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Ninjashadow
02-15-2010, 10:45 AM
I have looked over forum posts etc and cant find exactly what im after and I would like to do this character right so thought I would ask instead of blindly going ahead and making a mess

Race - Halfling
Class - Monk 32 point build (I dont mind true or multi-classed).
Intentions - Solo / self sufficient playing from Solo to Elite (skill / feat / enhancement based self healing if possible).
Wants - Dragonmark of Healing (I want to use this in the build.)

This will only be my second character made so I dont have the luxury of twinking this guy out, so his solo / self sufficient needs to come from skills / enhancements / feats and equipment that easy enough to come by and dont cost the earth


This is a bit of a role playing character modelled on an old PnP D&D character I had way back when.

Thanks in advance.

Samadhi
02-15-2010, 10:50 AM
Assuming you have +1 tomes available:
Str 14+lvls Dex 16 Con 14 Int 12 Wis 14 Cha 8
Feats: TWF line, Dragonmark line, CE, PA, Toughness, Imp Crit Blunt.

stainer
02-15-2010, 10:55 AM
I capped my main using the RockinRobin build. While it doesn't use the dragonmarks, you can probably adjust it to suit your needs. So you know, I don't have the healing dragonmarks and I can solo quite a bit with this monk. The stuff I can't do, I am not sure the dragonmarks would matter. Regardless, I love playing my monk and I bet you will enjoy yours too. Good luck with your build.

Ninjashadow
02-15-2010, 10:59 AM
Samadhi, thanks for your input but I dont have access to +1 tomes at this moment in time.
Does it really require them ?

P.S. Full Character Builds are welcomed (ie posted from Characer builder) :D

rezo
02-15-2010, 11:05 AM
I got this one for the forums,

Halfling monk (32 pt)

str 14
dex 16 ( +1 tome )
con 14
int 8
wis 16 (level points here)
cha 8

Feats:

1 - dragonmark
1 - stunning fist
2 - weapon finesse
3 - toughness (swap out for twf at level 9)*
6 - dragonmark
6 - power attack
9 - itwf
12 - dragonmark
15 - gtwf
18 - toughness

*You have to suffer levels 9 and 10 without a toughness feat until you can wear the minos at 11. When mod 9 hits you will not have toughness for level 17 due to the minos fix.

Skills:

concentration - 19 ranks
balance - 19 ranks
jump - 18 ranks
tumble - 1 rank

The rest of this build reflects the gear and tomes I have acquired.

Enhancements

Recently respeced; still tweaking

[halfling] - Cunning I (1)
[halfling] - Cunning II (2)
[halfling] - Dexterity (Halfling) I (2)
[halfling] - Dexterity (Halfling) II (4)
[halfling] - Extra Dragonmark I (1)
[halfling] - Extra Dragonmark II (2)
[halfling] - Extra Dragonmark III (3)
[halfling] - Guile I (1)
[halfling] - Guile II (2)
[halfling] - Luck (Fortitude) I (1)
[halfling] - Luck (Reflex) I (1)
[halfling] - Racial Toughness (1)
[halfling] - Racial Toughness (2)
[monk] - Master of Stone (3)
[monk] - Master of Thunder (3)
[monk] - Adept of Flame (2)
[monk] - Adept of Rain (2)
[monk] - Adept of Rock (2)
[monk] - Adept of Wind (2)
[monk] - Disciple of Breezes (1)
[monk] - Disciple of Candles (1)
[monk] - Disciple of Pebbles (1)
[monk] - Disciple of Puddles (1)
[monk] - Eagle Claw Attack (1)
[monk] - Fists of Light (1)
[monk] - Improved Recovery (Monk) I (2)
[monk] - Unbalancing Strike (1)
[monk] - Way of the Elegant Crane I (1)
[monk] - Way of the Elegant Crane II (2)
[monk] - Way of the Elegant Crane III (3)
[monk] - Wisdom I (2)
[monk] - Wisdom II (4)
[monk] - Wisdom III (6)

Level 16 stats

Air stance:

