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Divyne
02-16-2010, 01:52 AM
I know, I know.....Never a reason to splash more than 2, max three levels on a Cleric build. But I think this set up really takes advantage of the evasion from monk while still being a respectable Cleric. Keep in mind that I have Icy Raiment, spectral gloves(soon to be epic), and a few other toys to use for this build. I plan on using rapiers and still having decent healing/BB's.

Please lemme know some feedback as this is looking better to me as a TR all the time. Suggestions or flat talking me out of it are both welcome.:D


Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Survival Zealot
Level 20 Lawful Good Drow Female
(2 Paladin \ 3 Monk \ 15 Cleric)
Hit Points: 276
Spell Points: 1035
BAB: 15\15\20\25\25
Fortitude: 23
Reflex: 18
Will: 26

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(30 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 16 18 19
Constitution 12 14 14
Intelligence 12 14 14
Wisdom 16 23 26
Charisma 16 18 20

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 27
Bluff 3 5
Concentration 5 25
Diplomacy 7 28
Disable Device n/a n/a
Haggle 3 6
Heal 3 8
Hide 3 4
Intimidate 3 5
Jump 3 5
Listen 3 10
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 4
Spot 7 15
Swim -1 0
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Past Life) Past Life: Ranger
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Unarmed Strike


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Cleric)
Feat: (Selected) Empower Spell
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I


Level 4 (Cleric)


Level 5 (Cleric)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II


Level 6 (Cleric)
Feat: (Selected) Maximize Spell


Level 7 (Cleric)
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight


Level 10 (Cleric)


Level 11 (Cleric)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing


Level 12 (Monk)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind


Level 13 (Cleric)


Level 14 (Cleric)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall


Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Cleric)
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Protection From Elements, Mass
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Heighten Spell
Spell (8): Death Pact
Spell (8): Firestorm
Spell (8): Mass Cure Critical Wounds
Spell (8): Mass Death Ward
Spell (8): Mass Inflict Critical Wounds
Spell (8): Summon Monster VIII
Spell (8): Symbol of Death


Level 19 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil


Level 20 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Attack II
Enhancement: Drow Melee Damage I
Enhancement: Elven Dexterity I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Paladin Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Divine Might III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Divine Vitality III
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II

epochofcrepuscule
02-16-2010, 02:14 AM
If you are going to use rapiers, then there is no reason to focus on monk things.... like fist of light. Go paladin 3 instead, 2 LoH and fear immunity.

I cannot really give a reason not to make it.. I like multiclassing myself a little to much.

Trillea
02-16-2010, 02:22 AM
The only possible problem I see is lack of level 9 spells and lack of SP, but the survivability is WAY up there!

Rasczak
02-16-2010, 03:01 AM
don't do it..one of the biggest parts of survivability is to kill stuff before they kill you ;)

Divyne
02-16-2010, 04:05 AM
If you are going to use rapiers, then there is no reason to focus on monk things.... like fist of light. Go paladin 3 instead, 2 LoH and fear immunity.

I cannot really give a reason not to make it.. I like multiclassing myself a little to much.


Good point. Paly 3 monk 2 would probably play better. Ill look into it , Ty.

Divyne
02-16-2010, 04:06 AM
don't do it..one of the biggest parts of survivability is to kill stuff before they kill you ;)

Fair point .....but I don't plan on soloing many quests at end game so, this might just get me by. At least until they bother to fix mass Heal :D.

JeffreyGator
02-16-2010, 02:04 PM
Thoughts.

Why not take the past life Ranger feat to self-cast barkskin?

I would think even as a finesse build you may want more str.

Divyne
02-16-2010, 06:11 PM
Thoughts.

Why not take the past life Ranger feat to self-cast barkskin?

I would think even as a finesse build you may want more str.

I originally had barkskin in the build but wasn't sure what to get rid of to get it. I didn't really want to part with maximize or empower and even with wep finesse, I would not want to lose OTWF feat as I put level ups into wis to maintain some DC.

Indeed, str should probably be bumped up some but not really wanting to part with Cha for divine might, dex for ac/to-hit, Con (self-explainitory), and Wis for mana, ac, and DC. Could drop int 2 and add to str but already skill point starved.

Thanks for the thoughts.;)

Noctus
02-18-2010, 08:28 AM
3rd monk level really gives you nothing usefull if you fight with real weapons.


Why not 2 Paladin / 2 Monk / 16 FvS with the drow god of Shortsword´iness?

FvS with this god get nice combatboni, which you could really utilise.