JayDubya
02-11-2010, 10:26 AM
I had a thought on my way home from work yesterday.
Pretty much all builds are described in terms of "perfect gear" - and this is not unreasonable, since that's the only way to get an apples-to-apples comparison.
But what's missing from that is a sense of how much work will be required to get to that perfect gear.
For example, to get 2 cleansed greensteel items would require 40 shroud runs minimum, which would take 120 days. To get a chattering ring would take,(my estimate), 40 Titan runs, which would also take 120 days. of course you can do those cascaded, but there's still significant time associated with both the calendar time associated with filling out a build, as well as the actual hours spent grinding for ingredients, certain armors, favor, etc in order to get to the peak.
My theory is that the 80/20 rule applies- that people can get to 80% of the effectiveness of a given build for 20% of the time - it's those last X items that take forever to get.
Another, similar common habit in build-making is to assume that the player has good swapping skills - that they can properly switch to the right items, quaff the right potions, hit the right skill boosts at the "optimal" time. For example, rage+rage+madstone+madstone+frenzy+etc+etc+etc would require exceptional timing to get them all running together properly.
So what I'm thinking of is that we could grade builds not just on their DPS and their AC and hitpoints, but also on the
a) Calendar and Grind time it takes to complete the build
b) "twitch factor" involved in maintaining buffs and swapping items, etc.
Generally, Shroud-based Calendar time is the easiest and least-controversial to show - if a build has three shroud equipment items, it will take 40*3 days minimum to get the cleansers.
Other calendars are more subjective - how many runs (on average) of Reaver's Fate would it take to get 3 pairs of Madstone boots or a +3 tome? How many hours spent in epic runs to get +4 tome?
If your build requires two TRs, how long will it take you to get to 1750 favor and to 20th level on your second TR?
If we could capture these numbers, we would have a better insight into the time/resource investment for a given build, and some "less equipment heavy" builds that are still effective might be an attractive option for those of us who are not hardcore players.
Thoughts?
Pretty much all builds are described in terms of "perfect gear" - and this is not unreasonable, since that's the only way to get an apples-to-apples comparison.
But what's missing from that is a sense of how much work will be required to get to that perfect gear.
For example, to get 2 cleansed greensteel items would require 40 shroud runs minimum, which would take 120 days. To get a chattering ring would take,(my estimate), 40 Titan runs, which would also take 120 days. of course you can do those cascaded, but there's still significant time associated with both the calendar time associated with filling out a build, as well as the actual hours spent grinding for ingredients, certain armors, favor, etc in order to get to the peak.
My theory is that the 80/20 rule applies- that people can get to 80% of the effectiveness of a given build for 20% of the time - it's those last X items that take forever to get.
Another, similar common habit in build-making is to assume that the player has good swapping skills - that they can properly switch to the right items, quaff the right potions, hit the right skill boosts at the "optimal" time. For example, rage+rage+madstone+madstone+frenzy+etc+etc+etc would require exceptional timing to get them all running together properly.
So what I'm thinking of is that we could grade builds not just on their DPS and their AC and hitpoints, but also on the
a) Calendar and Grind time it takes to complete the build
b) "twitch factor" involved in maintaining buffs and swapping items, etc.
Generally, Shroud-based Calendar time is the easiest and least-controversial to show - if a build has three shroud equipment items, it will take 40*3 days minimum to get the cleansers.
Other calendars are more subjective - how many runs (on average) of Reaver's Fate would it take to get 3 pairs of Madstone boots or a +3 tome? How many hours spent in epic runs to get +4 tome?
If your build requires two TRs, how long will it take you to get to 1750 favor and to 20th level on your second TR?
If we could capture these numbers, we would have a better insight into the time/resource investment for a given build, and some "less equipment heavy" builds that are still effective might be an attractive option for those of us who are not hardcore players.
Thoughts?