In this stance most of the time

str 22 (14 + 6 item + 2 tome)
dex 30 (16 + 6 item + 3 stance + 3 tome + 2 enhancement)
con 20 (14 + 6 item + 2 tome - 2 stance)
wis 32 (16 + 6 item + 4 levels + 2 tome + 3 enhancement +1 dt armor)

DC on monk specials: 29

Water stance:

May upgrade to master if +3 wis tome is pulled

str 20
dex 27
con 22
wis 34

DC on monk specials: 30

Use fire stance sometimes with quarterstaff; earth stance situationally

AC

10 base
11 wis
10 dex
6 armor (dragontouched)
5 protection
4 monk
4 insight (dragontouched)
2 chaosgarde
1 halfling
1 alchemical
-----
54 unbuffed (still no chattering ring )

4 shield clicky ( I have 5 of these on hotbar for 15 min between rests)
3 bark pot
1 haste pot
-----
62 self buffed

Highest I have ever seen it (doesn't happen often):

5 pally
4 bard
2 recitation
2 ranger bark
-----
75

HP (wind stance)

148 monk 16
80 con
45 shroud
30 gfl
20 enhancements
18 minos
10 gianthold
-----
351 (383 in earth during an emergency )

Saves (wind stance)

fort 23 (10 base + 5 con + 5 resist + 4 gh + 1 halfling + 1 enhancement - 3 crane)
reflex 31 (10 base + 10 dex +5 resist + 4 gh + 1 halfling + 1 enhancement)
will 31 (10 base +11 wis + 5 resist + 4 gh + 1 halfling)

27/32/35 in water stance

(I use bloodstone so no luck bonus in there)

AB

16 bab
10 dex
4 gh
2 tumbleweed
1 halfling
1 haste
1-5 weapon
- 5 PA
-----
30-34 on first attack
34-38 on first attack when flanking (always looking for the flank)
(-2 when you pull out dual kamas)

Ninjashadow
02-17-2010, 07:21 AM
Thanks so far for the information.

Anyone else got any pearls of wisdom to share?


P.S.
Rezo I couldnt quite get that build to come right in the character generator.
Seems to be missing some enhancements?
Could not get enough progression to get the other enchancements you mentioned to become available.

r3dl4nce
02-17-2010, 09:53 AM
My first monk was with dragonmark of healing. Now I TR'ed and new monk is totally without dragonmark, they are totally a waste without empower/maximize.

BTW, this is a build similar to my first monk


Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Halfling Male
(20 Monk)
Hit Points: 297
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 19
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 20
Constitution 14 16
Intelligence 8 8
Wisdom 16 22
Charisma 8 8

Tomes Used
+2 Tome of Constitution used at level 20

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse


Level 3 (Monk)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 4 (Monk)
Ability Raise: DEX


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Monk Bonus) Power Attack


Level 7 (Monk)


Level 8 (Monk)
Ability Raise: DEX


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Dragonmark of Healing


Level 16 (Monk)
Ability Raise: WIS


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Monk)


Level 20 (Monk)
Ability Raise: WIS
Enhancement: Monk Serenity
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Will) I
Enhancement: Way of the Patient Tortiose I
Enhancement: Way of the Patient Tortiose II
Enhancement: Way of the Patient Tortiose III
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Rain
Enhancement: Grandmaster of Oceans
Enhancement: Master of Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III

Ninjashadow
02-17-2010, 10:46 AM
r3dl4nce thanks for the build, seems to be what I was looking for.

Regarding the enhancements, does it matter what I take at which level (only it shows all taken at level 20)
I know some rely on having the correct progression etc. before you can take them, but say if I take Halfling Guile 1 before Halfling Cunning 1, will it make any differance?

stainer
02-17-2010, 10:53 AM
r3dl4nce thanks for the build, seems to be what I was looking for.

Regarding the enhancements, does it matter what I take at which level (only it shows all taken at level 20)
I know some rely on having the correct progression etc. before you can take them, but say if I take Halfling Guile 1 before Halfling Cunning 1, will it make any differance?

