy II


Level 20 (Sorcerer)
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Lineage of Energy III
Enhancement: Sorcerer Subtle Spellcasting I

Varis
02-20-2010, 07:44 PM
I'm shocked you waited to 18th for maximise. Other then that, you will need a lot of HP items. 12 base con is fine, but you'll need the whole list of toys to get you close to 400 hit points.

Zereth501
02-20-2010, 08:39 PM
Drop the dexterity, it won't help you past the first few levels which are easy anyway. Pump up the constitution instead : it needs to be 14 or higher.

Varis
02-21-2010, 03:37 AM
Drop the dexterity, it won't help you past the first few levels which are easy anyway. Pump up the constitution instead : it needs to be 14 or higher.


umm... no? Dex helps a ton for armor class at early levels and a lot at high levels where making a reflex save actually prevents a lot of damage.
I would even sugggest leaving int at 10 and putting dex to 16 base.

Jukken
02-21-2010, 03:56 AM
I don't think reflex helps all that much, unless you have evasion.
I'd go more hp.

techguru
02-21-2010, 11:28 PM
Thanks for the info - I can't can stats until I reincarnate since I am level 18 now..

my current stats are 16, 20, 20, 14, 10, 35 with no green steel or other raid items. 242 hps, 2254 spell spell points unbuffed.

techguru
03-03-2010, 07:04 PM
Dex is actually 22 now

techguru
03-03-2010, 07:10 PM
Do you really think I will need 400 hps..
I rarely die now and when I do a 100 more hps wouldn't have made a difference.
Thanks


I'm shocked you waited to 18th for maximise. Other then that, you will need a lot of HP items. 12 base con is fine, but you'll need the whole list of toys to get you close to 400 hit points.

Inhis25
03-04-2010, 05:09 AM
Reflex r important even when u don't have evasion. Why? Sorc can have nice reduction vs spells from geat, fire/ice shield and protections or resistance spells. So if u think reflex r for the evasion guys only u dont know the sorc.

In this build i would drop int to 10 (take concentration and UMD). Same with dex -> drop to 12. And the points u get put to con to get 14. I don't c any useful skill in your build beside concentration and UDM, you lost 1 reflex save and you get 20 hp and 1 concentration. I think this is good trade.