Victor_1
02-07-2010, 10:17 PM
Friend of mine just unlocked 32pt build, and asked me to built the character who uses Elven Dragonmark or rather, Displacement.
He wanted to have survivable DPS character, and I made 2 option for him but I am not sure which would suit him.
His previous character is halfling rogue assassin, and now he wants play more melee focused survivable character who can do solo as well.
So here's what I came up, I want to have some advice for both build, especially from person who played similar character.
Pal/Rog version
Character Plan by DDO Character Planner Version 3.16
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Elf Male
(12 Fighter \ 6 Paladin \ 2 Rogue)
Hit Points: 314
Spell Points: 30
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 17
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 18
Constitution 12 14
Intelligence 13 14
Wisdom 8 8
Charisma 13 14
Tomes Used
+1 Tome of Dexterity used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 22
Bluff 1 4
Concentration 1 2
Diplomacy 1 2
Disable Device n/a n/a
Haggle 5 6
Heal -1 -1
Hide 3 6
Intimidate 1 2
Jump 7 25
Listen -1 1
Move Silently 3 4
Open Lock 7 12
Perform n/a n/a
Repair 1 2
Search 5 8
Spot 3 5
Swim 7 11
Tumble 7 8
Use Magic Device 5 25
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Shadow
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Weapon Fighting
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Level 5 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Shadow
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 7 (Fighter)
Skill: Jump (+2)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 9 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 14 (Rogue)
Skill: Balance (+4)
Skill: Jump (+1)
Skill: Open Lock (+4)
Skill: Use Magic Device (+1)
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Force of Personality
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Kensei Scimitar Mastery I
Enhancement: Kensei Scimitar Mastery II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Scimitar Specialization I
Enhancement: Fighter Item Defense I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Paladin Energy of the Templar I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Paladin Divine Might I
Rng/Mnk Version
Character Plan by DDO Character Planner Version 3.16
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Elf Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 306
Spell Points: 70
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 18
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 22
Constitution 12 14
Intelligence 12 13
Wisdom 14 16
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 24
Bluff -1 1
Concentration 1 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 0
Heal 2 3
Hide 7 18
Intimidate -1 -1
Jump 6 29
Listen 2 5
Move Silently 7 16
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 6 23
Swim 3 7
Tumble 4 10
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Hide (+4)
Skill: Jump (+3)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Least Dragonmark of Shadow
Level 2 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Mobility
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Level 6 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Lesser Dragonmark of Shadow
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Spring Attack
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Level 14 (Monk)
Skill: Balance (+2)
Skill: Jump (+1)
Skill: Spot (+2)
Feat: (Monk Bonus) Toughness
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Selected) Power Attack
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Feat: (Selected) Quick Draw
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+2)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Kensei Rapier Mastery I
Enhancement: Kensei Rapier Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Rapier Specialization I
Enhancement: Fighter Item Defense I
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
It seems to me Rng/Mnk version is more DPS focused, while Pal/Rog version is more versatile since he'll have UMD.
So this might be matter of personal preference, either DPS or versatility.
However since my friend is not really good for managing clickies and such, so I am not sure which would suits him more.
So opinions and comments are very welcome :) tell me what you think, please!
He wanted to have survivable DPS character, and I made 2 option for him but I am not sure which would suit him.
His previous character is halfling rogue assassin, and now he wants play more melee focused survivable character who can do solo as well.
So here's what I came up, I want to have some advice for both build, especially from person who played similar character.
Pal/Rog version
Character Plan by DDO Character Planner Version 3.16
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Elf Male
(12 Fighter \ 6 Paladin \ 2 Rogue)
Hit Points: 314
Spell Points: 30
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 17
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 18
Constitution 12 14
Intelligence 13 14
Wisdom 8 8
Charisma 13 14
Tomes Used
+1 Tome of Dexterity used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 22
Bluff 1 4
Concentration 1 2
Diplomacy 1 2
Disable Device n/a n/a
Haggle 5 6
Heal -1 -1
Hide 3 6
Intimidate 1 2
Jump 7 25
Listen -1 1
Move Silently 3 4
Open Lock 7 12
Perform n/a n/a
Repair 1 2
Search 5 8
Spot 3 5
Swim 7 11
Tumble 7 8
Use Magic Device 5 25
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Least Dragonmark of Shadow
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Weapon Fighting
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Level 5 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Shadow
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 7 (Fighter)
Skill: Jump (+2)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Level 9 (Paladin)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 14 (Rogue)
Skill: Balance (+4)
Skill: Jump (+1)
Skill: Open Lock (+4)
Skill: Use Magic Device (+1)
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Force of Personality
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Elven Dexterity I
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Undying Call
Enhancement: Follower of the Undying Court
Enhancement: Kensei Scimitar Mastery I
Enhancement: Kensei Scimitar Mastery II
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Scimitar Specialization I
Enhancement: Fighter Item Defense I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Paladin Energy of the Templar I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Paladin Divine Might I
Rng/Mnk Version
Character Plan by DDO Character Planner Version 3.16
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Elf Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 306
Spell Points: 70
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 18
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 22
Constitution 12 14
Intelligence 12 13
Wisdom 14 16
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 24
Bluff -1 1
Concentration 1 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 0
Heal 2 3
Hide 7 18
Intimidate -1 -1
Jump 6 29
Listen 2 5
Move Silently 7 16
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 6 23
Swim 3 7
Tumble 4 10
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Hide (+4)
Skill: Jump (+3)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Least Dragonmark of Shadow
Level 2 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Mobility
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Level 6 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Lesser Dragonmark of Shadow
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Spring Attack
Level 9 (Fighter)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Level 14 (Monk)
Skill: Balance (+2)
Skill: Jump (+1)
Skill: Spot (+2)
Feat: (Monk Bonus) Toughness
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Selected) Power Attack
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Feat: (Selected) Quick Draw
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Spot (+1)
Level 20 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+2)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Kensei Rapier Mastery I
Enhancement: Kensei Rapier Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Rapier Specialization I
Enhancement: Fighter Item Defense I
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
It seems to me Rng/Mnk version is more DPS focused, while Pal/Rog version is more versatile since he'll have UMD.
So this might be matter of personal preference, either DPS or versatility.
However since my friend is not really good for managing clickies and such, so I am not sure which would suits him more.
So opinions and comments are very welcome :) tell me what you think, please!