As I remember, you have to take one before the other. I can't remember which is first though.

r3dl4nce
02-17-2010, 10:55 AM
You take enhancements when they are available :)

stainer
02-17-2010, 10:58 AM
You take enhancements when they are available :)

If I am remembering right level II of guile wasn't available until after I took level II of cunning, or vice versa. I could be mistaken, but I think that is how it happened.

r3dl4nce
02-17-2010, 11:02 AM
If I am remembering right level II of guile wasn't available until after I took level II of cunning, or vice versa. I could be mistaken, but I think that is how it happened.
It is right

EAB
02-17-2010, 12:16 PM
Samadhi, thanks for your input but I dont have access to +1 tomes at this moment in time.
Does it really require them ?

P.S. Full Character Builds are welcomed (ie posted from Characer builder) :D

Actually you do. You can buy them from the AH or the DDO Store.

NXPlasmid
02-17-2010, 02:58 PM
I wouldn't bother with the dragonmarks, I have 2 halfling monks both lvl20 never even thought about taking them, never really need them. Soloing you'll always have time to stop and use wholeness of body to get back your full hitpoints and just be sure to have a few pots on you.
14 16 14 8 16 8 is the right starting point (the most efficient use of build points). It's a tough call as to where to put your level ups, I would probably go with dex for reflex save, rather than wis for DC of stunning fist/QP. Reflex will be more useful for evading trap damage as you solo, you SF and QP should still be ok. Maybe go 4 level ups in Dex to get to 16+4Lvl+2enhancement+6item=28 and wis 16+3enh+1level+6item=26 pretty good actually and forget about +1 tomes and wait till the +2s drop for you.

make sure to take grand master of storms, at least adept of water (for unbalancing strike), max out halfling cunning and guile, take weapons finesse,power attack, and all the two weapon fighting feats and you have a great basic build. oh and all your skill points into concentration and balance, maybe some into move silently (but max concentration) T

tfdac
02-17-2010, 06:34 PM
I just lesser reincarnated my lvl 15 monk to get the dragonmarks and to redistribute my skills / stats a bit. I do use a 32pt build and bought a +2 to all tome, but here is the build:


Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wytina Tleilaxu
Level 20 Lawful Neutral Halfling Female
(20 Monk)
Hit Points: 302
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 17
Will: 17

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 12 17 17
Dexterity 16 18 19
Constitution 14 18 18
Intelligence 12 14 14
Wisdom 16 18 19
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 27 28
Bluff -1 0 4
Concentration 6 27 40
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle -1 11.5 15.5
Heal 3 4 6
Hide 3 4 6
Intimidate -1 0 0
Jump 5 22 24
Listen 3 4 6
Move Silently 3 4 6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 2
Spot 7 20 20
Swim 1 3 3
Tumble n/a 5 5
Use Magic Device 1 11.5 11.5

{\b {\ul Notable Equipment }} \par Minos Legens \par \par Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Enhancement: Monk Balance I
Enhancement: Monk Concentration I


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Stunning Fist
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Halfling Cunning I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Guile I
Enhancement: Racial Toughness I


Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Monk Improved Recovery I
Enhancement: Monk Concentration II


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Way of the Clever Monkey II


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Monk Bonus) Power Attack
Enhancement: Halfling Hero's Companion I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Rain


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Wholeness of Body
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile II


Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Enhancement: Extra Dragonmark Use II
Enhancement: Unbalancing Strike


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Enhancement: Racial Toughness II


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Ki Strike: Lawful
Enhancement: Halfling Cunning III
Enhancement: Way of the Clever Monkey III


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Diamond Body
Enhancement: Halfling Guile III


Level 12 (Monk)
Ability Raise: CON
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Automatic) Abundant Step
Enhancement: Master of Thunder
Enhancement: Master of Stone


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Diamond Soul
Enhancement: Monk Improved Recovery II


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Halfling Cunning IV


Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Quivering Palm
Enhancement: Halfling Guile IV


Level 16 (Monk)
Ability Raise: CON
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Ki Strike: Adamantine
Enhancement: Way of the Clever Monkey IV


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Timeless Body
Enhancement: Extra Dragonmark Use III


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Grandmaster of Storms


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Empty Body
Enhancement: Grandmaster of Mountains


Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Perfect Self
Feat: (Automatic) Shining Star
Enhancement: Monk Serenity
Enhancement: Monk Concentration III