View Full Version : Choosing the Class, I can't seem to find one to fit.
i337trick
02-15-2010, 01:38 PM
Alright guys, well some of you might know me. Resilla/Pasiio/Charachais on Khyber server. I'm rather an altoholoic in DDO. But, currently I cannot seem to stick to a class. Spellcasters run out of SP too fast and I hate dealing with it. Barbarians/Fighters are just boring to me. They just seem to be point and click. So honestly, which class can I use that can put out DPS, but also it isn't just hold w and sometimes stop to hold left click. I enjoy buffs and such, but really. What class do you guys believe is the least point and click, but also is always useful in battle. I'd love to stick to my WF Wizard, but wands cost so much.
So, where should I roll.
Also, if a class doesn't catch my eye through level 1 - 4 I generally won't continue with it.
Something fun from start to end is great in my eyes.!
Zombiekenny
02-15-2010, 01:50 PM
You seem to have described a ranger as the class you want.
i337trick
02-15-2010, 01:52 PM
Eh, Resilla was my To Be Tempest ranger. But, no. I don't enjoy them any more than a barbarian. Still point and click with not much on the side.
AZgreentea
02-15-2010, 01:55 PM
What about a Rogue? The right build of a Rogue can dish out heavy DPS and you can throw in some UMD for wand whipping later, and you get to play with the pretty traps...
i337trick
02-15-2010, 01:58 PM
Eh, my resilla char was a 2 Rogue/2 Ranger/1 Ftr Build. I didn't enjoy anything of the melee. Their just isn't any motivation to play them.
AZgreentea
02-15-2010, 01:59 PM
Eh, my resilla char was a 2 Rogue/2 Ranger/1 Ftr Build. I didn't enjoy anything of the melee. Their just isn't any motivation to play them.
I meant pure rogue. Maybe splashing classes is what is giving you the altoholism? When was the last time you tried a pure build?
i337trick
02-15-2010, 02:00 PM
That actually makes sense. What does pure rogue have that sets it aside from a Barbarian or Fighter besides Sneak and Traps?
AZgreentea
02-15-2010, 04:10 PM
Well, It would be a little similar to a ranger other then those ways; with the dual wield and such. A High INT that is needed for most Rogue builds means lots of skill points to spend. Mostly a well built Rogue is a huge asset to a party. They are the force multiplier.
Progen
02-15-2010, 04:14 PM
I reccomend trying a Pally. From very early on they get tons and tons of clicky based abilites, have spells, and can melee well. Seems like it should fit you well.
Freeman
02-15-2010, 04:23 PM
Have you tried a Warchanter Bard? I'm not sure how you'll feel about levels 1-4, but they have a nice complement of abilities and can also have decent DPS as well.
lanthan
02-15-2010, 04:24 PM
A monk might be a good fit for you. However monks benefit greatly from being a 32 point build.
Monk ki strikes means you always have something to do other than hold down attack but unlike sp you dont have to plan you ki usage long term. If you choose the path of harmonious balance feat at lvl 3 you can perform short term group buffs.
So if you willing to spend some money a monk may fit your play style.
augie
02-15-2010, 04:54 PM
As Freeman mentioned, a bard of some sort may be something to look at. Here's one from Sigtrent's build post from a while back. He tossed in some barbarian and a couple levels of rogue but it gives ya an idea of what the build can do:
http://forums.ddo.com/showthread.php?p=1670075#post1670075
Warchanters are pretty fun though. Bard songs benefit the whole group. You'll have a variety of buffs, for both you and the group, along with the ability to heal. Toss in some crowd control spells and there should be plenty there to keep ya busy. Just make sure ya give yourself a healthy amount of CON at character generation. ;)
i337trick
02-15-2010, 05:01 PM
I thank all of you for posting with your helpful tips. I will be rolling this Warchanter Bard. It does seem fun. Do they have the ability to solo with a Hireling and such?
Soloing alone etc.
Give me the pros and cons of such build if you can.
Garseya
02-15-2010, 05:03 PM
Maybe sticking it out till your character blossoms in the lvl 12-16 range. I tell ya, I just love my 19 rogue. Even as a gimped 28 pointer that followed the mechanic build line until level 8. I salvaged him by resetting enhancments and now when I line up a 3 or 4 mob assasinate, it's just a hoot. Being able to handle traps when a party needs, or throw down some fancy wand whipping to help with healing and buffin in breaks helps the casters.
I really like my 32 point warchanter bard. Decent dps and songs and buffs for the party keep me on my toes. I've not multiclassed any toons yet. With several of my characters I didnt like them at low levels I.e. my WF sorc, at later levels... yowsers! I would think a multi classed toon might be a late bloomer as well.. Grind it out!
IgorUnchained
02-15-2010, 05:17 PM
OP I think you are going to enjoy your Warchanter Bard....it would have been what I would have suggested to you also. I like bards of all kinds, but the Warchanter seems to fit what you are looking for the most...especially if you want to do meaningful DPS within said class.
The Pros are that you will be able to solo content, heal a party in a pinch, buff yourself and the group/hirelings with you, and just about anything short of disabling traps.
If you are an altaholic like you say (like me), you probably have gear from many different builds. A Warchanter can/should appreciate some of the weapons from the melee toons, spell boost items from the casters, or devotion gear from the healers. You will be able to UMD things, which is a huge bonus (although some people overly skimp on CHA with Warchanters)....I like being able to be True Neutral (a stablity robe and black widow bracers can get you pretty far, especially with blur and buffs) but to still use alignment based weapons and gear.
The only Cons are that bards, by nature, are kind of limited during levels 1-4 and that sounded like a problem for you.....and that you (in my opinion only) shouldnt build the usual Warchanter if you are looking to solo alot. Adding A BIT of Cha for UMD and spells is definitely helpful. I solo alot with my Warchanters, but if I were to go by most builds, I wouldnt be able to get a spell off when I needed to. I think that gearing up with hand me downs will benefit your toon (for both reasons given), so would suggest you try that to what ever degree you can (or feel comfortable with).
If you like Warforged Wizards, I think a Dwarven Warchanter would be a great toon to crossover with. Good luck and have fun.
Crysto
02-15-2010, 07:19 PM
I have had the same issue as you, and the only way you're gonna solve it is by doing what you're doing, trying them all out.
I've gone through dwarven fighters, human intimitanks, and frenzy barbs before pausing at the wf wizard/rogue to realize that characters that aren't self sufficient just aren't for me. I don't care if the build gets good later, I play the game to have fun when I'm playing it, not to cling on to the hope that the game will be fun later on, no point in playing a game like that imo.
While leveling up the wizard/rogue, I was having a fairly good time, I got to find all the secret doors and such, deal with traps, unlock stuff, and have some solo capability. It is a very fun play-style. However, I found that I wasn't often switching out spells and was running out of mana too fast for my liking. At this point I posted on the forums looking for a "complete" leveling guide for a character class, as in, lists the quest you do with guides for the quests, loot to pick up from quests for new players, enhancements and spells with explanations, and most importantly how to use the build. I found much of this information in MrCow's thread chronicling his adventures as a reborn sorc/wizard/wizard. Using his video "guides" I was able to see how the quests could be done solo with relative ease. Then I noticed some comments MrCow posted that implied that he preferred sorcs which then led me to find the solo warforged sorc build, inspired by MrCow (That build is here:http://seanjorden.site.aplus.net/ddo/1750/build.html).
This solo sorc build has been an absolute blast to play. Sorcs fit my playing style perfectly. Faster casting, enough sp to spam spells, and of course the self healing of a warforged at every level. This particular build even uses maul proficiency at lower levels to let you get through the initial levels easily with a bit of brute strength making it fun to play at every level so far. The only trouble, is that the build is just that, a build. It does not explain at all how to play it, so I don't even know if I'm using the sorc build as the creator intended (maybe theres a good reason for using mauls for something other than extra melee power, i have no idea.)
I see a lot of people saying a WF Sorc is an easy button, but I wouldn't say its any easier than another class that isn't purposefully gimping itself, its just less resource intensive, at least at low levels. This has been great for making me a bit of money that I would normally not have had due to constantly buying potions for soloing. Its not the best in groups, but hypnotism is great for people who know not to attack everything at once, and that spell alone makes the fights easier on my low level bros. Charm Person is also great for singling out those casters that your party won't reach in time to stop their heavy damaging spells.
So, you say you enjoy your WF Wizard, why not take a sorc for a spin? Its going to be the same sort of thing with more focus, more mana, and faster casting. If you want to see what your WF Wizard could be capable of, check out MrCow's diary thread, I have learned a lot from it! The video run-throughs are amazing on their own.
http://forums.ddo.com/showthread.php?t=226992
ReaperAlexEU
02-16-2010, 11:07 AM
lvl1-4 is not a fair test to many classes. maybe try for lvl6 and the prestige enhancements? sounds like you could do with getting 1000 favour to unlock veteran status (or buying it from the store if your paying for points, don't buy it if you plan to stay FTP). veteran status will let you start at lvl4, so you only have 2 levels to go before you start to hit some of the nicer toys.
rangers and paladins get spells at lvl4. paladin gets a different type of smite at lvl6, which means more buttons to push in combat. monks will have lots of buttons to push in combat too, but you won't get that from the early levels as getting the ki flowing takes some progression.
also back to your problem with spell casters, they start off weak without enough resources, but will eventually have many tricks to play with.
all classes start out with just a few of the basic abilities to adventure with. then come lvl20 they all have tons more abilities to use. lvl4 is just too early to judge a class on if your mostly interested in a variety of abilities to use. try browsing the build forums and reading up on the classes in the wiki and compendium. see what abilities classes get as they level and maybe something will start to ring a bell with you as a character you want to aim for.
Dendrix
02-16-2010, 06:51 PM
Bard for sure, greatsoloability, you can do a bit of everything as a bard. You almost have too many options! Go for a balanced array of stats, str (for melee), con (for HP), cha (for spellcasting). Don't treat Cha as a dump stat - for low level play that's an error IMO. With lesser reincarnate you can change all your stats, skills and feats when you are mid-level if you find you like being the bard.
Take Cure Light Wounds as your first spell, and you will discover that a bard with that spell is "easy mode". For skills, Use Magic Device, Perform and Concentration are important and defining skills for a bard.
Malazarti
02-17-2010, 12:17 PM
All classes take awhile to blossom in DDO and really come into their power. That's generally part and parcel with RPG's. If you can't stomach taking a character up to the mid-teen levels, this game may not be for you. You sound like you have a bit of RPGADD. That being said, perhaps try a Paladin. Of all the melee, they probably have the most powers they can activate during combat. But by the sounds of you you'll come back and complain something like they only have 3 or 4 different abilities you regularly use and it sucks.
There is a lot of positional tactics and nuances to be aware of and employ in DDO's combat that can help make melee interesting and important to the success of the group, but you don't seem too interested in that either.
Mockduck
02-17-2010, 05:27 PM
Battle cleric! Spells, self and group preservation and the ability to fight. Plus, people will love you if you keep them healed.
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